Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from the Greek myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 9018901" data-attributes="member: 7035194"><p>On request from [USER=6866720]@Bootlebat[/USER], sorry for the months delay.</p><p style="text-align: center"><strong><span style="font-size: 26px">Hades</span></strong></p><p></p><p>Oracle (Spirit Guide) 43/Wizard (Pact Wizard) 20/Master Specialist 10/Archmage 10/Incantatrix 10/Mortal Usher 10/Mystic Theurge 17</p><p></p><p>LN Medium outsider (extraplanar)</p><p></p><p><strong>Init</strong> +91 (always first); <strong>Senses</strong> blindsight 150 ft. (in dim light or darkness), darkvision 600 ft., divine senses (x10), <em>greater arcane sight</em>, life sight 400 ft. (20 rounds/day), low-light vision, spiritsense 600 ft., true seeing; Perception +245</p><p></p><p><strong>Aura</strong> calming (DC 72, 30 ft., <em>calm emotions</em>), divine (DC 147, 1.300 ft.), paragon presence (325 ft., DC 207, less than 60 HD, 120 damage), shroud of death (DC 207, 1.300 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 277, touch 192, flat-footed 234 (+22 armor, +91 deflection, +37 Dex, +16 divine, +6 dodge, +30 luck, +65 natural)</p><p></p><p><strong>hp</strong> 7.080 (120d20+4.680) fast healing 50</p><p></p><p><strong>Fort</strong> +240, <strong>Ref </strong>+238, <strong>Will</strong> +273; –4 penalty vs. fire or light descriptor, +4 vs. death effects, diseases, mind-affecting effects, poison, sleep effects, and stunning</p><p></p><p><strong>Defensive Abilities</strong> channel resistance +36, dedicated wrapping, negative energy affinity, resist level drain, sixth sense, yamaraj-feather cloak; <strong>DR </strong>5/bludgeoning, 75/cursed and epic, 40/epic, 11/magic; <strong>Immune</strong> ability damage and drain, cold, death effects, disease, electricity, energy drain, fire, poison, Terrestrial Hazards; <strong>Resistance</strong> cold 20, electricity 10, Stellar Hazards; <strong>PR/SR</strong> 176</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 270 ft., fly 540 ft. (good)</p><p></p><p><strong>Melee</strong> <em>Rule of Death</em> +282/+282/+277/+272/+267 (72d10+122) or dedicated wrapping (as a +5 disruption, frost, holy whip) +253/+248/+243/+238 (3d10+92 plus 1d6 cold)</p><p></p><p><strong>Ranged</strong> <em>Rule of Death</em> +281 (72d10+122)</p><p></p><p><strong>Special Attacks</strong> channel negative energy 94/day (DC 168), fearful gaze (DC 168), grave touch 75/day, mythic power (24/day, surge +8d6), nosoi plague mask (DC 71), raise the dead 2/day (43 HD; advanced skeleton, advanced zombie, bloody skeleton, fast zombie, skeleton, or zombie), reaping strike (+5d6), seize concentration, shard soul 3/day (DC 168, 21d6 piercing damage in 10 ft. radius), snatch spell, soul siphon 10/day (1 negative level), spell synthesis 1/day, touch of the grave 1 94/day (1d6+21 negative energy), touch of the grave 2 94/day (1d4+21 negative energy)</p><p></p><p>+1/+2 Caster level conjuration/necromancy, +2 DC spell conjuration and necromancy</p><p></p><p><strong>Oracle Spells Known</strong> (CL 166th; concentration +303; DC (if any) 147 + spell level)</p><p></p><p><strong>Epic Spells per day: </strong>(12) +247 base Spellcraft</p><p></p><p><strong>Epic Spells Know:</strong> Animus Blast, Animus Blizzard, Contingent Resurrection, Create Living Vault, Crown of Vermin, Damnation, Demise Unseen, Eclipse, Greater Ruin, Meteor, Momento Mori, Mummy Dust, Pestilence, Rain of Fire, Soul Dominion, Summon Behemoth</p><p></p><p>∞ <strong>of any level from 0 to 37th of spells</strong>—any spell from any spell list;</p><p></p><p><strong>Mystery</strong> bones</p><p></p><p><strong>Wizard Spells Prepared</strong> (CL 166th; concentration +284; DC (if any) 128 + spell level)</p><p></p><p><strong>Epic Spells per day: </strong>(12) +247 base Spellcraft</p><p></p><p><strong>Epic Spells Know:</strong> Animus Blast, Animus Blizzard, Create Living Vault, Crown of Vermin, Damnation, Demise Unseen, Eclipse, Greater Ruin, Meteor, Momento Mori, Mummy Dust, Pestilence, Rain of Fire, Soul Dominion, Summon Behemoth</p><p></p><p>∞ <strong>of any level from 0 to 35th of spells</strong>—any spell from any spell list;</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 