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Things from the Greek myth
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<blockquote data-quote="Obly99" data-source="post: 9894176" data-attributes="member: 7035194"><p>Well, after almost a full year I have completed the request of [USER=6866720]@Bootlebat[/USER]. I also have give gim unique abilities from the <a href="https://www.d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo-skald-archetypes/bacchanal-skald-archetype/" target="_blank">Bacchanal</a> skald archetype.</p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Dionysus</span></strong></p><p></p><p>Bard (<a href="https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/celebrity" target="_blank">celebrity</a>) 60</p><p></p><p>CN Medium outsider (extraplanar)</p><p></p><p><strong>Init</strong> +35 (always first); <strong>Senses</strong> darkvision 600 ft., divine senses (x10), low-light vision, true seeing; Perception +88</p><p></p><p><strong>Aura</strong> divine (DC 54, 700 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 95, touch 75, flat-footed 74 (+32 deflection, +15 Dex, +12 divine, +6 dodge, +20 natural)</p><p></p><p><strong>hp</strong> 3,600 (60d20+2,400) regeneration 30 (acid or fire)</p><p></p><p><strong>Fort</strong> +84, <strong>Ref </strong>+79, <strong>Will</strong> +84; +4 vs. bardic performance, sonic, and language-dependent effects, +4 vs fear or pain effects, –12 against mind-affecting effects</p><p></p><p><strong>Defensive Abilities</strong> sixth sense, well-versed; <strong>DR </strong>30/epic; <strong>Immune</strong> electricity, pain, petrification, unwilling mind-affecting, Terrestrial Hazards; <strong>Resistance</strong> cold 10, fire 10, Stellar Hazards; <strong>PR/SR</strong> 82</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 90 ft.</p><p></p><p><strong>Melee</strong> <em>dionysus thyrsus</em> +110/+110/+105/+100/+95 (3d10+37[19-20 against undead])</p><p></p><p><strong>Special Attacks</strong> bardic performance 154 rounds/day (DC 84; countersong, deadly performance, distraction, fascinate, frightening tune, gather crowd, inspire competence +16, inspire courage +13, inspire heroism, inspire greatness 18/characters, mass suggestion, soothing performance, suggestion), mythic power (12/day, surge +1d12), shining star, wine fumes</p><p></p><p>+1 Caster level enhancement spells</p><p></p><p><strong>Bard Spells Known</strong> (CL 72th; concentration +116; DC (if any) 54 + spell level)</p><p></p><p><strong>Epic Spells per day: </strong>(6) +100 base Spellcraft</p><p></p><p><strong>Epic Spells Know:</strong> Contingent Resurrection, Create Living Vault, Crown of Vermin, Damnation, Dreamscape, Let Go of Me, Nailed to the Sky, Soul Dominion, Summon Behemoth</p><p></p><p>∞ <strong>of any level from 0 to 26th of spells</strong>—any spell from any spell list;</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 72th, concentration +116)</p><p></p><p><strong>At will</strong>—<em>bliss bolt</em> (DC 56), <em>commune</em>, <em>confusion</em> (DC 58), <em>dream</em>, <em>etherealness</em>, <em>euphoric tranquility</em> (DC 62), <em>freedom</em>, <em>irresistible dance</em> (DC 61), <em>geas/quest</em>, <em>greater dispel magic</em>, <em>greater heroism</em>, <em>greater teleport</em>, <em>goodberry</em>, <em>good hope</em>, <em>heroes feast</em>, <em>heroism</em>, <em>insanity</em> (DC 61), <em>lesser confusion</em> (DC 55), <em>magic jar</em> (DC 59), <em>mind fog</em> (DC 59), <em>phantasmal killer</em> (DC 60), <em>polypurpose panacea</em>, <em>rage</em>, <em>sending</em>, <em>symbol of insanity</em> (DC 62), <em>tongues</em>, <em>touch of idiocy</em>, <em>weird</em> (DC 63)</p><p></p><p><strong>12/day</strong>—<em>wish</em></p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 40, <strong>Dex</strong> 40, <strong>Con</strong> 47, <strong>Int</strong> 48, <strong>Wis</strong> 48, <strong>Cha</strong> 75</p><p></p><p><strong>Base Atk</strong> +45; <strong>CMB</strong> +104 (+92 because of <em>Drunken Excess</em>); <strong>CMD</strong> 135</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Dodge, Fey Performance, Harmonic Spell, Improved Initiative, Introspective Performance, Greater Fortitude, Lingering Performance, Quarterstaff MasterB, Spellsong, Spell Thematics (wine), Toughness</p><p></p><p><strong>Epic Feats</strong> Concerted Inspiration, Epic Skill Focus (spellcraft), Epic Spellcasting, Epic Toughness, Ether Goer, Etheric Double, Etheric Vision, Good Fortitude, Haunting Music, Improved Combat Reflexes, Improved Dodge, Music of the Gods, Silent Song, Sixth Sense, Spell Stowaway (time stop), Stellar Music, Subtle Body, Superior Initiative, Tenacious Body</p><p></p><p><strong>Skills</strong> All skills 77 + ability modifier; –12 Sense Motive