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<blockquote data-quote="hanez" data-source="post: 5771211" data-attributes="member: 82160"><p>Here is my big one </p><p></p><p>*In previous editions when I played a wizard and my brother played a paladin, he had no idea how my class worked and I had no idea how his class worked. This made me feel different, it helped me roleplay differently. This was true for most classes in previous editions, they were mechanically different from eachother in at least some ways. Making all classes work the same made them feel VERY similar and helped make the adventures very boring to me.</p><p></p><p>*furthermore the powers were simplified and generic. You do 1d6 and its red flash, I do 1d6 and its a weapon. Powers acting and damaging the same make combat feel generic. My players arent actors, they need cues to roleplay, and this needs to start in the books. Now we get very generic powers with a tiny sentence for flavour, and guess what, all my players act exactly the same.</p><p></p><p>*the adventures sucked, one big grind fest, not sure if it was the system or the adventures, probably a combination of both.</p></blockquote><p></p>
[QUOTE="hanez, post: 5771211, member: 82160"] Here is my big one *In previous editions when I played a wizard and my brother played a paladin, he had no idea how my class worked and I had no idea how his class worked. This made me feel different, it helped me roleplay differently. This was true for most classes in previous editions, they were mechanically different from eachother in at least some ways. Making all classes work the same made them feel VERY similar and helped make the adventures very boring to me. *furthermore the powers were simplified and generic. You do 1d6 and its red flash, I do 1d6 and its a weapon. Powers acting and damaging the same make combat feel generic. My players arent actors, they need cues to roleplay, and this needs to start in the books. Now we get very generic powers with a tiny sentence for flavour, and guess what, all my players act exactly the same. *the adventures sucked, one big grind fest, not sure if it was the system or the adventures, probably a combination of both. [/QUOTE]
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