166th, concentration +303)</p><p></p><p><strong>Constant</strong>—<em>greater arcane sight</em></p><p></p><p><strong>At will</strong>—<em>animate dead</em>, <em>cause fear </em>(DC 150), <em>commune</em>, <em>create greater undead</em>, <em>create undead</em>, <em>death knell</em> (DC 151), <em>death ward</em>, <em>destruction</em> (DC 156), <em>dream</em>, <em>etherealness</em>, <em>geas/quest</em>, <em>glitterdust</em> (DC 151), <em>greater dispel magic</em>, <em>greater teleport</em>, <em>guards and wards</em> (DC 153), <em>heat metal</em> (DC 150), <em>limited wish</em>, <em>magic jar</em> (DC 154), <em>magnificent mansion</em>, <em>refuge</em>, <em>rusting grasp</em>, <em>secret chest</em>, <em>sending</em>, <em>slay living</em> (DC 154), <em>tongues</em>, <em>trap the soul</em> (DC 157), <em>unseen servant</em>, <em>wail of the banshee</em> (DC 158)</p><p></p><p><strong>16/day</strong>—<em>wish</em></p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 86, <strong>Dex</strong> 84, <strong>Con</strong> 88, <strong>Int</strong> 154, <strong>Wis</strong> 154, <strong>Cha</strong> 192</p><p></p><p><strong>Base Atk</strong> +72; <strong>CMB</strong> +247; <strong>CMD</strong> 300</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Command UndeadB, Detect Expertise, Dodge, Improved Initiative, Greater Fortitude, Greater Spell Focus (conjuration), Greater Spell Focus (necromancy)B, Greater Vital Strike, Improved Vital StrikeB, Improved Whip Mastery, Iron Will, Lightning Reflexes, Turn UndeadB, Scribe Scroll, Skill Focus (Knowledge [arcane]), Skill Focus (Spellcraft)B, Spell Focus (conjuration, necromancy), Spell Penetration, Vital StrikeB, Weapon Focus (whip), Whip Mastery</p><p></p><p><strong>Metamagic Feats</strong> Eclipsed Spell, Ectoplasmic SpellB, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened SpellB, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic SpellB, Threnodic SpellB, Widen Spell, Umbral Spell</p><p></p><p><strong>Epic Metamagic Feats</strong> Automatic Metamagic Capacity x6, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell</p><p></p><p><strong>Epic Feats</strong> Automatic Writing, Epic Spellcasting, Ether Goer, Etheric Double, Etheric Vision, Good Fortitude, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Good Fortitude, Sixth Sense, Spell Stowaway (time stop), Subtle Body, Superior Initiative, Tenacious Body</p><p></p><p><strong>Skills</strong> All skills 169 + ability modifier;</p><p></p><p><strong>Languages</strong> Abyssal, Aboleth, Aklo, Ancient Greek, Celestial, Common, Draconic, Giant, Infernal, Necril, Sylvan, Terran, other 181; voice of the grave 43 rounds/day (DC 150, –16 penalty to resist)</p><p></p><p><strong>SQ</strong> arcane bond (<em>Rule of Death</em>), bonded spirit (bones; hex: fearful gaze), cloak of mysteries, combined spells (7th level), cooperative metamagic 75/day, effortless magic, final revelation, (great power, greater expense) 39/day (+72), forgo materials, greater spirit ability (shard soul), improved metamagic, instant metamagic 1/day, major school esoterica, mantle of spells (<em>freedom</em>, <em>dominate monster</em>, <em>gate</em>, <em>mass heal</em>, <em>mage’s disjunction</em>, <em>time stop</em>, <em>true resurrection</em>), maven, metamagic effect 75/day, metamagic spell trigger 75/day, might, minor school esoterica, moderate school esoterica, mortal talents (archmage) opposite school (illusion), oracle’s curse (albinism), patron (death), portfolio (death, wealth), power over undead 75/day (DC 157; Turn Undead), revelation (bones: armor of bones, bleeding wounds [9], death’s touch, near death, raise dead, resist life, soul siphon, spirit walk 2/day, undead servitude, voice of the grave [43 rounds]), spirit ability (touch of the grave), spirit touch, supernatural spell 6/day, vanth wings, virtual size category +5, vital strike</p><p></p><p><strong>Artifacts</strong></p><p></p><p><em>Helm of Darkness </em>(already calculated in the sheet)</p><p>This helm of black metal takes up the head slot. When worn it gives the following benefits</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">It work as a +66 Headband of Mental Superiority</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">It give the Lurking Divine Ability as a bonus ability</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Allow the user to use the spirit walk (Oracle Bones) without daily use or round limit. Unlike the normal spirit walk, the user can move through object made of force.