Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things from 3e (inc PF) not done well
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AsmodeusDM" data-source="post: 5771404" data-attributes="member: 32600"><p> <ul> <li data-xf-list-type="ul">Iterative attacks led to stagnant fights where no one wanted to move...</li> <li data-xf-list-type="ul">And your second/third/fourth attacks rarely hit anyways</li> <li data-xf-list-type="ul">Certain feats are almost required to have to function (Power Attack, Spell Focus)</li> <li data-xf-list-type="ul">Skills: You either auto-win all rolls or you don't have a chance</li> <li data-xf-list-type="ul">Traps: Despite what they TRIED to do in Dungeonscape. I still feel the existence of a trap finding sub-system leads to a lot of pointless rolling</li> <li data-xf-list-type="ul">Search: Same as above. Lots of pointless rolling, or take 20 and why did I even take this skill to begin with.</li> <li data-xf-list-type="ul">CLW wand abuse</li> <li data-xf-list-type="ul">Inconsistent spell durations. I'm find with the concept of long-duration strategic buff spells (I prefer 3.0 bull's strength to 3.5's), but some spells lasted WAY too long, or other's far too short</li> <li data-xf-list-type="ul">CoDzillas</li> <li data-xf-list-type="ul">Prestige classes after PrC after PrC after PrC</li> <li data-xf-list-type="ul">Too many feats!</li> <li data-xf-list-type="ul">Exploration "rules" were very light and not detailed enough</li> <li data-xf-list-type="ul">Save-or-die are fun.... until it happens to you (or your important NPC).</li> <li data-xf-list-type="ul">Most monsters weren't much of a threat for 10th level+ PCs (except via Save or Die)</li> <li data-xf-list-type="ul">Saves very quickly became "don't roll a 1"</li> <li data-xf-list-type="ul">Magic Item Creation = Extremely boring meta-game process and led to power abuse and DMG as a recipe book.</li> <li data-xf-list-type="ul">I like Vancian magic (I enjoy the strategic elements of the game...) but choosing spells could often take too long... and be a bit of a crap shoot as to what spells to prepare. (slight tangent... but this is why I love the strategic element of the game. Wiz/Clr using divinations or rogues/rangers doing recon and scouting to get a better idea of what to prepare and come up with a "plan" and then implementing that plan and crushing the foe..... that's always a great time. It's when PCs can do that, without ANY pre-knowledge or effort, that it becomes a problem.)</li> </ul><p></p><ul> <li data-xf-list-type="ul"></li> </ul></blockquote><p></p>
[QUOTE="AsmodeusDM, post: 5771404, member: 32600"] [LIST] [*]Iterative attacks led to stagnant fights where no one wanted to move... [*]And your second/third/fourth attacks rarely hit anyways [*]Certain feats are almost required to have to function (Power Attack, Spell Focus) [*]Skills: You either auto-win all rolls or you don't have a chance [*]Traps: Despite what they TRIED to do in Dungeonscape. I still feel the existence of a trap finding sub-system leads to a lot of pointless rolling [*]Search: Same as above. Lots of pointless rolling, or take 20 and why did I even take this skill to begin with. [*]CLW wand abuse [*]Inconsistent spell durations. I'm find with the concept of long-duration strategic buff spells (I prefer 3.0 bull's strength to 3.5's), but some spells lasted WAY too long, or other's far too short [*]CoDzillas [*]Prestige classes after PrC after PrC after PrC [*]Too many feats! [*]Exploration "rules" were very light and not detailed enough [*]Save-or-die are fun.... until it happens to you (or your important NPC). [*]Most monsters weren't much of a threat for 10th level+ PCs (except via Save or Die) [*]Saves very quickly became "don't roll a 1" [*]Magic Item Creation = Extremely boring meta-game process and led to power abuse and DMG as a recipe book. [*]I like Vancian magic (I enjoy the strategic elements of the game...) but choosing spells could often take too long... and be a bit of a crap shoot as to what spells to prepare. (slight tangent... but this is why I love the strategic element of the game. Wiz/Clr using divinations or rogues/rangers doing recon and scouting to get a better idea of what to prepare and come up with a "plan" and then implementing that plan and crushing the foe..... that's always a great time. It's when PCs can do that, without ANY pre-knowledge or effort, that it becomes a problem.) [/LIST] [LIST] [*] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things from 3e (inc PF) not done well
Top