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Things from the Greek myth
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<blockquote data-quote="Obly99" data-source="post: 9468374" data-attributes="member: 7035194"><p>A conversion in epic version of <a href="https://www.d20pfsrd.com/bestiary/monster-listings/constructs/talos/" target="_blank">Talos</a></p><p></p><p style="text-align: center"><a href="https://en.wikipedia.org/wiki/Talos" target="_blank"><strong><span style="font-size: 26px">Talos</span></strong></a></p><p></p><p><em>A titanic construct with a shape similar to an ancient warrior almost 100 ft. tall that protect </em><a href="https://en.wikipedia.org/wiki/Europa_(consort_of_Zeus)" target="_blank"><em>Europa</em></a><em> on the island of Creta under order of Zeus.</em></p><p></p><p>N Colossal construct</p><p></p><p><strong>Init</strong> +10; <strong>Senses</strong> divine sense; Perception +57</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 60, touch 12, flat-footed 18 (+12 deflection, +6 Dex, +4 divine, +6 dodge, +30 natural, –8 size)</p><p></p><p><strong>hp</strong> 2,200 hp (40d20+1,400) fast healing 10</p><p></p><p><strong>Fort </strong>+38, <strong>Ref</strong> +23, <strong>Will</strong> +35</p><p></p><p><strong>Defensive Abilities</strong> invincible guardian, sixth sense; <strong>DR</strong> 30/adamantine and epic; <strong>Immune</strong> construct traits, fire, magic; <strong>Resist</strong> acid 40, cold 40, electricity 40, sonic 40</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 125 ft.</p><p></p><p><strong>Melee</strong> 2 slam +55 (16d10+28/15-20/x3 plus 6d6 fire)</p><p></p><p><strong>Ranged</strong> rock +42 (12d10+28)</p><p></p><p><strong>Space</strong> 70 ft; <strong>Reach</strong> 95 ft.</p><p></p><p><strong>Special Attacks</strong> breath weapon, destroyer, devasting strike, greater stand still, mythic power (10/day, surge +1d12), pinning stomp, powerful blows (slam), rock throwing (600 ft.), sweeping strike</p><p></p><p><strong>Str</strong> 48, <strong>Dex</strong> 23, <strong>Con</strong> —, <strong>Int</strong> 23, <strong>Wis</strong> 28, <strong>Cha</strong> 34</p><p></p><p><strong>Base Atk</strong> +40; <strong>CMB</strong> +71 (+75 sunder); <strong>CMD</strong> 105 (107 vs. sunder)</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Dodge, Greater Sunder, Greater Vital Strike, Improved Critical (slam), Improved Natural Attack (slam), Improved SunderB, Improved Vital Strike, Power Attack, Run, Stand Still, Toughness, Vital Strike</p><p></p><p><strong>Epic Feats</strong> Epic Toughness, Greater Critical (slam), Greater Sunder, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Superior Sunder</p><p></p><p><strong>Skills</strong> Climb +63, Intimidate +56, Knowledge (planes, religion) +50, Perception +57, Sense Motive +57, Swim +63</p><p></p><p><strong>Languages</strong> Abyssal, Ancient Greek, Celestial, Infernal (cannot speak)</p><p></p><p><strong>SQ</strong> colossus movement, death throes, divine construct, might, mythic, statue</p><p></p><p><strong>Breath Weapon (Su)</strong></p><p>As a free action once every 1d3 rounds, Talos can exhale a noxious cloud of pyroclastic vapors in a 60-foot-radius spread, 120-foot cone, or 240-foot line. This gas functions as both <em>cloudkill</em> (DC 38) and <em>incendiary cloud</em> (DC 38) in the area, save that it is stationary and the cloud persists for 1d4 rounds. It can enhance the toxic effect to be equivalent to <em>mythic cloudkill</em> by expending one use of mythic power, or <em>augmented mythic cloudkill</em> if it expends two uses. The gas lasts only 1 round. The save DC is Constitution-based and includes a +8 racial bonus.</p><p></p><p><strong>Colossus Movement (Ex)</strong></p><p>Talos ignore difficult terrain.</p><p></p><p><strong>Death Throes (Ex)</strong></p><p>Talos explodes when it is destroyed. All creatures within 360 feet of Talos take 40d6 points of half divine half fire damage (DC 30 Reflex for half). The save DC is Constitution-based.</p><p></p><p><strong>Destroyer (Ex)</strong></p><p>Whenever Talos attacks an object or structure, including a held or worn item, it ignores any hardness the object might possess and deals double damage. This includes spell effects such as <em>wall of force</em>, but not objects that are also creatures, such as animated objects.</p><p></p><p><strong>Devasting Strike (Ex)</strong></p><p>Whenever Talos use Vital Strike, Improved Vital Strike, or Greater Vital Strike, it multiply all damage (even damage from sources that wouldn’t normally be multiplied on a critical hit) by 2 if it’s using Vital Strike, by 3 if it’s using Improved Vital Strike, or by 4 if it’s using Greater Vital Strike. Whenever Talos use Vital Strike, Improved Vital Strike, or Greater Vital Strike, its attack ignores a value of damage reduction, energy resistance, and hardness its target possesses equal to its Divine Rank. This effect replace the base benefit of Vital Strike, Improved Vital Strike, and Greater Vital Strike.