</p> </li> </ul><p></p><p><em>Rule of Death</em></p><p>+35 axiomatic, distant shot, everdancing, ghost touch, impact, phase locking, returning, speed, triple-throw, undead dread bident of unerring accuracy made of gold and 1/64th of orichalcum</p><p></p><p>Hades renounce 2 artifacts for triple his Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 76)</p><p></p><p>• Dimensional Ancestry (Psychopomp) (Ex): You gain Psychopomp traits</p><p></p><p>• Divine Sorcery: Double the spells know</p><p></p><p>• Divine Wizardry: Double the spell slots</p><p></p><p>• Enlightened (Su): You know all spells</p><p></p><p>• Ensorcelled (Su): You can cast any number of spells per day</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Extra Mythic Ability (Var.) x6: You gain a mythic ability (channel power, crafting mastery, harmonious mage, mirror dodge, perfect preparation, sanctum)</p><p></p><p>• Heavenly Mind (Ex): Cha as luck to attack rolls</p><p></p><p>• Heavenly Soul (Ex): Chas as luck to saving throw</p><p></p><p>• House of Death (Ex): Petitioners manifest as undead</p><p></p><p>• Lord of the Grey Death (Su): You create non-evil undead</p><p></p><p>• Lurking (Ex)B: You are difficult to detect</p><p></p><p>• Omnicompetent (Ex): All skills are class skills</p><p></p><p>• Perfect Initiative (Ex): Always First</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Seventh Sense (Ex): Reply a round</p><p></p><p>• Shadow Self (Su): Gain a permanent shadow duplicate</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• True Seeing (Ex): You have True Seeing</p><p></p><p><strong><u>Cosmic Abilities (esoteric)</u></strong></p><p></p><p>• Lord of Individuality (Ex): You gain the Paragon template</p><p></p><p>• Redivivus (Su): Summon your foes worst nightmare from beyond the grave</p><p></p><p>• Shroud of Death (Su): Enemies within your divine aura must make a Fortitude save or die</p><p></p><p>• Soniferous (Ex): The power of one artifact you wield is doubled (helm of darkness)</p><p></p><p><u><strong>Death Portfolio Traits (Greater Deity, Revisited)</strong></u></p><p></p><p><em>Domain Power: </em>You gain Negative Energy Affinity and Resist Level Drain as a Dhampir.</p><p></p><p>• <em>Sterility (Ex):</em> You cannot produce offspring, even magically.</p><p></p><p>• <em>Undead Vulnerability (Ex):</em> Suffer 50% extra damage from attacks and spells of undead without the redeemer subtype.</p><p></p><p>• Necromantic Immunity (Ex): You are immune to necromantic attacks and spells.</p><p></p><p>• Scion of Death (Ex): +16 competence bonus on attack rolls, damage rolls and armor class against living.</p><p></p><p>• Improved Summoning (Undead): Undead created/summoned within your divine aura have 50% more HD.</p><p></p><p>• Embodiment of Death (Su): Immunities only 50% effective against your necromantic effects.</p><p></p><p>• Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks.</p><p></p><p>• Negative Energy Absorption (Ex): You are healed (5 hp/level) by negative energy attacks.</p><p></p><p><strong><u>Wealth Portfolio Traits (Greater Deity)</u></strong></p><p></p><p><em>Granted Power:</em> You cast conjuration spell at +1 caster level.</p><p></p><p>• <em>Aversion to Charity (Ex)</em>: Spells cast on you by allies only have 50% effectiveness.</p><p></p><p>• <em>Social Status (Ex): </em>Competence penalty to on all rolls equal to your divine rank against opponent’s possessing more total wealth than you.</p><p></p><p>• Acid Resistance (Su): You gain acid resistance equal to your HD.</p><p></p><p>• Scion of Wealth (Ex): Treat as if one ECL higher per divine rank for the purposes of determining the value of your artifacts/equipment.</p><p></p><p>• Improved Summoning (Construct) (Ex): Constructs animated/created/summoned have 50% more HD.</p><p></p><p>• Bribery Immunities (Su): Immunities only 50% effective against your enchantment effects.</p><p></p><p>• Uncanny Thieving Mastery (Su): Steal the wealth from your enemies.