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<blockquote data-quote="BryonD" data-source="post: 5770392" data-attributes="member: 957"><p>+ 1/2 level everywhere</p><p>npcs have their own rules</p><p>"the math works"</p><p>trying to replace a reliance on DM skill with a system that assumes the DM might be a newbie</p><p>powers that expect you to fit narrative to their mechanics </p><p>healing surges and anything else that hand waves narrative continuity</p><p>stuff that works once per encounter and not more and not less</p><p></p><p></p><p></p><p></p><p>This:</p><p> "whenever we were approaching a new class we had to home in on what makes this guy special and unique within in the game - not just in the world of D&D but, since we’re playing a game, why is this game piece different than another game piece and why do I want to play it instead another game piece."</p></blockquote><p></p>
[QUOTE="BryonD, post: 5770392, member: 957"] + 1/2 level everywhere npcs have their own rules "the math works" trying to replace a reliance on DM skill with a system that assumes the DM might be a newbie powers that expect you to fit narrative to their mechanics healing surges and anything else that hand waves narrative continuity stuff that works once per encounter and not more and not less This: "whenever we were approaching a new class we had to home in on what makes this guy special and unique within in the game - not just in the world of D&D but, since we’re playing a game, why is this game piece different than another game piece and why do I want to play it instead another game piece." [/QUOTE]
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