</p><p></p><p><strong>Divine Construct (Ex)</strong></p><p>As a construct crafted by a deity, Talos gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Talos’s natural attacks or any weapons he wields, are treated as adamantine and epic for the purpose of overcoming damage reduction. Talos has two good saving throw (Fortitude and Will), has d20 for HD and maximum hit points, adds his Charisma bonus to AC as a deflection bonus, and add its Charisma modifier to hit point and Fortitude save in place of Constitution.</p><p></p><p><strong>Divine Sense (Ex)</strong></p><p>As a construct build by a god, Talos has better senses than a normal construct. Talos see four times as well in normal light as a human and benefit of a constant extraordinary <em>see in darkness</em> and <em>true seeing</em>. Talos can also see through fog, mist, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision.</p><p></p><p><strong>Greater Stand Still (Ex)</strong></p><p>Talos can use Stand Still every time a foe provoke attack of opportunity, not only due to the foe moving through its adjacent squares. Also, when Talos successfully use the Stand Still feat to make a combat maneuver check to force a foe to stop moving, it may also deal its slam damage.</p><p></p><p><strong>Immunity to Magic (Ex)</strong></p><p>Talos is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.</p><p>A mythic magical attack that deals cold damage slows Talos (as the <em>slow</em> spell) for 1d4 rounds, with no saving throw. A non-mythic magical attack that deals cold damage has the same effect but Talos is treated as though it has an SR of 54 against the effect that allows spell resistance.</p><p>A magical attack that deals fire damage breaks any slow effect on Talos and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause Talos to exceed its full normal hit points, it gains any excess as temporary hit points. Talos gets no saving throw against fire effects.</p><p>Talos is affected normally by mythic rust attacks, such as those of a mythic rust monster or a <em>mythic rusting grasp</em> spell. A non-mythic rust attack has the same effect but Talos is treated as though it has an SR of 54 against the effect that must first be overcome. Creatures that employ rust attacks that are not spells use their HD in place of their level when making the caster level check.</p><p></p><p><strong>Invincible Guardian (Ex)</strong></p><p>Talos can expend one use of its mythic power as a swift action to make itself nearly invincible for a short period of time. For a number of rounds equal to its mythic rank Talos's existing DR and all energy resistances doubles to DR 60/adamantine and epic and resistance 80, and it gains DR 30/—. This DR cannot be bypassed by abilities that normally bypass damage reduction unless the attacker is a mythic creature whose rank or tier exceeds that of Talos.</p><p></p><p><strong>Might (Ex)</strong></p><p>Talos deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Talos has Mythic Power (10/day, surge +1d12) and counts as a 10th-rank Mythic creature. Talos, instead of being able to spend mythic power for use the mythic version of spells or spell-like ability, when it expends mythic power to add a Surge die to an attack roll, it also adds a Surge die to that attack’s damage roll. This is not an action and does not require him to expend any additional uses of Mythic Power to use this ability.</p><p></p><p><strong>Pinning Stomp (Ex)</strong></p><p>As a swift action Talos can make a single melee attack at its highest base attack against a target three or more size categories smaller than itself. This attack deals an amount of damage equal to twice that of its slam attack plus 1-1/2 times Talos’s Strength bonus. If Talos hits with this attack, it can attempt a grapple check as a free action. This grapple doesn’t provoke attacks of opportunity. If the grapple is successful, the target is pinned and takes an amount of damage equal to that of Talos’s slam attack each round at the start of Talos’s turn until either the pinned creature frees itself or Talos moves out of the pinned creature’s space. Talos doesn’t need to attempt grapple checks to continue the pin, nor can it attempt a check to move, further damage, or tie up the grappled creature. Talos can at most two creatures pinned with this attack at one time.</p><p></p><p><strong>Powerful Blows (Ex)</strong></p><p>Talos inflicts 1-1/2 its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.</p><p></p><p><strong>Statue (Ex)</strong></p><p>Talos can stand perfectly still, emulating a statue. An observer who takes time to examine Talos must succeed at a DC 40 Perception check to notice it is alive. If Talos initiates combat from this pose, it gains a +6 bonus on its initiative check.