</p><p></p><p>• Golden Soul (Ex): Regeneration equal to half your HD while bedecked in gold/jewels.</p><p></p><p><strong><u>Uncanny Negative Energy Mastery</u></strong></p><p></p><p>A Fortitude save DC 157 can be made one day after the drain to remove the effect</p><p></p><p>Beam (Ray) 20; 5.200 ft.</p><p></p><p>Blast 10; 5.200 ft./325 ft. Standard action Ref 157/half</p><p></p><p>Blood 5; Melee automatic ability Ref DC 105/negate</p><p></p><p>Breath* 20; 325 ft. (cone) 1.300 ft. (line) Standard Ref 105/half</p><p></p><p>Hand 30; Melee Touch</p><p></p><p>Immolation 30; 1.300 ft. radius Free/Standard Ref 105/half</p><p></p><p>Storm 5; 1.300 ft. radius Standard/Free – Special Ref 157/half</p><p></p><p>Strike 5; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 10; all creature in 325 ft. Will 157/negate</p><p></p><p><strong><u>Uncanny Thieving Mastery</u></strong></p><p></p><p>Beam (Ray) 120d1.000; 5.200 ft.</p><p></p><p>Blast 600d1.000; 5.200 ft./325 ft. Standard action Ref 157/half</p><p></p><p>Blood 30d1.000; Melee automatic ability Ref DC 105/negate</p><p></p><p>Breath* 120d1.000; 325 ft. (cone) 1.300 ft. (line) Standard Ref 105/half</p><p></p><p>Hand 180d1.000; Melee Touch</p><p></p><p>Immolation 180d1.000; 1.300 ft. radius Free/Standard Ref 105/half</p><p></p><p>Storm 30d1.000; 1.300 ft. radius Standard/Free – Special Ref 157/half</p><p></p><p>Strike 30d1.000; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 60d1.000; all creature in 325 ft. Will 157/negate</p><p></p><p><strong>Divine Traits (Greater Deity) (Ex)</strong></p><p>As a greater deity, Hades gains a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Hades’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A greater deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Fortuity (Ex)</strong></p><p>The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War).</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Hades has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. Hades can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Might (Ex)</strong></p><p>Hades deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Paragon Presence (Ex)</strong></p><p>The paragon radiate an aura of pure presence (Radius: 25 ft. + 5 ft./2 Hit Dice). All creatures with less than half the paragon HD must make a Will save DC 10 + ½ paragon HD + paragon Charisma modifier or fall unconscious for the overwhelming presence of the paragon for 2 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the paragon Charisma modifier. Once a creature make with success his save, he is immune to the Paragon Presence of that paragon for 1 day. Against unattended abject in the area (like the squares of the floor) Paragon Presence deal 1 damage x HD of the paragon every round which apply only half of the hardness. The paragon can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect.</p><p></p><p><strong>As a Deity</strong></p><p><strong></strong></p><p><strong>Hades</strong></p><p></p><p>Lord of the Underworld</p><p></p><p><strong>Alignment</strong> LN</p><p></p><p><strong>Areas of Concern</strong> Death, Repose, Underworld, Wealth</p><p></p><p><strong>Domains</strong> Darkness, Death, Earth, Law, Repose</p><p></p><p><strong>Subdomains</strong> Ancestors, Caves, Inevitable, Judgment, Legislation, Metal, Psychopomp, Souls</p><p></p><p><strong>Favored Weapon</strong> Bident</p><p></p><p><strong>Symbol</strong> Black Ram</p><p></p><p><strong>Sacred Animal(s)</strong> Dog, Ram, Screech Owl</p><p></p><p><strong>Sacred Color(s)</strong> Black</p><p></p><p><strong>Unique Summon Rules</strong></p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Summon Monster I: Screech Owl (same statistics as an Owl)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Summon Monster III: Nosoi</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Summon Monster VI: Vanth</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Summon Nature's Ally I: Screech Owl (same statistics as an Owl)</p> </li> </ul><p></p><p></p><p><strong>Bident</strong></p><p><strong></strong></p><p><strong>Cost</strong> 15 gp <strong>Weight</strong> 4 lbs.