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General Tabletop Discussion
D&D Older Editions
Things from 4E Not Done Well
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<blockquote data-quote="NewJeffCT" data-source="post: 5770168" data-attributes="member: 10784"><p>1) I like the general idea of healing surges and second wind, but I think they heal too much damage each time out. Instead of 25% of hit points, plus scads more from various bonuses, it seems like my main monsters are doing almost nothing each round in terms of damage. I think the players should have fewer of them, and they should heal maybe 10, 15 or 20% of hit points instead of 25%.</p><p></p><p>2) I don't like that they took out the 9 alignments. I know there were endless arguments on alignment before, but it was easy enough to not use. Now, there is no difference between LE and NE, and NG and CG.</p><p></p><p>3) Too many races - why do we need eladrin? Were wood and high elves too confusing? Stick with the core Human, Half-Elf, Half-Orc, Halfling, Elf, Gnome and Dwarf, and have other races as options in non-core books. Shifters? Goliaths? Changelings? Turtle People? Heck, none of them were all that memorable from the PHB3 that I can recall.</p><p></p><p>4) Lack of non-combat abilities like Craft and Perform, as well as others.</p><p></p><p>5) Too many magic items are required in order to keep up with the monsters of that same level.</p><p></p><p>6) Too many bonuses/penalties/conditions to easily track by memory when there are so many interrupts/reactions. While it's better than 3.5E, it's still not always easy to do.</p><p>4)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5770168, member: 10784"] 1) I like the general idea of healing surges and second wind, but I think they heal too much damage each time out. Instead of 25% of hit points, plus scads more from various bonuses, it seems like my main monsters are doing almost nothing each round in terms of damage. I think the players should have fewer of them, and they should heal maybe 10, 15 or 20% of hit points instead of 25%. 2) I don't like that they took out the 9 alignments. I know there were endless arguments on alignment before, but it was easy enough to not use. Now, there is no difference between LE and NE, and NG and CG. 3) Too many races - why do we need eladrin? Were wood and high elves too confusing? Stick with the core Human, Half-Elf, Half-Orc, Halfling, Elf, Gnome and Dwarf, and have other races as options in non-core books. Shifters? Goliaths? Changelings? Turtle People? Heck, none of them were all that memorable from the PHB3 that I can recall. 4) Lack of non-combat abilities like Craft and Perform, as well as others. 5) Too many magic items are required in order to keep up with the monsters of that same level. 6) Too many bonuses/penalties/conditions to easily track by memory when there are so many interrupts/reactions. While it's better than 3.5E, it's still not always easy to do. 4) [/QUOTE]
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