checks, –12 from sickness, +5 Diplomacy and Intimidate checks</p><p></p><p><strong>Languages</strong> Abyssal, Aboleth, Aklo, Ancient Greek, Celestial, Common, Draconic, Giant, Infernal, Necril, Sylvan, Terran, other 48; truespeech</p><p></p><p><strong>SQ</strong> divine bard, fermented fruit, jack of all trade, maven, portfolio (happiness, madness), versatile performance (Dance [Acrobatics, Bluff, Diplomacy, Disguise, Escape Artist, Fly, Handle Animal, Intimidate, Sense Motive, Use Magic Device], expanded versatility x8, masterpiece [Pageant of the Peacock]), virtual size category +2</p><p></p><p><strong>Artifacts</strong></p><p></p><p><em>Laure of Dionysus </em>(already calculated in the sheet and count as 2 artifacts instead of 1)</p><p>This laurel work as a +18 Headband of Mental Superiority and give the <a href="http://spheresofpower.wikidot.com/mythic-bard-options#toc2" target="_blank">Mythic Bardic Performance</a> and <a href="http://spheresofpower.wikidot.com/mythic-bard-options#toc6" target="_blank">Mythic Inspire Courage</a> abilities. Also, the wearer double the range of all its bardic performance.</p><p></p><p><em>Dionysus Thyrsus</em></p><p>This thyrsus work as a +18 <em>everdancing</em>, <em>ghost touch</em>,<em> impact</em>,<em> lifesurge</em>,<em> phase locking</em>,<em> speed</em> quarterstaff. It gives its wielder Quarterstaff Master as a bonus feat.</p><p></p><p></p><p>Dionysus renounce 1 artifact for double his Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 120 hit die of creatures per day (no single creature can have CR higher than 42)</p><p></p><p>• Echo Song (Su): The effects of your performance must be saved against twice</p><p></p><p>• Dimensional Ancestry (Azata) (Ex): You gain Azata traits</p><p></p><p>• Divine Sorcery: Double the spells know</p><p></p><p>• Divine Wizardry: Double the spell slots</p><p></p><p>• Enlightened (Su): You know all spells</p><p></p><p>• Ensorcelled (Su): You can cast any number of spells per day</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Forked Tongue (Su): Once per round as a free action, all those within earshot must make a Will save DC 64 or be confused</p><p></p><p>• Heavenly Mind (Ex): Cha as luck to attack rolls</p><p></p><p>• Heavenly Soul (Ex): Chas as luck to saving throw</p><p></p><p>• Mime Ability (Su): You can duplicate any ability the round after having witnessed it in action, using your Bardic Performance. The DC and effects are calculated using your sheet</p><p></p><p>• Mime Ability Score (Su): You can duplicate any single ability score the round after having witnessed it in action, using your Bardic Performance</p><p></p><p>• Mime Spell (Su): You can duplicate any spell the round after having witnessed it in action using your Bardic Performance. The DC and effects are calculated using your sheet</p><p></p><p>• Omnicompetent (Ex): All skills are class skills</p><p></p><p>• Perfect Initiative (Ex): Always First</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Rapid Rejuvenation (Ex): You manifestation rejuvenates as if it were two divine status higher</p><p></p><p>• Razor Tongue (Su): Once per round, as a free action, you can select one opponent (who must be able to hear and understand you). By the venom of your words they suffer an amount of morale damage equal to 1d20 + your Perform Skill (+109)</p><p></p><p>• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)</p><p></p><p>• Self Mastery (Ex): You can separate your individual appendages</p><p></p><p>• Seventh Sense (Ex): Reply a round</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• Silver Tongue (Su): Anyone who hears your voice must make a Will save DC 64 or be charmed (as if by a <em>charm monster</em> spell). Use of this ability represents a swift action</p><p></p><p>• True Seeing (Ex): You have True Seeing</p><p></p><p></p><p><strong><u>Happiness Portfolio Traits (Intermediate Deity)</u></strong></p><p></p><p><em>Granted Power:</em> You get a +4 bonus on saves vs fear or pain effects</p><p></p><p>• <em>Rhino's Cunning (Ex)</em>: Competence penalty (equal to your divine rank) to Intelligence</p><p></p><p>• <em>Starry Eye (Ex):</em> Competence penalty (equal to your divine rank) on saving throws versus mind-affecting effects and sense motive checks</p><p></p><p>• Pain Immunity (Su): You are immune to any effects with the pain descriptor</p><p></p><p>• Scion of Happiness (Ex): You increase all morale bonuses by your divine rank</p><p></p><p>• Happy Summoning (Ex): Summoned creatures gains morale bonus equal to your divine rank</p><p></p><p>• Instrument of Happiness (Su): Immunities against your enchantment effects are only 50% effective</p><p></p><p>• Uncanny Iatric [Effect] (Su): Bless your allies with healing energy</p><p></p><p></p><p><strong><u>Madness Portfolio Traits (Intermediate Deity)</u></strong></p><p></p><p><em>Granted Power:</em> You cast enchantment spells at +1 level.