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<blockquote data-quote="Tallifer" data-source="post: 5784466" data-attributes="member: 84661"><p>I reluctantly agree, having come to many of the same realizations after a long time playing this favourite Edition of mine.</p><p></p><p>1. Fifth Edition should get rid of increasing bonuses and statistics for characters and monsters per level. Bonuses to abilities, attacks and defenses should only come from magical items, feats, natural strengths and supernatural agency. Hit points and damage can increase to demonstrate level.</p><p></p><p>2. There should indeed be natural restrictions such as arrows not harming skeletons, maces not harming jello, fire not harming fire elementals. That would not break Fourth, neither would it be hard to implement.</p><p></p><p>3. Poison and acid should definitely be dangerous. Although magical or divine healing should negate it. (Also there should be wondrous herbs: I loved the drug-addled economy of Rolemaster.)</p><p></p><p>However I disagree about weapon damage. Most higher level martial powers use multiple weapon dice, so the size of your weapon mattered. Imagine the difference between 6d12 and 6d6 regardless of bonuses.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5784466, member: 84661"] I reluctantly agree, having come to many of the same realizations after a long time playing this favourite Edition of mine. 1. Fifth Edition should get rid of increasing bonuses and statistics for characters and monsters per level. Bonuses to abilities, attacks and defenses should only come from magical items, feats, natural strengths and supernatural agency. Hit points and damage can increase to demonstrate level. 2. There should indeed be natural restrictions such as arrows not harming skeletons, maces not harming jello, fire not harming fire elementals. That would not break Fourth, neither would it be hard to implement. 3. Poison and acid should definitely be dangerous. Although magical or divine healing should negate it. (Also there should be wondrous herbs: I loved the drug-addled economy of Rolemaster.) However I disagree about weapon damage. Most higher level martial powers use multiple weapon dice, so the size of your weapon mattered. Imagine the difference between 6d12 and 6d6 regardless of bonuses. [/QUOTE]
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