</p><p></p><p><strong>Sweeping Strike (Ex)</strong></p><p>Whenever Talos could make a full attack, it may instead make a single attack at its highest attack bonus and apply the results to all opponents within its reach. Roll damage once and apply it to all opponents hit by the attack. If the attack roll is a critical threat, Talos chooses one target hit by its sweeping strike and attempts to confirm the critical against that target.</p><p></p><p><a href="https://stock.adobe.com/it/images/greek-mythology-talos-giant-bronze-automate-man/293285830" target="_blank">Link Image</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9468374, member: 7035194"] A conversion in epic version of [URL='https://www.d20pfsrd.com/bestiary/monster-listings/constructs/talos/']Talos[/URL] [CENTER][URL='https://en.wikipedia.org/wiki/Talos'][B][SIZE=7]Talos[/SIZE][/B][/URL][/CENTER] [I]A titanic construct with a shape similar to an ancient warrior almost 100 ft. tall that protect [/I][URL='https://en.wikipedia.org/wiki/Europa_(consort_of_Zeus)'][I]Europa[/I][/URL][I] on the island of Creta under order of Zeus.[/I] N Colossal construct [B]Init[/B] +10; [B]Senses[/B] divine sense; Perception +57 DEFENSE [B]AC[/B] 60, touch 12, flat-footed 18 (+12 deflection, +6 Dex, +4 divine, +6 dodge, +30 natural, –8 size) [B]hp[/B] 2,200 hp (40d20+1,400) fast healing 10 [B]Fort [/B]+38, [B]Ref[/B] +23, [B]Will[/B] +35 [B]Defensive Abilities[/B] invincible guardian, sixth sense; [B]DR[/B] 30/adamantine and epic; [B]Immune[/B] construct traits, fire, magic; [B]Resist[/B] acid 40, cold 40, electricity 40, sonic 40 OFFENSE [B]Speed[/B] 125 ft. [B]Melee[/B] 2 slam +55 (16d10+28/15-20/x3 plus 6d6 fire) [B]Ranged[/B] rock +42 (12d10+28) [B]Space[/B] 70 ft; [B]Reach[/B] 95 ft. [B]Special Attacks[/B] breath weapon, destroyer, devasting strike, greater stand still, mythic power (10/day, surge +1d12), pinning stomp, powerful blows (slam), rock throwing (600 ft.), sweeping strike [B]Str[/B] 48, [B]Dex[/B] 23, [B]Con[/B] —, [B]Int[/B] 23, [B]Wis[/B] 28, [B]Cha[/B] 34 [B]Base Atk[/B] +40; [B]CMB[/B] +71 (+75 sunder); [B]CMD[/B] 105 (107 vs. sunder) [B]Feats[/B] Alertness, Combat Reflexes, Dodge, Greater Sunder, Greater Vital Strike, Improved Critical (slam), Improved Natural Attack (slam), Improved SunderB, Improved Vital Strike, Power Attack, Run, Stand Still, Toughness, Vital Strike [B]Epic Feats[/B] Epic Toughness, Greater Critical (slam), Greater Sunder, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Superior Sunder [B]Skills[/B] Climb +63, Intimidate +56, Knowledge (planes, religion) +50, Perception +57, Sense Motive +57, Swim +63 [B]Languages[/B] Abyssal, Ancient Greek, Celestial, Infernal (cannot speak) [B]SQ[/B] colossus movement, death throes, divine construct, might, mythic, statue [B]Breath Weapon (Su)[/B] As a free action once every 1d3 rounds, Talos can exhale a noxious cloud of pyroclastic vapors in a 60-foot-radius spread, 120-foot cone, or 240-foot line. This gas functions as both [I]cloudkill[/I] (DC 38) and [I]incendiary cloud[/I] (DC 38) in the area, save that it is stationary and the cloud persists for 1d4 rounds. It can enhance the toxic effect to be equivalent to [I]mythic cloudkill[/I] by expending one use of mythic power, or [I]augmented mythic cloudkill[/I] if it expends two uses. The gas lasts only 1 round. The save DC is Constitution-based and includes a +8 racial bonus. [B]Colossus Movement (Ex)[/B] Talos ignore difficult terrain. [B]Death Throes (Ex)[/B] Talos explodes when it is destroyed. All creatures within 360 feet of Talos take 40d6 points of half divine half fire damage (DC 30 Reflex for half). The save DC is Constitution-based. [B]Destroyer (Ex)[/B] Whenever Talos attacks an object or structure, including a held or worn item, it ignores any hardness the object might possess and deals double damage. This includes spell effects such as [I]wall of force[/I], but not objects that are also creatures, such as animated objects. [B]Devasting Strike (Ex)[/B] Whenever Talos use Vital Strike, Improved Vital Strike, or Greater Vital Strike, it multiply all damage (even damage from sources that wouldn’t normally be multiplied on a critical hit) by 2 if it’s using Vital Strike, by 3 if it’s using Improved Vital Strike, or by 4 if it’s using Greater Vital Strike. Whenever Talos use Vital Strike, Improved Vital Strike, or Greater Vital Strike, its attack ignores a value of damage reduction, energy resistance, and hardness its target possesses equal to its Divine Rank. This effect replace the base benefit of Vital Strike, Improved Vital Strike, and Greater Vital Strike. [B]Divine Construct (Ex)[/B] As a construct crafted by a deity, Talos gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Talos’s natural attacks or any weapons he wields, are treated as adamantine and epic for