</p><p></p><p>• <em>Lemming’s Wisdom (Ex)</em>: –12 competence penalty to wisdom</p><p></p><p>• <em>Drunken Excess (Ex)</em>: Instead of Shaky Morale, Dionysus is permanently drunk (treat as an irremovable sickened condition that impart a –12 penalty instead of –2)</p><p></p><p>• Shield of Madness (Ex): You are immune to unwilling mind affecting effects</p><p></p><p>• Scion of Madness (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against opponents with a lower Wis. score than you</p><p></p><p>• Improved Summoning (Aberrations) (Su): Aberrations summoned have 50% more HD</p><p></p><p>• Instrument of Madness (Su): Immunities against your mind affecting attacks only 50% effective</p><p></p><p>• Uncanny Withering (Wis.) Mastery (Su): Assault your enemies with Wisdom draining attacks</p><p></p><p></p><p><u><strong>Uncanny Iatric Mastery</strong></u></p><p></p><p>Beam (Ray) 600; 2,800 ft.</p><p></p><p>Blast 300; 2,800 ft./175 ft. Standard action Ref 64/half</p><p></p><p>Blood 150; Melee automatic ability Ref DC 50/negate</p><p></p><p>Breath* 600; 175 ft. (cone) 700 ft. (line) Standard Ref 50/half</p><p></p><p>Hand 900; Melee Touch</p><p></p><p>Immolation 900; 700 ft. radius Free/Standard Ref 50/half</p><p></p><p>Storm 150; 700 ft. radius Standard/Free – Special Ref 64/half</p><p></p><p>Strike 150; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 300; all creature in 175 ft. – Will 64/negate</p><p></p><p></p><p><u><strong>Uncanny Withering (Wis.) Mastery</strong></u></p><p></p><p>Beam (Ray) 6; 2,800 ft.</p><p></p><p>Blast 3; 2,800 ft./175 ft. Standard action Ref 64/half</p><p></p><p>Blood 1; Melee automatic ability Ref DC 50/negate</p><p></p><p>Breath* 6; 175 ft. (cone) 700 ft. (line) Standard Ref 50/half</p><p></p><p>Hand 9; Melee Touch</p><p></p><p>Immolation 9; 700 ft. radius Free/Standard Ref 50/half</p><p></p><p>Storm 1; 700 ft. radius Standard/Free – Special Ref 64/half</p><p></p><p>Strike 1; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 3; all creature in 175 ft. – Will 64/negate</p><p></p><p><strong>Divine Bard</strong></p><p>Despite the celebrity archetype normally replace the inspire courage feature for famous, Dionysus instead for famous replace bardic knowledge.</p><p></p><p><strong>Divine Traits (Intermediate Deity) (Ex)</strong></p><p>As an intermediate deity, Dyonisus gains a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Dyonisus’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. An intermediate deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Drunken Dancer (Su)</strong></p><p>While maintaining a bardic performance, Dyonisus can consume a berry affected by <em>goodberry</em>, a potion, or a serving of alcohol as a move action that does not provoke attacks of opportunity. A berry affected by <em>goodberry</em> or a potion has its normal effect, while an alcoholic drink or a berry affected by <em>goodberry</em> via fermented fruit (see below) allows Dyonisus to maintain his bardic performance that round without expending a round of bardic perforamance for the day (instead of the normal effects of the alcohol or fermented berry).</p><p>When Dyonisus consumes an alcoholic drink or fermented berry while maintaining his bardic performance, he can gain the benefits of cure critical wounds, greater heroism, persistent vigor (for the duration of the bardic performance), remove fear (for the duration of the bardic performance) at his caster level by spending 2 rounds of bardic performance.</p><p></p><p><strong>Drunken Performance</strong></p><p>Dyonisus gains access to the following bardic performance in addition to the normal ones of the bard class and celebrity archetype.</p><ul> <li data-xf-list-type="ul"><em>Maddening Dance (Su):</em> Dyonisus’s bardic performance can compel a creature within 30 feet to perform an ecstatic dance. Unless it succeeds at its Will save, the victim becomes confused, takes a –2 penalty to its AC and on Reflex saving throws, and loses the benefit of any shield it holds. The effect ends when the target can no longer hear Dyonisus from within 30 ft. As an immediate action, an ally of Dyonisus within 30 feet can dance along as a full-round action (taking all penalties except the confused condition for that round) to allow Dyonisus to target an additional creature. A creature that succeeds at the Will saving throw against this bardic performance is immune to this effect for 24 hours. This is a compulsion, emotion, enchantment, and mind-affecting effect.