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<blockquote data-quote="Obly99" data-source="post: 8714120" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Oni Race</span></strong></p><p>A tribute and altered version of the Oni race of the LRGG (<a href="https://www.drivethrurpg.com/product/347748/Oni-New-Race" target="_blank">Oni (New Race) - Little Red Goblin Games | Pathfinder (1st Edition) | DriveThruRPG.com</a>)</p><p></p><p><strong>Oni Racial Traits (15 RP)</strong></p><p>Strong and with an forceful presence, oni are a threat to the average human. They gain +2 Strength, +2 Charisma, and -2 Wisdom. (0 RP)</p><p></p><p>Size (0 RP): Oni are Medium creatures and thus have no bonuses or penalties due to their size.</p><p></p><p>Type (3 RP): Oni are native outsiders with the giant, oni, and shapechanger subtype. This race does not gain any of the normal beneficts given by the oni subtype unless stated in this sheet.</p><p></p><p>Base Speed (0): Oni have a base speed of 30 feet.</p><p></p><p>Languages (0): Oni begin play speaking Common and Giant. Oni with high Intelligence scores can choose from the following languages: Abyssal, Celestial, Draconic, Gnoll, Goblin, Infernal, or Orc. See the Linguistics skill page for more information about these languages.</p><p></p><p>Darkvision (-): Oni have darkvision 60 feet.</p><p></p><p>Change Shape (Su) (2): A oni can change their shape as a standard action to that of a medium humanoid. The appearance of this form is set; it is a generally more humanoid version of the oni’s base form. It causes them to shrink a little, lose non-human traits like horns, sharp teeth, claws, extra (or missing) eyes, etc. An oni in humanoid form cannot use his bite and gore attack, and lose his natural armor to AC from warrior affinity, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the oni does not adjust his ability scores and can remain in this form indefinitely.</p><p></p><p>Intimidating (4): Oni gains Intimidating Prowess as a bonus feat at 1st level, they also get a +2 bonus on Intimidate checks and always treat it as a class skill.</p><p></p><p>Warrior Affinity (2): Oni gains a +1 natural armor bonus to their Armor Class.</p><p></p><p>Ogre Warrior (1): Oni are proficient with tetsubo, great clubs, and greatswords.</p><p></p><p>Bite (2 RP): Oni have sharp teeth and this give them a bite primary natural attack, dealing 1d4 plus Strength modifier damage.</p><p></p><p>Gore (1 RP): Oni have two horns and this give them a gore primary natural attack, dealing 1d6 plus Strength modifier damage.</p><p></p><p>Drunk (2 RP): Once per day, when oni consume alcoholic drinks, they flies into a frenzy for 1 minute, gaining a +2 moral bonus to Constitution and Strength, but a –2 penalty to AC.</p><p></p><p>Vulnerable to Trickery (-2 RP): Oni do poorly when not in a stand-up honest fight. When flanking the oni, opponents gain a +4 bonus to attack the oni instead of +2. Oni also have a -2 on saving throws against traps.</p><p></p><p></p><p><strong>Table: Oni Random Starting Ages</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Adulthood</strong></p> </td><td><p style="text-align: center"><strong>Simple</strong></p> </td><td><p style="text-align: center"><strong>Moderate</strong></p> </td><td><p style="text-align: center"><strong>Complex</strong></p> </td></tr><tr><td><p style="text-align: center">15 years</p> </td><td><p style="text-align: center">+1d4</p> </td><td><p style="text-align: center">+1d6</p> </td><td><p style="text-align: center">+2d6</p> </td></tr></table><p></p><p></p><p></p><p><strong>Table: Oni Aging Effects</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Middle Age</strong></p> </td><td><p style="text-align: center"><strong>Old</strong></p> </td><td><p style="text-align: center"><strong>Venerable</strong></p> </td><td><p style="text-align: center"><strong>Maximum Age</strong></p> </td></tr><tr><td><p style="text-align: center">250 years</p> </td><td><p