</p><p></p><p><strong>Damage</strong> 1d6 (small), 1d8 (medium) <strong>Critical</strong> x2 <strong>Type</strong> piercing</p><p></p><p><strong>Range</strong> Increment 10 ft. (thrown)</p><p></p><p><strong>Category</strong> one-handed <strong>Proficiency</strong> martial</p><p></p><p><strong>Weapon Groups</strong> spears, throw</p><p></p><p><strong>Special</strong> brace</p><p></p><p></p><p></p><p><strong>Unique Spell Rules</strong></p><p><strong></strong></p><p><strong>Adept</strong></p><p><em>Death Knell</em> can be prepared as a 2nd-level spell</p><p><em>Speak with Dead</em> can be prepared as a 3rd-level spell</p><p></p><p><strong>Bard</strong></p><p><em>Death Knell </em>can be prepared as a 2nd-level spell</p><p><em>Speak with Dead </em>can be prepared as a 3rd-level spell</p><p></p><p><strong>Cleric/Warpriest</strong></p><p><em>False Life</em> can be prepared as a 2nd-level spell</p><p></p><p><strong>Inquisitor</strong></p><p><em>False Life</em> can be prepared as a 2nd-level spell</p><p></p><p><strong>Oracle</strong></p><p><em>False Life</em> can be prepared as a 2nd-level spell</p><p></p><p><strong>Paladin</strong></p><p><em>Speak with Dead</em> can be prepared as a 1st-level spell</p><p><em>Spirit-Bound Blade </em>can be prepared as a 2nd-level spell</p><p></p><p><strong>Ranger</strong></p><p><em>Death Knell </em>can be prepared as a 2nd-level spell</p><p><em>Speak with Dead</em> can be prepared as a 3rd-level spell</p><p></p><p><strong>Sorcerer</strong></p><p><em>Death Knell </em>can be prepared as a 2nd-level spell</p><p><em>Speak with Dead</em> can be prepared as a 3rd-level spell</p><p></p><p><strong>Wizard</strong></p><p><em>Death Knell</em> can be prepared as a 2nd-level spell</p><p><em>Speak with Dead </em>can be prepared as a 3rd-level spell</p></blockquote><p></p>
[QUOTE="Obly99, post: 9018901, member: 7035194"] On request from [USER=6866720]@Bootlebat[/USER], sorry for the months delay. [CENTER][B][SIZE=7]Hades[/SIZE][/B][/CENTER] Oracle (Spirit Guide) 43/Wizard (Pact Wizard) 20/Master Specialist 10/Archmage 10/Incantatrix 10/Mortal Usher 10/Mystic Theurge 17 LN Medium outsider (extraplanar) [B]Init[/B] +91 (always first); [B]Senses[/B] blindsight 150 ft. (in dim light or darkness), darkvision 600 ft., divine senses (x10), [I]greater arcane sight[/I], life sight 400 ft. (20 rounds/day), low-light vision, spiritsense 600 ft., true seeing; Perception +245 [B]Aura[/B] calming (DC 72, 30 ft., [I]calm emotions[/I]), divine (DC 147, 1.300 ft.), paragon presence (325 ft., DC 207, less than 60 HD, 120 damage), shroud of death (DC 207, 1.300 ft.) DEFENSE [B]AC[/B] 277, touch 192, flat-footed 234 (+22 armor, +91 deflection, +37 Dex, +16 divine, +6 dodge, +30 luck, +65 natural) [B]hp[/B] 7.080 (120d20+4.680) fast healing 50 [B]Fort[/B] +240, [B]Ref [/B]+238, [B]Will[/B] +273; –4 penalty vs. fire or light descriptor, +4 vs. death effects, diseases, mind-affecting effects, poison, sleep effects, and stunning [B]Defensive Abilities[/B] channel resistance +36, dedicated wrapping, negative energy affinity, resist level drain, sixth sense, yamaraj-feather cloak; [B]DR [/B]5/bludgeoning, 75/cursed and epic, 40/epic, 11/magic; [B]Immune[/B] ability damage and drain, cold, death effects, disease, electricity, energy drain, fire, poison, Terrestrial Hazards; [B]Resistance[/B] cold 20, electricity 10, Stellar Hazards; [B]PR/SR[/B] 176 OFFENSE [B]Speed[/B] 270 ft., fly 540 ft. (good) [B]Melee[/B] [I]Rule of Death[/I] +282/+282/+277/+272/+267 (72d10+122) or dedicated wrapping (as a +5 disruption, frost, holy whip) +253/+248/+243/+238 (3d10+92 plus 1d6 cold) [B]Ranged[/B] [I]Rule of Death[/I] +281 (72d10+122) [B]Special Attacks[/B] channel negative energy 94/day (DC 168), fearful gaze (DC 168), grave touch 75/day, mythic power (24/day, surge +8d6), nosoi plague mask (DC 71), raise the dead 2/day (43 HD; advanced skeleton, advanced zombie, bloody skeleton, fast zombie, skeleton, or zombie), reaping strike (+5d6), seize concentration, shard soul 3/day (DC 168, 21d6 piercing damage in 10 ft. radius), snatch spell, soul siphon 10/day (1 negative level), spell synthesis 1/day, touch of the grave 1 94/day (1d6+21 negative energy), touch of the grave 2 94/day (1d4+21 negative energy) +1/+2 Caster level conjuration/necromancy, +2 DC spell conjuration and necromancy [B]Oracle Spells Known[/B] (CL 166th; concentration +303; DC (if any) 147 + spell