</li> <li data-xf-list-type="ul"><em>Song of Urging (Su):</em> Dyonisus’s bardic performance can wordlessly influence creatures of the wild. This bardic performance functions just like a Diplomacy check to make a simple request or an Intimidate check but can influence only animals. Dyonisus rolls 1d20 and adds his bard level and his Charisma modifier to determine the urging check’s result. Bonuses and penalties that apply to wild empathy checks apply to these urging checks. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The song can influence plants or magical beasts with Intelligence scores of 1 or 2 as well as drunken creatures of any Intelligence (even without sharing a language), but against these nonanimals, Dyonisus takes a –4 penalty on this check. Dyonisus must continue to perform the song for the entire time required for the check; otherwise, its effect is wasted, but only 1 round of bardic performance is expended regardless of how long the check takes.</li> </ul><p></p><p><strong>Fermented Fruit (Sp)</strong></p><p>Dyonisus can cast <em>goodberry</em> as a spell-like ability at will. When he casts <em>goodberry</em> as a spell or spell-like ability, he can make the targeted berries ferment; this causes each berry to act as a serving of an alcoholic beverage. A creature that eats a fermented berry does not gain a meal’s nourishment, but it is cured of 1 point of damage and becomes slightly foolhardy as if tipsy, gaining a +1 bonus on saves against fear effects for 1 minute after eating the berry.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Dyonisus has Mythic Power (12/day, surge +1d12) and counts as a 12th-rank Mythic creature. Dyonisus can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Might (Ex)</strong></p><p>Dyonisus deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Wine Fumes (Su)</strong></p><p>Dyonisus can modify all his mind-affecting for make them based on the fumes of his divine wine. In this case, the mind-affecting also become a poison effect and instead of a Will save, it require a Fortitude save. If the creature has the scent special sense it suffer a –4 penalty on the save.</p><p></p><p></p><p><strong>As a Deity</strong></p><p><strong></strong></p><p><strong>Dyonisus</strong></p><p></p><p>Lord of Wine</p><p></p><p><strong>Alignment</strong> CN</p><p></p><p><strong>Areas of Concern</strong> Celebration, ecstasy, intoxication, loss of control, wine</p><p></p><p><strong>Domains</strong> Artificie, Chaos, Charm, Liberation, Madness</p><p></p><p><strong>Subdomains</strong> Alchemy (Artificie), Captivation (Charm), Freedom (Liberation), Insanity (Madness), Protean (Chaos), Revelry (Chaos), Whimsy (Chaos),</p><p></p><p><strong>Favored Weapon</strong> Thyrsus (treat as a quarterstaff)</p><p></p><p><strong>Symbol</strong> Grapevine, ivy, theatrical masks</p><p></p><p><strong>Sacred Animal(s)</strong> Leopard</p><p></p><p><strong>Sacred Color(s)</strong> Purple</p><p></p><p>Unique Summon Rules</p><ul> <li data-xf-list-type="ul">Summon Monster III: Leopard</li> <li data-xf-list-type="ul">Summon Monster IV: Baccae (Tome of Horrors Complete)</li> <li data-xf-list-type="ul">Summon Monster IV: Satyr</li> <li data-xf-list-type="ul">Summon Monster VI: Maenad</li> <li data-xf-list-type="ul">Summon Nature's Ally III: Leopard</li> <li data-xf-list-type="ul">Summon Nature's Ally IV: Baccae (Tome of Horrors Complete)</li> <li data-xf-list-type="ul">Summon Nature's Ally IV: Satyr</li> <li data-xf-list-type="ul">Summon Nature's Ally VI: Maenad</li> </ul><p></p><p><strong>Unique Spell Rules</strong></p><p><strong></strong></p><p><strong>Adept</strong></p><p></p><p><em>Goodberry</em> can be prepared as a 1st-level spell</p><p></p><p><strong>Bard</strong></p><p></p><p><em>Goodberry</em> can be learned as a 1st-level spell</p><p></p><p><em>Create Food and Water </em>can be learned as a 3rd-level spell</p><p></p><p><strong>Cleric/Warpriest</strong></p><p></p><p><em>Goodberry</em> can be prepared as a 1st-level spell</p><p></p><p><em>Gate</em> can be used to call a Seilenos (B5) even if lacking the extraplanar subtype</p><p></p><p><strong>Druid</strong></p><p></p><p><em>Enhance Water</em> can be prepared as a 1st-level spell</p><p></p><p><em>Rotgut </em>can be prepared as a 2nd-level spell</p><p></p><p><em>Create Food and Water </em>can be prepared as a 3rd-level spell</p><p></p><p><em>Heroes’ Feast</em> can be prepared as a 6th-level spell</p><p></p><p><strong>Inquisitor</strong></p><p></p><p><em>Enhance Water</em> can be prepared as a 1st-level spell</p><p></p><p><em>Goodberry</em> can be prepared as a 1st-level spell</p><p></p><p><em>Create Food and Water </em>can be prepared as a 3rd-level spell</p><p></p><p><strong>Oracle</strong></p><p></p><p><em>Enhance Water</em> can be learned as a 1st-level spell</p><p></p><p><em>Goodberry</em> can be learned as a 1st-level spell</p><p></p><p><em>Gate</em> can be used to call a Seilenos (B5) even if lacking the