style="text-align: center">480 years</p> </td><td><p style="text-align: center">650 years</p> </td><td><p style="text-align: center">650+8d% years</p> </td></tr></table><p></p><p></p><p></p><p><strong>Table: Oni Random Height and Weight</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Gender</strong></p> </td><td><p style="text-align: center"><strong>Base Height</strong></p> </td><td><p style="text-align: center"><strong>Height Modifier</strong></p> </td><td><p style="text-align: center"><strong>Base Weight</strong></p> </td><td><p style="text-align: center"><strong>Weight Modifier</strong></p> </td></tr><tr><td><p style="text-align: center"><strong>Male</strong></p> </td><td><p style="text-align: center">6' 3"</p> </td><td><p style="text-align: center">+4d8</p> </td><td><p style="text-align: center">180 lb.</p> </td><td><p style="text-align: center">(2d12) x 7 lb.</p> </td></tr><tr><td><p style="text-align: center"><strong>Female</strong></p> </td><td><p style="text-align: center">6' 1"</p> </td><td><p style="text-align: center">+3d8</p> </td><td><p style="text-align: center">160 lb.</p> </td><td><p style="text-align: center">(2d10) x 7 lb.</p> </td></tr></table><p></p><p></p><p></p><p><strong>FAVORED CLASS OPTIONS</strong></p><p>The following favored class options are available to all oni characters who have the listed favored class, and unless otherwise stated, the bonus applies each time the favored class reward is selected.</p><p></p><p>Barbarian: Add 1 to the oni’s total number of rage rounds per day.</p><p></p><p>Fighter: +1/3rd to attack rolls with tetsubo, great clubs, and greatswords.</p><p></p><p>Magus: Add a +½ bonus on concentration checks made to cast defensively.</p><p></p><p>Ninja: Gain +1/6 of a new ninja trick.</p><p></p><p>Samurai: Gain +1/6 of a daily use of resolve.</p><p></p><p>Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +½ to the number of uses per day of that bloodline power.</p><p></p><p>Wizard: +1/4th to the maximum number of missiles the wizard can fire with magic missile spells and spell-like abilities.</p><p></p><p><strong>Racial Feat</strong></p><p><strong></strong></p><p><strong>Giant Oni</strong></p><p><strong>Prerequisites:</strong> Character level 7th, Oni, Oni-Ni-Kanabo</p><p><strong>Benefit:</strong> You increase you base size to Large, gaining +4 to Strength, -2 Dexterity and +2 to Constitution. You gain all the benefit and drawback for being of large size (like the increase of the damage of the natural attacks). Your equipment increase in size with you at the moment you take this feat.</p><p></p><p><strong>Kishin’s Eye</strong></p><p><strong>Prerequisites: </strong>Oni Missile, Oni with CL 9th</p><p><strong>Benefit:</strong> Your Oni Missile feat as no longer a cooldown period. Additionally, the number of missiles you can create with your magic missile spell and spell-like ability are not restricted by your effective caster level (normally limited to 5 missiles at 9th level).</p><p></p><p><strong>Oni Missile</strong></p><p><strong>Prerequisites:</strong> Oni with the ability to cast 1st level spells.</p><p><strong>Benefit:</strong> As a swift action, a number of time per day equal to your spellcastin modifier, you can launch a bolt of elemental energy from your eye(s) as a spell-like ability. This attack has a range of 120 feet with no range increment. This functions as a magic missile spell but deals either acid, cold, electricity, or fire damage (chosen at the time of taking this feat). Your caster level is equal to your character level for this spell-like ability. After doing so you can’t do this again for 1d4 rounds.</p><p></p><p><strong>Oni-Ni-Kanabo</strong></p><p><strong>Prerequisites:</strong> Character level 4th, Oni</p><p><strong>Benefit:</strong> You gain the Powerful Build ability: The physical stature of oni lets them function in many ways as if they were one size category larger. Whenever an oni is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the oni is treated as one size larger if doing so is advantageous to him. An oni is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. An oni can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category (like Giant Oni and Titanic Oni).