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General Tabletop Discussion
*Dungeons & Dragons
Things from other games that are unlikely to be put into NEXT that you will port over
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<blockquote data-quote="Blacky the Blackball" data-source="post: 5817735" data-attributes="member: 6688526"><p>Something I'd love to see in 5e is a set of flashback rules inspired by those in <strong>3:16 Carnage Among The Stars</strong>.</p><p></p><p>Basically the idea is that instead of spending ages coming up with a backstory to your character when you create them, your created character is fairly anonymous with just a name and some stats (in D&D, of course, you'd also already have a race/class combination).</p><p></p><p>Then you are given a number of "Flashback" slots at first level, and you get more as you increase in level.</p><p></p><p>At any time, you can use one of those flashbacks to <em>briefly</em> narrate a flashback to your character's past in order to explain how you acquired a particular skill or talent; and - assuming the DM doesn't veto it for being a blatant attempt at powergaming - your character now has that skill or talent.</p><p></p><p>I think it's a great way of incrementally giving characters a theme and backstory organically as they are played, rather than having the player come up with pages of purple prose when the character is created only for them to die at level 1.</p></blockquote><p></p>
[QUOTE="Blacky the Blackball, post: 5817735, member: 6688526"] Something I'd love to see in 5e is a set of flashback rules inspired by those in [b]3:16 Carnage Among The Stars[/b]. Basically the idea is that instead of spending ages coming up with a backstory to your character when you create them, your created character is fairly anonymous with just a name and some stats (in D&D, of course, you'd also already have a race/class combination). Then you are given a number of "Flashback" slots at first level, and you get more as you increase in level. At any time, you can use one of those flashbacks to [i]briefly[/i] narrate a flashback to your character's past in order to explain how you acquired a particular skill or talent; and - assuming the DM doesn't veto it for being a blatant attempt at powergaming - your character now has that skill or talent. I think it's a great way of incrementally giving characters a theme and backstory organically as they are played, rather than having the player come up with pages of purple prose when the character is created only for them to die at level 1. [/QUOTE]
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