extraplanar subtype</p><p></p><p><strong>Ranger</strong></p><p></p><p><em>Enhance Water</em> can be prepared as a 1st-level spell</p><p></p><p><em>Goodberry</em> can be prepared as a 1st-level spell</p><p></p><p><em>Rotgut </em>can be prepared as a 2nd-level spell</p><p></p><p><em>Create Food and Water </em>can be prepared as a 3rd-level spell</p><p></p><p><strong>Shaman</strong></p><p></p><p><em>Enhance Water</em> can be prepared as a 1st-level spell</p><p></p><p><em>Rotgut </em>can be prepared as a 2nd-level spell</p><p></p><p><em>Heroes’ Feast</em> can be prepared as a 6th-level spell</p><p></p><p><strong>Sorcerer</strong></p><p></p><p><em>Enhance Water</em> can be learned as a 1st-level spell</p><p></p><p><em>Goodberry</em> can be learned as a 1st-level spell</p><p></p><p><em>Rotgut </em>can be learned as a 2nd-level spell</p><p></p><p><em>Create Food and Water </em>can be learned as a 3rd-level spell</p><p></p><p><em>Heroes’ Feast</em> can be learned as a 6th-level spell</p><p></p><p><em>Gate</em> can be used to call a Seilenos (B5) even if lacking the extraplanar subtype</p><p></p><p><strong>Wizard</strong></p><p></p><p><em>Enhance Water</em> can be prepared as a 1st-level spell</p><p></p><p><em>Goodberry</em> can be prepared as a 1st-level spell</p><p></p><p><em>Rotgut </em>can be prepared as a 2nd-level spell</p><p></p><p><em>Create Food and Water </em>can be prepared as a 3rd-level spell</p><p></p><p><em>Heroes’ Feast</em> can be prepared as a 6th-level spell</p><p></p><p><em>Gate</em> can be used to call a Seilenos (B5) even if lacking the extraplanar subtype</p><p></p><p><a href="https://lemogleo.artstation.com/projects/r9KY3e" target="_blank">Image ilustration for Treasures of Olympus board game</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9894176, member: 7035194"] Well, after almost a full year I have completed the request of [USER=6866720]@Bootlebat[/USER]. I also have give gim unique abilities from the [URL='https://www.d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo-skald-archetypes/bacchanal-skald-archetype/']Bacchanal[/URL] skald archetype. [CENTER][B][SIZE=7]Dionysus[/SIZE][/B][/CENTER] Bard ([URL='https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/celebrity']celebrity[/URL]) 60 CN Medium outsider (extraplanar) [B]Init[/B] +35 (always first); [B]Senses[/B] darkvision 600 ft., divine senses (x10), low-light vision, true seeing; Perception +88 [B]Aura[/B] divine (DC 54, 700 ft.) DEFENSE [B]AC[/B] 95, touch 75, flat-footed 74 (+32 deflection, +15 Dex, +12 divine, +6 dodge, +20 natural) [B]hp[/B] 3,600 (60d20+2,400) regeneration 30 (acid or fire) [B]Fort[/B] +84, [B]Ref [/B]+79, [B]Will[/B] +84; +4 vs. bardic performance, sonic, and language-dependent effects, +4 vs fear or pain effects, –12 against mind-affecting effects [B]Defensive Abilities[/B] sixth sense, well-versed; [B]DR [/B]30/epic; [B]Immune[/B] electricity, pain, petrification, unwilling mind-affecting, Terrestrial Hazards; [B]Resistance[/B] cold 10, fire 10, Stellar Hazards; [B]PR/SR[/B] 82 OFFENSE [B]Speed[/B] 90 ft. [B]Melee[/B] [I]dionysus thyrsus[/I] +110/+110/+105/+100/+95 (3d10+37[19-20 against undead]) [B]Special Attacks[/B] bardic performance 154 rounds/day (DC 84; countersong, deadly performance, distraction, fascinate, frightening tune, gather crowd, inspire competence +16, inspire courage +13, inspire heroism, inspire greatness 18/characters, mass suggestion, soothing performance, suggestion), mythic power (12/day, surge +1d12), shining star, wine fumes +1 Caster level enhancement spells [B]Bard Spells Known[/B] (CL 72th; concentration +116; DC (if any) 54 + spell level) [B]Epic Spells per day: [/B](6) +100 base Spellcraft [B]Epic Spells Know:[/B] Contingent Resurrection, Create Living Vault, Crown of Vermin, Damnation, Dreamscape, Let Go of Me, Nailed to the Sky, Soul Dominion, Summon Behemoth ∞ [B]of any level from 0 to 26th of spells[/B]—any spell from any spell list; [B]Spell-Like Abilities[/B] (CL 72th, concentration +116) [B]At will[/B]—[I]bliss bolt[/I] (DC 56), [I]commune[/I], [I]confusion[/I] (DC 58), [I]dream[/I], [I]etherealness[/I], [I]euphoric tranquility[/I] (DC 62), [I]freedom[/I], [I]irresistible dance[/I] (DC 61), [I]geas/quest[/I], [I]greater dispel magic[/I], [I]greater heroism[/I], [I]greater teleport[/I], [I]goodberry[/I], [I]good hope[/I], [I]heroes feast[/I], [I]heroism[/I], [I]insanity[/I] (DC 61), [I]lesser confusion[/I] (DC 55), [I]magic jar[/I] (DC 59), [I]mind fog[/I] (DC 59), [I]phantasmal killer[/I] (DC 60), [I]polypurpose panacea[/I], [I]rage[/I], [I]sending[/I], [I]symbol of insanity[/I] (DC 62), [I]tongues[/I], [I]touch of idiocy[/I], [I]weird[/I] (DC 63) [B]12/day[/B]—[I]wish[/I] STATISTICS [B]Str[/B] 40, [B]Dex[/B] 40, [B]Con[/B] 47, [B]Int[/B] 48, [B]Wis[/B] 