level) [B]Epic Spells per day: [/B](12) +247 base Spellcraft [B]Epic Spells Know:[/B] Animus Blast, Animus Blizzard, Contingent Resurrection, Create Living Vault, Crown of Vermin, Damnation, Demise Unseen, Eclipse, Greater Ruin, Meteor, Momento Mori, Mummy Dust, Pestilence, Rain of Fire, Soul Dominion, Summon Behemoth ∞ [B]of any level from 0 to 37th of spells[/B]—any spell from any spell list; [B]Mystery[/B] bones [B]Wizard Spells Prepared[/B] (CL 166th; concentration +284; DC (if any) 128 + spell level) [B]Epic Spells per day: [/B](12) +247 base Spellcraft [B]Epic Spells Know:[/B] Animus Blast, Animus Blizzard, Create Living Vault, Crown of Vermin, Damnation, Demise Unseen, Eclipse, Greater Ruin, Meteor, Momento Mori, Mummy Dust, Pestilence, Rain of Fire, Soul Dominion, Summon Behemoth ∞ [B]of any level from 0 to 35th of spells[/B]—any spell from any spell list; [B]Spell-Like Abilities[/B] (CL 166th, concentration +303) [B]Constant[/B]—[I]greater arcane sight[/I] [B]At will[/B]—[I]animate dead[/I], [I]cause fear [/I](DC 150), [I]commune[/I], [I]create greater undead[/I], [I]create undead[/I], [I]death knell[/I] (DC 151), [I]death ward[/I], [I]destruction[/I] (DC 156), [I]dream[/I], [I]etherealness[/I], [I]geas/quest[/I], [I]glitterdust[/I] (DC 151), [I]greater dispel magic[/I], [I]greater teleport[/I], [I]guards and wards[/I] (DC 153), [I]heat metal[/I] (DC 150), [I]limited wish[/I], [I]magic jar[/I] (DC 154), [I]magnificent mansion[/I], [I]refuge[/I], [I]rusting grasp[/I], [I]secret chest[/I], [I]sending[/I], [I]slay living[/I] (DC 154), [I]tongues[/I], [I]trap the soul[/I] (DC 157), [I]unseen servant[/I], [I]wail of the banshee[/I] (DC 158) [B]16/day[/B]—[I]wish[/I] STATISTICS [B]Str[/B] 86, [B]Dex[/B] 84, [B]Con[/B] 88, [B]Int[/B] 154, [B]Wis[/B] 154, [B]Cha[/B] 192 [B]Base Atk[/B] +72; [B]CMB[/B] +247; [B]CMD[/B] 300 [B]Feats[/B] Alertness, Combat Reflexes, Command UndeadB, Detect Expertise, Dodge, Improved Initiative, Greater Fortitude, Greater Spell Focus (conjuration), Greater Spell Focus (necromancy)B, Greater Vital Strike, Improved Vital StrikeB, Improved Whip Mastery, Iron Will, Lightning Reflexes, Turn UndeadB, Scribe Scroll, Skill Focus (Knowledge [arcane]), Skill Focus (Spellcraft)B, Spell Focus (conjuration, necromancy), Spell Penetration, Vital StrikeB, Weapon Focus (whip), Whip Mastery [B]Metamagic Feats[/B] Eclipsed Spell, Ectoplasmic SpellB, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened SpellB, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic SpellB, Threnodic SpellB, Widen Spell, Umbral Spell [B]Epic Metamagic Feats[/B] Automatic Metamagic Capacity x6, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell [B]Epic Feats[/B] Automatic Writing, Epic Spellcasting, Ether Goer, Etheric Double, Etheric Vision, Good Fortitude, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Good Fortitude, Sixth Sense, Spell Stowaway (time stop), Subtle Body, Superior Initiative, Tenacious Body [B]Skills[/B] All skills 169 + ability modifier; [B]Languages[/B] Abyssal, Aboleth, Aklo, Ancient Greek, Celestial, Common, Draconic, Giant, Infernal, Necril, Sylvan, Terran, other 181; voice of the grave 43 rounds/day (DC 150, –16 penalty to resist) [B]SQ[/B] arcane bond ([I]Rule of Death[/I]), bonded spirit (bones; hex: fearful gaze), cloak of mysteries, combined spells (7th level), cooperative metamagic 75/day, effortless magic, final revelation, (great power, greater expense) 39/day (+72), forgo materials, greater spirit ability (shard soul), improved metamagic, instant metamagic 1/day, major school esoterica, mantle of spells ([I]freedom[/I], [I]dominate monster[/I], [I]gate[/I], [I]mass heal[/I], [I]mage’s disjunction[/I], [I]time stop[/I], [I]true resurrection[/I]), maven, metamagic effect 75/day, metamagic spell trigger 75/day, might, minor school esoterica, moderate school esoterica, mortal talents (archmage) opposite school (illusion), oracle’s curse (albinism), patron (death), portfolio (death, wealth), power over undead 75/day (DC 157; Turn Undead), revelation (bones: armor of bones, bleeding wounds [9], death’s touch, near death, raise dead, resist life, soul siphon, spirit walk 2/day, undead servitude, voice of the grave [43 rounds]), spirit ability (touch of the grave), spirit touch, supernatural spell 6/day, vanth wings, virtual size category +5, vital strike [B]Artifacts[/B] [I]Helm of Darkness [/I](already calculated in the sheet) This helm of black metal takes up the head slot. When worn it gives the following benefits [LIST] [*][LEFT]It work as a +66 Headband of Mental Superiority[/LEFT] [*][LEFT]It give the Lurking Divine Ability as a bonus ability[/LEFT] [*][LEFT]Allow the user to use the spirit walk (Oracle Bones) without daily use or round limit. Unlike the normal spirit walk, the user can move through object made of force.