the purpose of overcoming damage reduction. Talos has two good saving throw (Fortitude and Will), has d20 for HD and maximum hit points, adds his Charisma bonus to AC as a deflection bonus, and add its Charisma modifier to hit point and Fortitude save in place of Constitution. [B]Divine Sense (Ex)[/B] As a construct build by a god, Talos has better senses than a normal construct. Talos see four times as well in normal light as a human and benefit of a constant extraordinary [I]see in darkness[/I] and [I]true seeing[/I]. Talos can also see through fog, mist, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision. [B]Greater Stand Still (Ex)[/B] Talos can use Stand Still every time a foe provoke attack of opportunity, not only due to the foe moving through its adjacent squares. Also, when Talos successfully use the Stand Still feat to make a combat maneuver check to force a foe to stop moving, it may also deal its slam damage. [B]Immunity to Magic (Ex)[/B] Talos is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below. A mythic magical attack that deals cold damage slows Talos (as the [I]slow[/I] spell) for 1d4 rounds, with no saving throw. A non-mythic magical attack that deals cold damage has the same effect but Talos is treated as though it has an SR of 54 against the effect that allows spell resistance. A magical attack that deals fire damage breaks any slow effect on Talos and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause Talos to exceed its full normal hit points, it gains any excess as temporary hit points. Talos gets no saving throw against fire effects. Talos is affected normally by mythic rust attacks, such as those of a mythic rust monster or a [I]mythic rusting grasp[/I] spell. A non-mythic rust attack has the same effect but Talos is treated as though it has an SR of 54 against the effect that must first be overcome. Creatures that employ rust attacks that are not spells use their HD in place of their level when making the caster level check. [B]Invincible Guardian (Ex)[/B] Talos can expend one use of its mythic power as a swift action to make itself nearly invincible for a short period of time. For a number of rounds equal to its mythic rank Talos's existing DR and all energy resistances doubles to DR 60/adamantine and epic and resistance 80, and it gains DR 30/—. This DR cannot be bypassed by abilities that normally bypass damage reduction unless the attacker is a mythic creature whose rank or tier exceeds that of Talos. [B]Might (Ex)[/B] Talos deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Mythic (Ex)[/B] Talos has Mythic Power (10/day, surge +1d12) and counts as a 10th-rank Mythic creature. Talos, instead of being able to spend mythic power for use the mythic version of spells or spell-like ability, when it expends mythic power to add a Surge die to an attack roll, it also adds a Surge die to that attack’s damage roll. This is not an action and does not require him to expend any additional uses of Mythic Power to use this ability. [B]Pinning Stomp (Ex)[/B] As a swift action Talos can make a single melee attack at its highest base attack against a target three or more size categories smaller than itself. This attack deals an amount of damage equal to twice that of its slam attack plus 1-1/2 times Talos’s Strength bonus. If Talos hits with this attack, it can attempt a grapple check as a free action. This grapple doesn’t provoke attacks of opportunity. If the grapple is successful, the target is pinned and takes an amount of damage equal to that of Talos’s slam attack each round at the start of Talos’s turn until either the pinned creature frees itself or Talos moves out of the pinned creature’s space. Talos doesn’t need to attempt grapple checks to continue the pin, nor can it attempt a check to move, further damage, or tie up the grappled creature. Talos can at most two creatures pinned with this attack at one time. [B]Powerful Blows (Ex)[/B] Talos inflicts 1-1/2 its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks. [B]Statue (Ex)[/B] Talos can stand perfectly still, emulating a statue. An observer who takes time to examine Talos must succeed at a DC 40 Perception check to notice it is alive. If Talos initiates combat from this pose, it gains a +6 bonus on its initiative check. [B]Sweeping Strike (Ex)[/B] Whenever Talos could make a full attack, it may instead make a single attack at its highest attack bonus and apply the results to all opponents within its reach. Roll damage once and apply it to all opponents hit by the attack. If the attack roll is a critical threat, Talos chooses one target hit by its sweeping strike and attempts to confirm the critical against that target. [URL='https://stock.adobe.com/it/images/greek-mythology-talos-giant-bronze-automate-man/293285830']Link Image[/URL] [/QUOTE]
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