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<blockquote data-quote="KarinsDad" data-source="post: 6521770" data-attributes="member: 2011"><p>I've found that my goal with the hobby is now to have as much fun at the table as possible. I don't know if this is a result of 5E or not, but it is something that I have been focusing on. As an example, as DM last night, I made an off color out of character joke about the NPC Druid Brown Bear that was a bit of a groaner. Most of the table laughed, but one of the players just shook his head and groaned. I looked at him and said "Sorry, but given the choice between getting most people laughing and political correctness, I pick getting most people laughing.".</p><p></p><p>My goal as DM is to make the game as much fun as possible for the players. And not just the boisterous take charge of the game players, but the quiet ones as well. That includes house rules that take away some of the "balance straight jackets" of 5E, giving every PC multiple chances to shine in their particular schtick or niche at least a couple of times per session, etc. The fun of the game now takes precedence over the rules of the game for me. I do try to stick closely to the rules, but if a rule isn't working for our table and making the game less memorable, I have no problem modifying that rule.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6521770, member: 2011"] I've found that my goal with the hobby is now to have as much fun at the table as possible. I don't know if this is a result of 5E or not, but it is something that I have been focusing on. As an example, as DM last night, I made an off color out of character joke about the NPC Druid Brown Bear that was a bit of a groaner. Most of the table laughed, but one of the players just shook his head and groaned. I looked at him and said "Sorry, but given the choice between getting most people laughing and political correctness, I pick getting most people laughing.". My goal as DM is to make the game as much fun as possible for the players. And not just the boisterous take charge of the game players, but the quiet ones as well. That includes house rules that take away some of the "balance straight jackets" of 5E, giving every PC multiple chances to shine in their particular schtick or niche at least a couple of times per session, etc. The fun of the game now takes precedence over the rules of the game for me. I do try to stick closely to the rules, but if a rule isn't working for our table and making the game less memorable, I have no problem modifying that rule. [/QUOTE]
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