Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Things from 4E Not Done Well
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nightwalker450" data-source="post: 5784506" data-attributes="member: 94895"><p><strong>Squares</strong></p><p>I liked my circles being circle, if you want ease of bursts, then I recommend moving D&D to hex (Like that'll happen), otherwise bring back the 1-2-1 movement, and oddly shaped blast areas, so that way I can keep my euclidean geometry.</p><p></p><p><strong>Daily Resources</strong></p><p>Required there to be a standard day in adventuring. But there isn't, and it shouldn't be forced. Have these based on story elements, or per number of encounters.</p><p></p><p><strong>Daily Healing</strong></p><p>I like healing surges, I like healing to full each day... But there was little room to hamper a party across multiple days. Diseases were good, but perhaps due to skill escalation hardly ever stuck for a long enough period. There was also no general "that was a difficult encounter that I'll be feeling for a couple days." Perhaps have some way in general combat that a lasting effect will happen that will take time to heal. Key it off of a character falling unconscious, so for each time they fall unconscious they start the next day with one less healing surge (that lessens by one per day). Or even go deeper into the exploration rules, that unless you're in a bed with good food/water you don't get a "full" extended rest.</p><p></p><p><strong>Enhancement Bonuses</strong></p><p>Magic Items aren't magic if they are required, enough said. Enhancement bonus to damage is fine, but to attack.. not so great.</p><p></p><p><strong>Unkept Math</strong></p><p>It started out good, but as more was added it got messy. This goes for Skills, and Attack bonuses mainly, and can be best solved by getting rid of untyped bonuses.</p><p>Background + Theme + Class + Race + Feat + Level/2 + Attribute + Skill Training + Enhancement + Item + Power Bonus + *Conditional Untyped*</p><p>Figure this out at the beginning as to what the limits are. For skills these should total up to probably a 80% success at a difficult task (just throwing numbers).</p><p>For attacks... Well I'd prefer to go high accuracy, and let the effects/damage control the combat. So minimum 75% maximum 95% (1 is a miss always so cranking it beyond that is just to put you in a better position if you get into combats way above your level).</p><p>For most probably minimum 60% maximum 85% is probably reasonable.</p><p></p><p><strong>Rituals / Skill Rituals (name escapes me)</strong></p><p>Rituals were too expensive to cast. Skill Rituals had the problem that they were restricted to Martial only. Otherwise a good concept. The ritual one can be fixed by removing cash from balanced resources (namely don't have enhancement bonuses to attacks/defenses). Then prices can be set at a value based on actual worth, instead of trying to match some expected cash per level.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5784506, member: 94895"] [B]Squares[/B] I liked my circles being circle, if you want ease of bursts, then I recommend moving D&D to hex (Like that'll happen), otherwise bring back the 1-2-1 movement, and oddly shaped blast areas, so that way I can keep my euclidean geometry. [B]Daily Resources[/B] Required there to be a standard day in adventuring. But there isn't, and it shouldn't be forced. Have these based on story elements, or per number of encounters. [B]Daily Healing[/B] I like healing surges, I like healing to full each day... But there was little room to hamper a party across multiple days. Diseases were good, but perhaps due to skill escalation hardly ever stuck for a long enough period. There was also no general "that was a difficult encounter that I'll be feeling for a couple days." Perhaps have some way in general combat that a lasting effect will happen that will take time to heal. Key it off of a character falling unconscious, so for each time they fall unconscious they start the next day with one less healing surge (that lessens by one per day). Or even go deeper into the exploration rules, that unless you're in a bed with good food/water you don't get a "full" extended rest. [B]Enhancement Bonuses[/B] Magic Items aren't magic if they are required, enough said. Enhancement bonus to damage is fine, but to attack.. not so great. [B]Unkept Math[/B] It started out good, but as more was added it got messy. This goes for Skills, and Attack bonuses mainly, and can be best solved by getting rid of untyped bonuses. Background + Theme + Class + Race + Feat + Level/2 + Attribute + Skill Training + Enhancement + Item + Power Bonus + *Conditional Untyped* Figure this out at the beginning as to what the limits are. For skills these should total up to probably a 80% success at a difficult task (just throwing numbers). For attacks... Well I'd prefer to go high accuracy, and let the effects/damage control the combat. So minimum 75% maximum 95% (1 is a miss always so cranking it beyond that is just to put you in a better position if you get into combats way above your level). For most probably minimum 60% maximum 85% is probably reasonable. [B]Rituals / Skill Rituals (name escapes me)[/B] Rituals were too expensive to cast. Skill Rituals had the problem that they were restricted to Martial only. Otherwise a good concept. The ritual one can be fixed by removing cash from balanced resources (namely don't have enhancement bonuses to attacks/defenses). Then prices can be set at a value based on actual worth, instead of trying to match some expected cash per level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Things from 4E Not Done Well
Top