[/LEFT] [/LIST] [I]Rule of Death[/I] +35 axiomatic, distant shot, everdancing, ghost touch, impact, phase locking, returning, speed, triple-throw, undead dread bident of unerring accuracy made of gold and 1/64th of orichalcum Hades renounce 2 artifacts for triple his Divine Slots [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 76) • Dimensional Ancestry (Psychopomp) (Ex): You gain Psychopomp traits • Divine Sorcery: Double the spells know • Divine Wizardry: Double the spell slots • Enlightened (Su): You know all spells • Ensorcelled (Su): You can cast any number of spells per day • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Extra Mythic Ability (Var.) x6: You gain a mythic ability (channel power, crafting mastery, harmonious mage, mirror dodge, perfect preparation, sanctum) • Heavenly Mind (Ex): Cha as luck to attack rolls • Heavenly Soul (Ex): Chas as luck to saving throw • House of Death (Ex): Petitioners manifest as undead • Lord of the Grey Death (Su): You create non-evil undead • Lurking (Ex)B: You are difficult to detect • Omnicompetent (Ex): All skills are class skills • Perfect Initiative (Ex): Always First • Polymorph (Su): You can polymorph at will • Seventh Sense (Ex): Reply a round • Shadow Self (Su): Gain a permanent shadow duplicate • Shapechange (Su): You can shapechange at will • True Seeing (Ex): You have True Seeing [B][U]Cosmic Abilities (esoteric)[/U][/B] • Lord of Individuality (Ex): You gain the Paragon template • Redivivus (Su): Summon your foes worst nightmare from beyond the grave • Shroud of Death (Su): Enemies within your divine aura must make a Fortitude save or die • Soniferous (Ex): The power of one artifact you wield is doubled (helm of darkness) [U][B]Death Portfolio Traits (Greater Deity, Revisited)[/B][/U] [I]Domain Power: [/I]You gain Negative Energy Affinity and Resist Level Drain as a Dhampir. • [I]Sterility (Ex):[/I] You cannot produce offspring, even magically. • [I]Undead Vulnerability (Ex):[/I] Suffer 50% extra damage from attacks and spells of undead without the redeemer subtype. • Necromantic Immunity (Ex): You are immune to necromantic attacks and spells. • Scion of Death (Ex): +16 competence bonus on attack rolls, damage rolls and armor class against living. • Improved Summoning (Undead): Undead created/summoned within your divine aura have 50% more HD. • Embodiment of Death (Su): Immunities only 50% effective against your necromantic effects. • Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks. • Negative Energy Absorption (Ex): You are healed (5 hp/level) by negative energy attacks. [B][U]Wealth Portfolio Traits (Greater Deity)[/U][/B] [I]Granted Power:[/I] You cast conjuration spell at +1 caster level. • [I]Aversion to Charity (Ex)[/I]: Spells cast on you by allies only have 50% effectiveness. • [I]Social Status (Ex): [/I]Competence penalty to on all rolls equal to your divine rank against opponent’s possessing more total wealth than you. • Acid Resistance (Su): You gain acid resistance equal to your HD. • Scion of Wealth (Ex): Treat as if one ECL higher per divine rank for the purposes of determining the value of your artifacts/equipment. • Improved Summoning (Construct) (Ex): Constructs animated/created/summoned have 50% more HD. • Bribery Immunities (Su): Immunities only 50% effective against your enchantment effects. • Uncanny Thieving Mastery (Su): Steal the wealth from your enemies. • Golden Soul (Ex): Regeneration equal to half your HD while bedecked in gold/jewels. [B][U]Uncanny Negative Energy Mastery[/U][/B] A Fortitude save DC 157 can be made one day after the drain to remove the effect Beam (Ray) 20; 5.200 ft. Blast 10; 5.200 ft./325 