48, [B]Cha[/B] 75 [B]Base Atk[/B] +45; [B]CMB[/B] +104 (+92 because of [I]Drunken Excess[/I]); [B]CMD[/B] 135 [B]Feats[/B] Alertness, Combat Reflexes, Dodge, Fey Performance, Harmonic Spell, Improved Initiative, Introspective Performance, Greater Fortitude, Lingering Performance, Quarterstaff MasterB, Spellsong, Spell Thematics (wine), Toughness [B]Epic Feats[/B] Concerted Inspiration, Epic Skill Focus (spellcraft), Epic Spellcasting, Epic Toughness, Ether Goer, Etheric Double, Etheric Vision, Good Fortitude, Haunting Music, Improved Combat Reflexes, Improved Dodge, Music of the Gods, Silent Song, Sixth Sense, Spell Stowaway (time stop), Stellar Music, Subtle Body, Superior Initiative, Tenacious Body [B]Skills[/B] All skills 77 + ability modifier; –12 Sense Motive checks, –12 from sickness, +5 Diplomacy and Intimidate checks [B]Languages[/B] Abyssal, Aboleth, Aklo, Ancient Greek, Celestial, Common, Draconic, Giant, Infernal, Necril, Sylvan, Terran, other 48; truespeech [B]SQ[/B] divine bard, fermented fruit, jack of all trade, maven, portfolio (happiness, madness), versatile performance (Dance [Acrobatics, Bluff, Diplomacy, Disguise, Escape Artist, Fly, Handle Animal, Intimidate, Sense Motive, Use Magic Device], expanded versatility x8, masterpiece [Pageant of the Peacock]), virtual size category +2 [B]Artifacts[/B] [I]Laure of Dionysus [/I](already calculated in the sheet and count as 2 artifacts instead of 1) This laurel work as a +18 Headband of Mental Superiority and give the [URL='http://spheresofpower.wikidot.com/mythic-bard-options#toc2']Mythic Bardic Performance[/URL] and [URL='http://spheresofpower.wikidot.com/mythic-bard-options#toc6']Mythic Inspire Courage[/URL] abilities. Also, the wearer double the range of all its bardic performance. [I]Dionysus Thyrsus[/I] This thyrsus work as a +18 [I]everdancing[/I], [I]ghost touch[/I],[I] impact[/I],[I] lifesurge[/I],[I] phase locking[/I],[I] speed[/I] quarterstaff. It gives its wielder Quarterstaff Master as a bonus feat. Dionysus renounce 1 artifact for double his Divine Slots [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 120 hit die of creatures per day (no single creature can have CR higher than 42) • Echo Song (Su): The effects of your performance must be saved against twice • Dimensional Ancestry (Azata) (Ex): You gain Azata traits • Divine Sorcery: Double the spells know • Divine Wizardry: Double the spell slots • Enlightened (Su): You know all spells • Ensorcelled (Su): You can cast any number of spells per day • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Forked Tongue (Su): Once per round as a free action, all those within earshot must make a Will save DC 64 or be confused • Heavenly Mind (Ex): Cha as luck to attack rolls • Heavenly Soul (Ex): Chas as luck to saving throw • Mime Ability (Su): You can duplicate any ability the round after having witnessed it in action, using your Bardic Performance. The DC and effects are calculated using your sheet • Mime Ability Score (Su): You can duplicate any single ability score the round after having witnessed it in action, using your Bardic Performance • Mime Spell (Su): You can duplicate any spell the round after having witnessed it in action using your Bardic Performance. The DC and effects are calculated using your sheet • Omnicompetent (Ex): All skills are class skills • Perfect Initiative (Ex): Always First • Polymorph (Su): You can polymorph at will • Rapid Rejuvenation (Ex): You manifestation rejuvenates as if it were two divine status higher • Razor Tongue (Su): Once per round, as a free action, you can select one opponent (who must be able to hear and understand you). By the venom of your words they suffer an amount of morale damage equal to 1d20 + your Perform Skill (+109) • Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire) • Self Mastery (Ex): You can separate your individual appendages • Seventh Sense (Ex): Reply a round • Shapechange (Su): You can shapechange at will • Silver Tongue (Su): Anyone who hears your voice must make a Will save DC 64 or be charmed (as if by a [I]charm monster[/I] spell). Use of this ability represents a swift action • True Seeing (Ex): You have True Seeing [B][U]Happiness Portfolio Traits (Intermediate Deity)[/U][/B] [I]Granted Power:[/I] You get a +4 bonus on saves vs fear or pain effects • [I]Rhino's Cunning (Ex)[/I]: Competence penalty (equal to your divine rank) to Intelligence • [I]Starry Eye (Ex):[/I] Competence penalty (equal to your divine rank) on saving throws versus mind-affecting effects and sense motive checks • Pain Immunity (Su): You are immune to any effects with the pain descriptor • Scion of Happiness (Ex): You increase all morale bonuses by your divine rank • Happy Summoning (Ex): Summoned creatures gains morale bonus equal