</p><p></p><p><strong>Titanic Oni</strong></p><p><strong>Prerequisites:</strong> Character level 14th, Oni, Giant Oni</p><p><strong>Benefit:</strong> You increase you base size to Huge, gaining another +4 to Strength, -2 Dexterity and +2 to Constitution. You gain all the benefit and drawback for being of Huge size (like the increase of the damage of the natural attacks). Your equipment increase in size with you at the moment you take this feat.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8714120, member: 7035194"] [CENTER][B][SIZE=7]Oni Race[/SIZE][/B][/CENTER] A tribute and altered version of the Oni race of the LRGG ([URL='https://www.drivethrurpg.com/product/347748/Oni-New-Race']Oni (New Race) - Little Red Goblin Games | Pathfinder (1st Edition) | DriveThruRPG.com[/URL]) [B]Oni Racial Traits (15 RP)[/B] Strong and with an forceful presence, oni are a threat to the average human. They gain +2 Strength, +2 Charisma, and -2 Wisdom. (0 RP) Size (0 RP): Oni are Medium creatures and thus have no bonuses or penalties due to their size. Type (3 RP): Oni are native outsiders with the giant, oni, and shapechanger subtype. This race does not gain any of the normal beneficts given by the oni subtype unless stated in this sheet. Base Speed (0): Oni have a base speed of 30 feet. Languages (0): Oni begin play speaking Common and Giant. Oni with high Intelligence scores can choose from the following languages: Abyssal, Celestial, Draconic, Gnoll, Goblin, Infernal, or Orc. See the Linguistics skill page for more information about these languages. Darkvision (-): Oni have darkvision 60 feet. Change Shape (Su) (2): A oni can change their shape as a standard action to that of a medium humanoid. The appearance of this form is set; it is a generally more humanoid version of the oni’s base form. It causes them to shrink a little, lose non-human traits like horns, sharp teeth, claws, extra (or missing) eyes, etc. An oni in humanoid form cannot use his bite and gore attack, and lose his natural armor to AC from warrior affinity, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the oni does not adjust his ability scores and can remain in this form indefinitely. Intimidating (4): Oni gains Intimidating Prowess as a bonus feat at 1st level, they also get a +2 bonus on Intimidate checks and always treat it as a class skill. Warrior Affinity (2): Oni gains a +1 natural armor bonus to their Armor Class. Ogre Warrior (1): Oni are proficient with tetsubo, great clubs, and greatswords. Bite (2 RP): Oni have sharp teeth and this give them a bite primary natural attack, dealing 1d4 plus Strength modifier damage. Gore (1 RP): Oni have two horns and this give them a gore primary natural attack, dealing 1d6 plus Strength modifier damage. Drunk (2 RP): Once per day, when oni consume alcoholic drinks, they flies into a frenzy for 1 minute, gaining a +2 moral bonus to Constitution and Strength, but a –2 penalty to AC. Vulnerable to Trickery (-2 RP): Oni do poorly when not in a stand-up honest fight. When flanking the oni, opponents gain a +4 bonus to attack the oni instead of +2. Oni also have a -2 on saving throws against traps. [B]Table: Oni Random Starting Ages[/B] [TABLE] [TR] [TD][CENTER][B]Adulthood[/B][/CENTER][/TD] [TD][CENTER][B]Simple[/B][/CENTER][/TD] [TD][CENTER][B]Moderate[/B][/CENTER][/TD] [TD][CENTER][B]Complex[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]15 years[/CENTER][/TD] [TD][CENTER]+1d4[/CENTER][/TD] [TD][CENTER]+1d6[/CENTER][/TD] [TD][CENTER]+2d6[/CENTER][/TD] [/TR] [/TABLE] [B]Table: Oni Aging Effects[/B] [TABLE] [TR] [TD][CENTER][B]Middle Age[/B][/CENTER][/TD] [TD][CENTER][B]Old[/B][/CENTER][/TD] [TD][CENTER][B]Venerable[/B][/CENTER][/TD] [TD][CENTER][B]Maximum