ft. Standard action Ref 157/half Blood 5; Melee automatic ability Ref DC 105/negate Breath* 20; 325 ft. (cone) 1.300 ft. (line) Standard Ref 105/half Hand 30; Melee Touch Immolation 30; 1.300 ft. radius Free/Standard Ref 105/half Storm 5; 1.300 ft. radius Standard/Free – Special Ref 157/half Strike 5; Melee (bonus) Free - Wrath (Gaze) 10; all creature in 325 ft. Will 157/negate [B][U]Uncanny Thieving Mastery[/U][/B] Beam (Ray) 120d1.000; 5.200 ft. Blast 600d1.000; 5.200 ft./325 ft. Standard action Ref 157/half Blood 30d1.000; Melee automatic ability Ref DC 105/negate Breath* 120d1.000; 325 ft. (cone) 1.300 ft. (line) Standard Ref 105/half Hand 180d1.000; Melee Touch Immolation 180d1.000; 1.300 ft. radius Free/Standard Ref 105/half Storm 30d1.000; 1.300 ft. radius Standard/Free – Special Ref 157/half Strike 30d1.000; Melee (bonus) Free - Wrath (Gaze) 60d1.000; all creature in 325 ft. Will 157/negate [B]Divine Traits (Greater Deity) (Ex)[/B] As a greater deity, Hades gains a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Hades’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A greater deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Fortuity (Ex)[/B] The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War). [B]Mythic (Ex)[/B] Hades has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. Hades can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Might (Ex)[/B] Hades deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Paragon Presence (Ex)[/B] The paragon radiate an aura of pure presence (Radius: 25 ft. + 5 ft./2 Hit Dice). All creatures with less than half the paragon HD must make a Will save DC 10 + ½ paragon HD + paragon Charisma modifier or fall unconscious for the overwhelming presence of the paragon for 2 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the paragon Charisma modifier. Once a creature make with success his save, he is immune to the Paragon Presence of that paragon for 1 day. Against unattended abject in the area (like the squares of the floor) Paragon Presence deal 1 damage x HD of the paragon every round which apply only half of the hardness. The paragon can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect. [B]As a Deity Hades[/B] Lord of the Underworld [B]Alignment[/B] LN [B]Areas of Concern[/B] Death, Repose, Underworld, Wealth [B]Domains[/B] Darkness, Death, Earth, Law, Repose [B]Subdomains[/B] Ancestors, Caves, Inevitable, Judgment, Legislation, Metal, Psychopomp, Souls [B]Favored Weapon[/B] Bident [B]Symbol[/B] Black Ram [B]Sacred Animal(s)[/B] Dog, Ram, Screech Owl [B]Sacred Color(s)[/B] Black [B]Unique Summon Rules[/B] [LIST] [*][LEFT]Summon Monster I: Screech Owl (same statistics as an Owl)[/LEFT] [*][LEFT]Summon Monster III: Nosoi[/LEFT] [*][LEFT]Summon Monster VI: Vanth[/LEFT] [*][LEFT]Summon Nature's Ally I: Screech Owl (same statistics as an Owl)[/LEFT] [/LIST] [B]Bident Cost[/B] 15 gp [B]Weight[/B] 4 lbs. [B]Damage[/B] 1d6 (small), 1d8 (medium) [B]Critical[/B] x2 [B]Type[/B] piercing [B]Range[/B] Increment 10 ft. (thrown) [B]Category[/B] one-handed [B]Proficiency[/B] martial [B]Weapon Groups[/B] spears, throw [B]Special[/B] brace [B]Unique Spell Rules Adept[/B] [I]Death Knell[/I] can be prepared as a 2nd-level spell [I]Speak with Dead[/I] can be prepared as a 3rd-level spell [B]Bard[/B] [I]Death Knell [/I]can be prepared as a 2nd-level spell [I]Speak with Dead [/I]can be prepared as a 3rd-level spell [B]Cleric/Warpriest[/B] [I]False Life[/I] can be prepared as a 2nd-level spell [B]Inquisitor[/B] [I]False Life[/I] can be prepared as a 2nd-level spell [B]Oracle[/B] [I]False Life[/I] can be prepared as a 2nd-level spell [B]Paladin[/B] [I]Speak with Dead[/I] can be prepared as a 1st-level spell [I]Spirit-Bound Blade [/I]can be prepared as a 2nd-level spell [B]Ranger[/B] [I]Death Knell [/I]can be prepared as a 2nd-level spell [I]Speak with Dead[/I] can be prepared as a 3rd-level spell [B]Sorcerer[/B] [I]Death Knell [/I]can be prepared as a 2nd-level spell [I]Speak with Dead[/I] can be prepared as a 3rd-level spell [B]Wizard[/B] [I]Death Knell[/I] can be prepared as a 2nd-level spell [I]Speak with Dead [/I]can be prepared as a 3rd-level spell [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from the Greek myth
Top