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<blockquote data-quote="Greg K" data-source="post: 5770520" data-attributes="member: 5038"><p>1. Ability Scores</p><p>a. choosing from multiple for defenses</p><p>b. Con bonus to hit</p><p>c. Int, Wis, Cha to hit by default</p><p>d. Int, Con, etc as extra bonus to AC for some classes</p><p></p><p>2. Races</p><p>a. putting Dragonborn and Tieflings in PHB</p><p>b. removing penalties for being small</p><p>c. PC and NPC of the same race using different rules</p><p>d. Eladrin: Fey Walk</p><p>e. Half Elf: Dilletante </p><p>f. Half Elf: Group Diplomacy</p><p>g. Shifter: cool in concept</p><p>h. Shardminds</p><p>i. Wilden</p><p>j. 4e Warforged</p><p></p><p></p><p>3. Classes</p><p>a. Avenger</p><p>b. Barbarian: Cold, Fire, Thunder Keyword Powers</p><p>c. Bard: Versatility</p><p>d. Cleric</p><p>e. Fighter: Come and Get It (even after fix)</p><p>f. Paladin: Divine Challenge</p><p>g. Rogue: Weapon Proficiecies, Blinding Barrage, Sneak Attack</p><p>h. Sorcerer</p><p>i. Warlock: Infernal and Starpact as PCs; several powers</p><p>j. Warlord: Inspiring Word (want distinction between this and magical healing)</p><p>k. Battlemind (who the hell named this class?)</p><p>l. Artificer: </p><p>k. Assassin: Shadow Powers</p><p>l. Vampire as a class</p><p></p><p>4. Paragon Paths and Epic Destinies being mandatory for those tiers</p><p></p><p>5. Skills</p><p>a. Over consolidation</p><p>b. +1/2 level bonus</p><p>c. removal of skill points</p><p></p><p>6. Feats: Too many (same problem as 3e)</p><p></p><p>7. Powers:</p><p>a. Martial Powers (I like that martial characters get cool things, but prefer BOIM maneuvers)</p><p>b. Way too many (feel same about pre 4e spells)</p><p>c. Encounter and Daily Powers</p><p>d. Focus on powers doing damage</p><p>e. Changing magic missile back to no hit roll</p><p>f. Disconnect between power fluff and the logic of events in the "world"</p><p></p><p>8. Combat:</p><p>a. no grappling in PHB</p><p>b. no sunder, because "not fun"</p><p>c. no disarm in PHB, because "not fun"</p><p></p><p></p><p>9. Hit Points, Healing Points and Second Wind</p><p>a. Hit Points becoming more abstract</p><p>b. Hit Point inflation</p><p>c. Healing Surges and amount based upon role</p><p>d. Not differentiating between magical and non magical healing</p><p>e. Second Wind (good in theory, don't like the application)</p><p></p><p>10. Default Pantheon is mostly comprised of deities from various pantheons of other settings (lame)</p><p></p><p>11. Default setting in the core and non-setting books. Looking at things like the Divine Channeling feats.</p><p></p><p>12. Encounter Focus</p><p></p><p>13. Encounter based Milestones</p><p></p><p>14. Page 42</p><p>a. Skill DC based on level rather than 3e approach of "Common Standard"</p><p>b. Damage based on level</p><p>c. not including the worth of "riders"</p><p></p><p>15. Residuum</p><p>16. Rituals (I like the concept, but not implementation)</p><p>17. Armor Class inflation</p><p>18. Supplements</p><p>a. Parcelling Demons Lords throughout products rather than collecting them into the book on demons.</p><p>b. PHB2, PHB3 as a collection of various materials rather than introducing each race and class in their own supplement where they can get more indepth treatment.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5770520, member: 5038"] 1. Ability Scores a. choosing from multiple for defenses b. Con bonus to hit c. Int, Wis, Cha to hit by default d. Int, Con, etc as extra bonus to AC for some classes 2. Races a. putting Dragonborn and Tieflings in PHB b. removing penalties for being small c. PC and NPC of the same race using different rules d. Eladrin: Fey Walk e. Half Elf: Dilletante f. Half Elf: Group Diplomacy g. Shifter: cool in concept h. Shardminds i. Wilden j. 4e Warforged 3. Classes a. Avenger b. Barbarian: Cold, Fire, Thunder Keyword Powers c. Bard: Versatility d. Cleric e. Fighter: Come and Get It (even after fix) f. Paladin: Divine Challenge g. Rogue: Weapon Proficiecies, Blinding Barrage, Sneak Attack h. Sorcerer i. Warlock: Infernal and Starpact as PCs; several powers j. Warlord: Inspiring Word (want distinction between this and magical healing) k. Battlemind (who the hell named this class?) l. Artificer: k. Assassin: Shadow Powers l. Vampire as a class 4. Paragon Paths and Epic Destinies being mandatory for those tiers 5. Skills a. Over consolidation b. +1/2 level bonus c. removal of skill points 6. Feats: Too many (same problem as 3e) 7. Powers: a. Martial Powers (I like that martial characters get cool things, but prefer BOIM maneuvers) b. Way too many (feel same about pre 4e spells) c. Encounter and Daily Powers d. Focus on powers doing damage e. Changing magic missile back to no hit roll f. Disconnect between power fluff and the logic of events in the "world" 8. Combat: a. no grappling in PHB b. no sunder, because "not fun" c. no disarm in PHB, because "not fun" 9. Hit Points, Healing Points and Second Wind a. Hit Points becoming more abstract b. Hit Point inflation c. Healing Surges and amount based upon role d. Not differentiating between magical and non magical healing e. Second Wind (good in theory, don't like the application) 10. Default Pantheon is mostly comprised of deities from various pantheons of other settings (lame) 11. Default setting in the core and non-setting books. Looking at things like the Divine Channeling feats. 12. Encounter Focus 13. Encounter based Milestones 14. Page 42 a. Skill DC based on level rather than 3e approach of "Common Standard" b. Damage based on level c. not including the worth of "riders" 15. Residuum 16. Rituals (I like the concept, but not implementation) 17. Armor Class inflation 18. Supplements a. Parcelling Demons Lords throughout products rather than collecting them into the book on demons. b. PHB2, PHB3 as a collection of various materials rather than introducing each race and class in their own supplement where they can get more indepth treatment. [/QUOTE]
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