to your divine rank • Instrument of Happiness (Su): Immunities against your enchantment effects are only 50% effective • Uncanny Iatric [Effect] (Su): Bless your allies with healing energy [B][U]Madness Portfolio Traits (Intermediate Deity)[/U][/B] [I]Granted Power:[/I] You cast enchantment spells at +1 level. • [I]Lemming’s Wisdom (Ex)[/I]: –12 competence penalty to wisdom • [I]Drunken Excess (Ex)[/I]: Instead of Shaky Morale, Dionysus is permanently drunk (treat as an irremovable sickened condition that impart a –12 penalty instead of –2) • Shield of Madness (Ex): You are immune to unwilling mind affecting effects • Scion of Madness (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against opponents with a lower Wis. score than you • Improved Summoning (Aberrations) (Su): Aberrations summoned have 50% more HD • Instrument of Madness (Su): Immunities against your mind affecting attacks only 50% effective • Uncanny Withering (Wis.) Mastery (Su): Assault your enemies with Wisdom draining attacks [U][B]Uncanny Iatric Mastery[/B][/U] Beam (Ray) 600; 2,800 ft. Blast 300; 2,800 ft./175 ft. Standard action Ref 64/half Blood 150; Melee automatic ability Ref DC 50/negate Breath* 600; 175 ft. (cone) 700 ft. (line) Standard Ref 50/half Hand 900; Melee Touch Immolation 900; 700 ft. radius Free/Standard Ref 50/half Storm 150; 700 ft. radius Standard/Free – Special Ref 64/half Strike 150; Melee (bonus) Free - Wrath (Gaze) 300; all creature in 175 ft. – Will 64/negate [U][B]Uncanny Withering (Wis.) Mastery[/B][/U] Beam (Ray) 6; 2,800 ft. Blast 3; 2,800 ft./175 ft. Standard action Ref 64/half Blood 1; Melee automatic ability Ref DC 50/negate Breath* 6; 175 ft. (cone) 700 ft. (line) Standard Ref 50/half Hand 9; Melee Touch Immolation 9; 700 ft. radius Free/Standard Ref 50/half Storm 1; 700 ft. radius Standard/Free – Special Ref 64/half Strike 1; Melee (bonus) Free - Wrath (Gaze) 3; all creature in 175 ft. – Will 64/negate [B]Divine Bard[/B] Despite the celebrity archetype normally replace the inspire courage feature for famous, Dionysus instead for famous replace bardic knowledge. [B]Divine Traits (Intermediate Deity) (Ex)[/B] As an intermediate deity, Dyonisus gains a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Dyonisus’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. An intermediate deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Drunken Dancer (Su)[/B] While maintaining a bardic performance, Dyonisus can consume a berry affected by [I]goodberry[/I], a potion, or a serving of alcohol as a move action that does not provoke attacks of opportunity. A berry affected by [I]goodberry[/I] or a potion has its normal effect, while an alcoholic drink or a berry affected by [I]goodberry[/I] via fermented fruit (see below) allows Dyonisus to maintain his bardic performance that round without expending a round of bardic perforamance for the day (instead of the normal effects of the alcohol or fermented berry). When Dyonisus consumes an alcoholic drink or fermented berry while maintaining his bardic performance, he can gain the benefits of cure critical wounds, greater heroism, persistent vigor (for the duration of the bardic performance), remove fear (for the duration of the bardic performance) at his caster level by spending 2 rounds of bardic performance. [B]Drunken Performance[/B] Dyonisus gains access to the following bardic performance in addition to the normal ones of the bard class and celebrity archetype. [LIST] [*][I]Maddening Dance (Su):[/I] Dyonisus’s bardic performance can compel a creature within 30 feet to perform an ecstatic dance. Unless it succeeds at its Will save, the victim becomes confused, takes a –2 penalty to its AC and on Reflex saving throws, and loses the benefit of any shield it holds. The effect ends when the target can no longer hear Dyonisus from within 30 ft. As an immediate action, an ally of Dyonisus within 30 feet can dance along as a full-round action (taking all penalties except the confused condition for that round) to allow Dyonisus to target an additional creature. A creature that succeeds at the Will saving throw against this bardic performance is immune to this effect for 24 hours. This is a compulsion, emotion, enchantment, and mind-affecting effect. [*][I]Song of Urging (Su):[/I] Dyonisus’s bardic performance can wordlessly influence creatures of the wild. This bardic performance functions just like a Diplomacy check to make a simple request or an Intimidate check but can influence only animals. Dyonisus rolls 1d20 and adds his bard level and his Charisma modifier to determine the urging check’s result. Bonuses and penalties that apply to wild empathy checks apply to these urging checks. