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Thing I thought 4e did better: Monsters
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<blockquote data-quote="dave2008" data-source="post: 7006123" data-attributes="member: 83242"><p>Emphasis mine. 4e is not unique in this approach. This is completely valid in 5e as well (an I would imagine in all versions, but I have only played 1e, 4e, and 5e). You can always modify the equipment carried or give the creature unique traits (like slap an NPC template onto a goblin) if you want. There is nothing stopping you from "worldbuilding" in 5e. If you can do it in 4e, you can do it in 5e.</p><p></p><p>Dragons are bad example in your argument because in 5e they have so much flexibility built into their design + they can do all the extras you suggested for your 4e dragons outside the stat block. They provide example lair actions (which I allow the dragons to use at anytime myself - really adds that 4e individuality) and regional effects. The also mention you can add spell casting too, and on top of that legendary actions work better, IMHO, than most of the 4e solo designs (though instinctive actions helped a lot). </p><p></p><p>With lair actions the 5e dragons have as much or more color variety as 4e dragons built right in, and if you add spellcasting you can get even more.</p><p></p><p>Personally I have things I like and dislike about both 4e and 5e monster design. I don't think one is objectively better than the other.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7006123, member: 83242"] Emphasis mine. 4e is not unique in this approach. This is completely valid in 5e as well (an I would imagine in all versions, but I have only played 1e, 4e, and 5e). You can always modify the equipment carried or give the creature unique traits (like slap an NPC template onto a goblin) if you want. There is nothing stopping you from "worldbuilding" in 5e. If you can do it in 4e, you can do it in 5e. Dragons are bad example in your argument because in 5e they have so much flexibility built into their design + they can do all the extras you suggested for your 4e dragons outside the stat block. They provide example lair actions (which I allow the dragons to use at anytime myself - really adds that 4e individuality) and regional effects. The also mention you can add spell casting too, and on top of that legendary actions work better, IMHO, than most of the 4e solo designs (though instinctive actions helped a lot). With lair actions the 5e dragons have as much or more color variety as 4e dragons built right in, and if you add spellcasting you can get even more. Personally I have things I like and dislike about both 4e and 5e monster design. I don't think one is objectively better than the other. [/QUOTE]
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