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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things from 3e (inc PF) not done well
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<blockquote data-quote="Nagol" data-source="post: 5771324" data-attributes="member: 23935"><p> <ul> <li data-xf-list-type="ul">Hit point inflation (continuing to receive dice past ~10th level, plus much larger and more easily gained Con bonuses = Wizards with 100+ hp)</li> <li data-xf-list-type="ul">Attributes scaling infinitely (+1/2 points above 10 with some character's abilities reaching the 30-40s)</li> <li data-xf-list-type="ul">Removal of restrictions on arcane casters (no maximum # of spells known, almost no ability to interfere with spell casting in combat, "spell component cases" allow ignoring of most material requirements)</li> <li data-xf-list-type="ul">Multiclassing BAB and saving throw additions</li> <li data-xf-list-type="ul">Massive class bloat -- a class system really works well to guide player choice into an archtype quickly. Completely destroys the value if there are dozens of classes that need comparison. Might as well present rule for custom creation at that point.</li> <li data-xf-list-type="ul">Prestige classes as advanced classes -- the original placement of prestige classes as campaign specific power-balanced, but maybe more specific versions of the class with attendent reknown sat better with me.</li> <li data-xf-list-type="ul">Tacked on epic rules that bear little resemblance to the base system.</li> </ul></blockquote><p></p>
[QUOTE="Nagol, post: 5771324, member: 23935"] [LIST] [*]Hit point inflation (continuing to receive dice past ~10th level, plus much larger and more easily gained Con bonuses = Wizards with 100+ hp) [*]Attributes scaling infinitely (+1/2 points above 10 with some character's abilities reaching the 30-40s) [*]Removal of restrictions on arcane casters (no maximum # of spells known, almost no ability to interfere with spell casting in combat, "spell component cases" allow ignoring of most material requirements) [*]Multiclassing BAB and saving throw additions [*]Massive class bloat -- a class system really works well to guide player choice into an archtype quickly. Completely destroys the value if there are dozens of classes that need comparison. Might as well present rule for custom creation at that point. [*]Prestige classes as advanced classes -- the original placement of prestige classes as campaign specific power-balanced, but maybe more specific versions of the class with attendent reknown sat better with me. [*]Tacked on epic rules that bear little resemblance to the base system. [/LIST] [/QUOTE]
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