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The song can influence plants or magical beasts with Intelligence scores of 1 or 2 as well as drunken creatures of any Intelligence (even without sharing a language), but against these nonanimals, Dyonisus takes a –4 penalty on this check. Dyonisus must continue to perform the song for the entire time required for the check; otherwise, its effect is wasted, but only 1 round of bardic performance is expended regardless of how long the check takes. [/LIST] [B]Fermented Fruit (Sp)[/B] Dyonisus can cast [I]goodberry[/I] as a spell-like ability at will. When he casts [I]goodberry[/I] as a spell or spell-like ability, he can make the targeted berries ferment; this causes each berry to act as a serving of an alcoholic beverage. A creature that eats a fermented berry does not gain a meal’s nourishment, but it is cured of 1 point of damage and becomes slightly foolhardy as if tipsy, gaining a +1 bonus on saves against fear effects for 1 minute after eating the berry. [B]Mythic (Ex)[/B] Dyonisus has Mythic Power (12/day, surge +1d12) and counts as a 12th-rank Mythic creature. Dyonisus can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Might (Ex)[/B] Dyonisus deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Wine Fumes (Su)[/B] Dyonisus can modify all his mind-affecting for make them based on the fumes of his divine wine. In this case, the mind-affecting also become a poison effect and instead of a Will save, it require a Fortitude save. If the creature has the scent special sense it suffer a –4 penalty on the save. [B]As a Deity Dyonisus[/B] Lord of Wine [B]Alignment[/B] CN [B]Areas of Concern[/B] Celebration, ecstasy, intoxication, loss of control, wine [B]Domains[/B] Artificie, Chaos, Charm, Liberation, Madness [B]Subdomains[/B] Alchemy (Artificie), Captivation (Charm), Freedom (Liberation), Insanity (Madness), Protean (Chaos), Revelry (Chaos), Whimsy (Chaos), [B]Favored Weapon[/B] Thyrsus (treat as a quarterstaff) [B]Symbol[/B] Grapevine, ivy, theatrical masks [B]Sacred Animal(s)[/B] Leopard [B]Sacred Color(s)[/B] Purple Unique Summon Rules [LIST] [*]Summon Monster III: Leopard [*]Summon Monster IV: Baccae (Tome of Horrors Complete) [*]Summon Monster IV: Satyr [*]Summon Monster VI: Maenad [*]Summon Nature's Ally III: Leopard [*]Summon Nature's Ally IV: Baccae (Tome of Horrors Complete) [*]Summon Nature's Ally IV: Satyr [*]Summon Nature's Ally VI: Maenad [/LIST] [B]Unique Spell Rules Adept[/B] [I]Goodberry[/I] can be prepared as a 1st-level spell [B]Bard[/B] [I]Goodberry[/I] can be learned as a 1st-level spell [I]Create Food and Water [/I]can be learned as a 3rd-level spell [B]Cleric/Warpriest[/B] [I]Goodberry[/I] can be prepared as a 1st-level spell [I]Gate[/I] can be used to call a Seilenos (B5) even if lacking the extraplanar subtype [B]Druid[/B] [I]Enhance Water[/I] can be prepared as a 1st-level spell [I]Rotgut [/I]can be prepared as a 2nd-level spell [I]Create Food and Water [/I]can be prepared as a 3rd-level spell [I]Heroes’ Feast[/I] can be prepared as a 6th-level spell [B]Inquisitor[/B] [I]Enhance Water[/I] can be prepared as a 1st-level spell [I]Goodberry[/I] can be prepared as a 1st-level spell [I]Create Food and Water [/I]can be prepared as a 3rd-level spell [B]Oracle[/B] [I]Enhance Water[/I] can be learned as a 1st-level spell [I]Goodberry[/I] can be learned as a 1st-level spell [I]Gate[/I] can be used to call a Seilenos (B5) even if lacking the extraplanar subtype [B]Ranger[/B] [I]Enhance Water[/I] can be prepared as a 1st-level spell [I]Goodberry[/I] can be prepared as a 1st-level spell [I]Rotgut [/I]can be prepared as a 2nd-level spell [I]Create Food and Water [/I]can be prepared as a 3rd-level spell [B]Shaman[/B] [I]Enhance Water[/I] can be prepared as a 1st-level spell [I]Rotgut [/I]can be prepared as a 2nd-level spell [I]Heroes’ Feast[/I] can be prepared as a 6th-level spell [B]Sorcerer[/B] [I]Enhance Water[/I] can be learned as a 1st-level spell [I]Goodberry[/I] can be learned as a 1st-level spell [I]Rotgut [/I]can be learned as a 2nd-level spell [I]Create Food and Water [/I]can be learned as a 3rd-level spell [I]Heroes’ Feast[/I] can be learned as a 6th-level spell [I]Gate[/I] can be used to call a Seilenos (B5) even if lacking the extraplanar subtype [B]Wizard[/B] [I]Enhance Water[/I] can be prepared as a 1st-level spell [I]Goodberry[/I] can be prepared as a 1st-level spell [I]Rotgut [/I]can be prepared as a 2nd-level spell [I]Create Food and Water [/I]can be prepared as a 3rd-level spell [I]Heroes’ Feast[/I] can be prepared as a 6th-level spell [I]Gate[/I] can be used to call a Seilenos (B5) even if lacking the extraplanar subtype [URL='https://lemogleo.artstation.com/projects/r9KY3e']Image ilustration for Treasures of Olympus board game[/URL] [/QUOTE]
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