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Things 4E Did Well & Should be Kept in Some Form
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<blockquote data-quote="cignus_pfaccari" data-source="post: 5772052" data-attributes="member: 14557"><p>The primary thing I hope to keep:</p><p></p><p><strong>Attribute Attack vs Fixed Defense</strong></p><p></p><p>This is just so simple and logical, to me, that I can no longer imagine playing a D&D game without it. Every single time I flip through my Pathfinder books, I ask myself why can't Pathfinder do that?</p><p></p><p>Subsets of this include:</p><p></p><p><em>Fixed Attack and Defense Progressions</em></p><p></p><p>No massive gulf between saves/defenses unless you *really* work at it!</p><p></p><p><em>Relative Attribute Equality</em></p><p></p><p>While some attributes in 4e are still more valuable than their other pair in that they Do More Things (Dexterity gives Initiative, Constitution gives HP, and Wisdom governs Perception), that's still far more equal than it was in previous editions.</p><p></p><p></p><p>Other things, though not quite as important:</p><p></p><p><strong>No Save-or-Die, or worse, Save-or-Be Useless</strong></p><p></p><p>While I greatly enjoyed playing 3/.5, I really, really disliked being removed from the game because of one poor die roll, like failing a save on a petrify gaze, say. Nor did I enjoy having to roll and see which of my dozen unattended magic items survive my corpse being caught in the blast area of a fireball. Nor did I enjoy the subset of "you're in the game, but pretty much useless," such as having my primary weapon Sundered, or being grappled by a monster I have no hope of ever escaping from, unless I have a particular magic item that the DMs in my group hated.</p><p></p><p>One other related thing I appreciate is that it's actually very hard for PCs to be one-shotted in 4e. While this mostly occurred at low levels, or in SWd20 ("ha-ha, my 3d8 blaster crit rips through your Con and kills you!"), you could occasionally get things like, in 3e, vorpal kukris. Or the (sigh) Disciple of Dispater using a vorpal falchion that crit on a 9+. Hell, vorpal sucked.</p><p></p><p><strong>Everyone Has Equal Use For Items</strong></p><p></p><p>I *really* like the idea that casters need the same things as non-casters. I also appreciate the option that none of the PCs really need items.</p><p></p><p></p><p>I suspect if I DMed 4e, and had DMed 3e, I'd've really appreciated the 4e monster format. The DMs in my group rave about it.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5772052, member: 14557"] The primary thing I hope to keep: [b]Attribute Attack vs Fixed Defense[/b] This is just so simple and logical, to me, that I can no longer imagine playing a D&D game without it. Every single time I flip through my Pathfinder books, I ask myself why can't Pathfinder do that? Subsets of this include: [i]Fixed Attack and Defense Progressions[/i] No massive gulf between saves/defenses unless you *really* work at it! [i]Relative Attribute Equality[/i] While some attributes in 4e are still more valuable than their other pair in that they Do More Things (Dexterity gives Initiative, Constitution gives HP, and Wisdom governs Perception), that's still far more equal than it was in previous editions. Other things, though not quite as important: [b]No Save-or-Die, or worse, Save-or-Be Useless[/b] While I greatly enjoyed playing 3/.5, I really, really disliked being removed from the game because of one poor die roll, like failing a save on a petrify gaze, say. Nor did I enjoy having to roll and see which of my dozen unattended magic items survive my corpse being caught in the blast area of a fireball. Nor did I enjoy the subset of "you're in the game, but pretty much useless," such as having my primary weapon Sundered, or being grappled by a monster I have no hope of ever escaping from, unless I have a particular magic item that the DMs in my group hated. One other related thing I appreciate is that it's actually very hard for PCs to be one-shotted in 4e. While this mostly occurred at low levels, or in SWd20 ("ha-ha, my 3d8 blaster crit rips through your Con and kills you!"), you could occasionally get things like, in 3e, vorpal kukris. Or the (sigh) Disciple of Dispater using a vorpal falchion that crit on a 9+. Hell, vorpal sucked. [b]Everyone Has Equal Use For Items[/b] I *really* like the idea that casters need the same things as non-casters. I also appreciate the option that none of the PCs really need items. I suspect if I DMed 4e, and had DMed 3e, I'd've really appreciated the 4e monster format. The DMs in my group rave about it. Brad [/QUOTE]
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