Age[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]250 years[/CENTER][/TD] [TD][CENTER]480 years[/CENTER][/TD] [TD][CENTER]650 years[/CENTER][/TD] [TD][CENTER]650+8d% years[/CENTER][/TD] [/TR] [/TABLE] [B]Table: Oni Random Height and Weight[/B] [TABLE] [TR] [TD][CENTER][B]Gender[/B][/CENTER][/TD] [TD][CENTER][B]Base Height[/B][/CENTER][/TD] [TD][CENTER][B]Height Modifier[/B][/CENTER][/TD] [TD][CENTER][B]Base Weight[/B][/CENTER][/TD] [TD][CENTER][B]Weight Modifier[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]Male[/B][/CENTER][/TD] [TD][CENTER]6' 3"[/CENTER][/TD] [TD][CENTER]+4d8[/CENTER][/TD] [TD][CENTER]180 lb.[/CENTER][/TD] [TD][CENTER](2d12) x 7 lb.[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]Female[/B][/CENTER][/TD] [TD][CENTER]6' 1"[/CENTER][/TD] [TD][CENTER]+3d8[/CENTER][/TD] [TD][CENTER]160 lb.[/CENTER][/TD] [TD][CENTER](2d10) x 7 lb.[/CENTER][/TD] [/TR] [/TABLE] [B]FAVORED CLASS OPTIONS[/B] The following favored class options are available to all oni characters who have the listed favored class, and unless otherwise stated, the bonus applies each time the favored class reward is selected. Barbarian: Add 1 to the oni’s total number of rage rounds per day. Fighter: +1/3rd to attack rolls with tetsubo, great clubs, and greatswords. Magus: Add a +½ bonus on concentration checks made to cast defensively. Ninja: Gain +1/6 of a new ninja trick. Samurai: Gain +1/6 of a daily use of resolve. Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +½ to the number of uses per day of that bloodline power. Wizard: +1/4th to the maximum number of missiles the wizard can fire with magic missile spells and spell-like abilities. [B]Racial Feat Giant Oni Prerequisites:[/B] Character level 7th, Oni, Oni-Ni-Kanabo [B]Benefit:[/B] You increase you base size to Large, gaining +4 to Strength, -2 Dexterity and +2 to Constitution. You gain all the benefit and drawback for being of large size (like the increase of the damage of the natural attacks). Your equipment increase in size with you at the moment you take this feat. [B]Kishin’s Eye Prerequisites: [/B]Oni Missile, Oni with CL 9th [B]Benefit:[/B] Your Oni Missile feat as no longer a cooldown period. Additionally, the number of missiles you can create with your magic missile spell and spell-like ability are not restricted by your effective caster level (normally limited to 5 missiles at 9th level). [B]Oni Missile Prerequisites:[/B] Oni with the ability to cast 1st level spells. [B]Benefit:[/B] As a swift action, a number of time per day equal to your spellcastin modifier, you can launch a bolt of elemental energy from your eye(s) as a spell-like ability. This attack has a range of 120 feet with no range increment. This functions as a magic missile spell but deals either acid, cold, electricity, or fire damage (chosen at the time of taking this feat). Your caster level is equal to your character level for this spell-like ability. After doing so you can’t do this again for 1d4 rounds. [B]Oni-Ni-Kanabo Prerequisites:[/B] Character level 4th, Oni [B]Benefit:[/B] You gain the Powerful Build ability: The physical stature of oni lets them function in many ways as if they were one size category larger. Whenever an oni is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the oni is treated as one size larger if doing so is advantageous to him. An oni is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. An oni can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category (like Giant Oni and Titanic Oni). [B]Titanic Oni Prerequisites:[/B] Character level 14th, Oni, Giant Oni [B]Benefit:[/B] You increase you base size to Huge, gaining another +4 to Strength, -2 Dexterity and +2 to Constitution. You gain all the benefit and drawback for being of Huge size (like the increase of the damage of the natural attacks). Your equipment increase in size with you at the moment you take this feat. [/QUOTE]
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