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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things 4E Did Well & Should be Kept in Some Form
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<blockquote data-quote="nightwalker450" data-source="post: 5784463" data-attributes="member: 94895"><p><strong>Resource Management</strong></p><p>With the exception of Dailies (and Magic Item Uses which was gotten rid of), their resource management was excellent. I could plan an encounter and not have to worry too much about what the previous encounter had done to the party. I could look at their healing surges and estimate how much more they could handle in that day, instead of needing to know number of spells/wands/potions. I'm excluding things tracked on the daily level, because they forced an X encounters per day. And it took a while to figure out how much I need to put into a single encounter day to make it worth while (not too much to kill them, but enough that burning most dailies wouldn't make it a cake walk). Magic Item Uses were just silly.</p><p></p><p><strong>Saving Throws</strong></p><p>Very simple to track, much better than x rounds, or x minutes. Could be better though, 55% chance of success made them difficult to stick on someone. If you want to improve these (and bring back percentile dice), make each spell have a strength. Ongoing Fire 5 (25%) would mean that you only have 25% chance of saving against it each round. Damage ones would have a harder save, immobilizes, dazes, etc.. could have a easier to save. But also if it's less than 55% than you're more likely to have people care about their allies and help remove the effects. Until end of next turn was more of a pain, because it usually didn't last long enough to make a real note of.</p><p></p><p><strong>ONLINE UTILITY!</strong></p><p>Compendium, Character Builder, they had their ups and downs but were an extremely beneficial resource. There had better be some form of them for 5e.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5784463, member: 94895"] [B]Resource Management[/B] With the exception of Dailies (and Magic Item Uses which was gotten rid of), their resource management was excellent. I could plan an encounter and not have to worry too much about what the previous encounter had done to the party. I could look at their healing surges and estimate how much more they could handle in that day, instead of needing to know number of spells/wands/potions. I'm excluding things tracked on the daily level, because they forced an X encounters per day. And it took a while to figure out how much I need to put into a single encounter day to make it worth while (not too much to kill them, but enough that burning most dailies wouldn't make it a cake walk). Magic Item Uses were just silly. [B]Saving Throws[/B] Very simple to track, much better than x rounds, or x minutes. Could be better though, 55% chance of success made them difficult to stick on someone. If you want to improve these (and bring back percentile dice), make each spell have a strength. Ongoing Fire 5 (25%) would mean that you only have 25% chance of saving against it each round. Damage ones would have a harder save, immobilizes, dazes, etc.. could have a easier to save. But also if it's less than 55% than you're more likely to have people care about their allies and help remove the effects. Until end of next turn was more of a pain, because it usually didn't last long enough to make a real note of. [B]ONLINE UTILITY![/B] Compendium, Character Builder, they had their ups and downs but were an extremely beneficial resource. There had better be some form of them for 5e. [/QUOTE]
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