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Things from the Norse myth!
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<blockquote data-quote="Obly99" data-source="post: 8663358" data-attributes="member: 7035194"><p>I will post now Surtur the Fire Giant Lord. Unlike the others this is not my creation: it was created by Upper_Krust and the original version can be found in his incomplete Gods and Monsters manual. I have only converted from 3.5 to PF1 and by putting the revisited system of this forum as the Might system.</p><p></p><p style="text-align: center"><strong>Surtur</strong></p><p></p><p><em>The titanic ebon-giant before you seems to tower into the clouds. Its body, black as soot, belches fire and smoke as if some living volcano just about to erupt. Its features are unmistakably demonic, curved horns, fanged visage and writhing tail, as if this was the primordial template for all other demons that would follow. In its mighty hands it grasps an immense fiery runesword that shines with the light of a thousand suns promising destruction and doom for all. Even from a mile away the heat is palpable, worse yet is its gaze which seems to burn into your very soul. As it approaches every instinct tells you to flee...</em></p><p></p><p>Surtur’s Manifestation stands 240 feet tall and weighs 65.536 tons.</p><p></p><p><strong>Manifestation of Surtur (CR 160)</strong></p><p></p><p>Elder One of fire and destruction (Divine Rank 24)</p><p></p><p>LE Titanic Outsider (earth, elemental, extraplanar, fire, giant)</p><p></p><p><strong>Init</strong> +119; <strong>Senses</strong> cosmic consciousness (layer), darkvision; <strong>Perception</strong> +173; <strong>Aura </strong>evil, cowardice (10 ft.), depravity (10 ft.), despair (10 ft.), divine aura (DC 59, 5.200 ft. radius), sin (10 ft.), vengeance (10 ft.)</p><p></p><p><strong>AC</strong> 217, touch 63, flat-footed 197 (+25 deflection, +20 Dex, +24 divine, +154 natural, -16 size)</p><p></p><p><strong>hp</strong> 67.200 (120d100+4800) x4 regeneration 60 (fire, acid)</p><p></p><p><strong>Fort </strong>+152, <strong>Ref</strong> +131, <strong>Will</strong> +137</p><p></p><p><strong>Defensive Abilities</strong> cosmic firmament, cosmic string (elder one), earth messiah, fiery messiah, fire absorption, rock catching, plague bringer; <strong>DR</strong> 90/-; <strong>Immune</strong> An elder one is unaffected by any magical or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by artifacts (epic magic items) and epic spells; acid, elemental trait, fire; <strong>SR</strong> 154, any spell which fails to penetrate Surtur spell resistance is reflected back upon the caster</p><p></p><p><strong>Weakness</strong> cold, electricity</p><p></p><p><strong>Speed</strong> 1600 ft.</p><p></p><p><strong>Melee</strong> Sword of Revenge +238/+238/+238/+238 melee (1.440d20+421 plus strike [fire or gravity]/15-20; x4) or 2 slam +195 (15d20+67 plus strike [fire or gravity] and grab)</p><p></p><p><strong>Ranged</strong> rock +149 (30d20+100 plus strike [fire or gravity])</p><p></p><p><strong>Space</strong> 160 ft.; <strong>Reach</strong> 240 ft.</p><p></p><p><strong>Special Attacks</strong> Alter reality, channel negative energy 28/day (DC 89, 30d6), cruelty (DC 89; blinded [60 rounds], cursed, dazed [1 round], deafened [60 rounds], diseased, exhausted, fatigued, frightened [30 rounds], nauseated [20 rounds], paralyzed [1 round], poisoned, shaken [60 rounds], sickened [60 rounds], staggered [30 rounds], stunned [15 rounds]), greater gift of gravity, mythic surge 24/day (+8d6), rock throwing (6.000 ft.), smite good 19/day (+25 to hit, +60 damage), touch of corruption 55/day (30d6), uncanny fire mastery</p><p></p><p><strong>Antipaladin Spell Prepared</strong> (CL 144th, concentration +169)</p><p>4th—decollate x3, dimensional blade x5, invoke deity x3, slay living (DC 63) x7</p><p></p><p>3rd—bestow curse (DC 62) x4, burst of speed x4, sadomasochism (DC 62) x4, screaming flames (DC 62) x6</p><p></p><p>2nd—hold person (DC 61) x4, invisibility x3, ironskin x6, mindshock x3, touch of bloodletting (DC 61) x3</p><p></p><p>1st—ironbeard x4, linebreaker x5, murderous command (DC 60) x7, protection from good x5</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 144th, concentration +169)</p><p></p><p><strong>At will</strong>—burning hands (DC 60), contagion, detect good, disintegrate (DC 65), earthquake, elemental swarm (cast as fire spell), fire seeds, fire shield, fire storm (DC 66), greater teleport, harm, implosion (DC 67), incendiary cloud (DC 67), inflict critical wounds, inflict light wounds, produce flame, resist energy, shatter, wall of fire</p><p></p><p><strong>Str </strong>144, <strong>Dex</strong> 50, <strong>Con</strong> 90,<strong> Int</strong> 60, <strong>Wis</strong> 62, <strong>Cha</strong> 60</p><p></p><p><strong>Base Atk</strong> +120; <strong>CMB</strong> 203 (+205 overrun or sunder); <strong>CMD</strong> 282 (284 vs. overrun or sunder)</p><p></p><p><strong>Skills</strong> Omnicompetent - All skills 147 + ability modifier</p><p></p><p><strong>Feats </strong>Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, Dodge, Furious Focus, Great Fortitude, Greater Vital Strike, Greater Weapon Focus (greatsword), Improved Critical (greatsword), Improved Critical Multiplier* (greatsword), Improved Furious Focus, Improved Initiative, Improved Overrun, Improved Sunder, Improved Vital Strike, Iron Will, Leadership, Mobility, Muscle Reaction, Power Attack, Seize the Opportunity, Spring Attack, Vital Strike, Weapon Focus (greatsword), Whirlwind Attack</p><p></p><p><strong>Epic Feats </strong>Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Wondrous Item, Dire Charge, Epic Fortitude, Epic Leadership, Epic Weapon Focus (greatsword), Epic Will, Greater Critical (greatsword), Greater Critical Multiplier (greatsword), Great Strength (x7), Greater Sunder, Heavy Fortification, Improved Combat Reflex, Improved Power Attack, Legendary Commander, Light Eradication, Light Fortification, Moderate Fortification, Superior Sunder</p><p></p><p><strong>Metamagic Feat </strong>Automatic Metamagic Capacity x6, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell</p><p></p><p><strong>Languages</strong> Abyssal, Ancient Nordic, Aklo, Celestial, Giant, Infernal, Old Tongue, other 139 (GM’s discrection);</p><p></p><p><strong>SQ</strong> cosmic mighty, diabolic boon (summon monster 30th, any creature with lawful and evil subtypes with CR 56 or lower), divine traits (Elder One), earth portfolio traits (Elder One), fire portfolio traits (Elder One), integrated class feature (antipaladin[tyrant]), mythic, tip of the spear, virtual size category +5, unholy resilience;</p><p></p><p><strong>Environment: </strong>Muspelheim (Para-Elemental Plane of Lava)</p><p></p><p><strong>Organization:</strong> Unique</p><p></p><p><strong>Treasure:</strong> The Sword of Revenge</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p>• Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have more than 80 hit die)</p><p></p><p>• Carapace (Ex): Natural Armor bonus equal to your hit die</p><p></p><p>• Elemental Ancestry (Ex): Surtur has the elemental traits</p><p></p><p>• Greater Aura: Can use sleep, pain or greater heroism effects with its aura</p><p></p><p>• Moderate Eradication (Ex): 50% chance of dealing a critical hit to an opponent immune to critical hits</p><p></p><p>• Perfect Sunder (Ex): Successful attacks also count as sunder attempts</p><p></p><p>• Perfect Weapon Focus (Greatsword) (Ex): Always uses the highest attack bonus for iterative attacks</p><p></p><p>• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)</p><p></p><p>• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die</p><p></p><p>• Superior Aura: Can use stunning, weakness or superior heroism effects with its aura.</p><p></p><p>• Superior Power Attack (Ex): For every -1, add 4 points of damage</p><p></p><p>• Weaponbreaking (Su): Weapons that don’t penetrate your damage reduction take sunder damage equal to the difference</p><p></p><p><u><strong>Cosmic Abilities</strong></u></p><p>• Unearthly Power Attack (Ex): For every -1, add 6 points of damage (already calculated in the sword of revenge)</p><p></p><p>• Heavy Eradication (Ex): 100% chance of dealing a critical hit to an opponent immune to critical hits</p><p></p><p><u><strong>Earth Portfolio Traits (Elder One)</strong></u></p><p>• Earth Born: Surtur gains a +24 competence bonus on once dice roll each round (of his choice) provided he is touching the ground.</p><p></p><p>• Stone Shell (Ex): Natural Armor bonus equal to ½ your hit die.</p><p></p><p>• Heart of Stone: Surtur’s damage reduction increases 50%.</p><p></p><p>• Earthen Conjuration: Any earth-based creatures summoned by Surtur have 50% more Hit Dice than usual.</p><p></p><p>• Earthen Messiah (Su): Surtur cannot be harmed, either willingly or unwillingly by creatures with the earth subtype.</p><p></p><p>• Heart of Stone (Su): Surtur gains regeneration 60 while standing on a solid body of earth.</p><p></p><p>• Greater Gift of Gravity (Su): As uncanny cosmic mastery but d4 divine force instead of d20 divine damage.</p><p></p><p><u><strong>Fire Portfolio Traits (Elder One)</strong></u></p><p>• Divine Fire (Su): Any fire-based effects, spells or spell-like abilities are half divine in origin.</p><p></p><p>• Fiery Conjuration (Su): Any fire creatures summoned by Surtur have 50% more Hit Dice than usual.</p><p></p><p>• Fiery Messiah (Su): Surtur cannot be harmed, either willingly or unwillingly by creatures with the fire subtype.</p><p></p><p>• Fire Absorption (Su): Surtur is healed by fire/heat damage.</p><p></p><p>• Firestarter (Ex): Surtur casts all fire spells as if he were 24 levels higher.</p><p></p><p>• Uncanny Fire Mastery (Su): As uncanny cosmic mastery but d6 divine fire instead of d20 divine damage</p><p></p><p><u><strong>Uncanny Fire Mastery</strong></u></p><p>Beam (Ray) 120d6; 5.200 ft.</p><p></p><p>Blast 60d6; 5.200 ft./325 ft. Standard action Ref 69/half</p><p></p><p>Blood 30d6; Melee automatic ability Ref DC 84/negate</p><p></p><p>Breath* 120d6; 325 ft. (cone) 1.300 ft. (line) Standard Ref 84/half</p><p></p><p>Hand 180d6; Melee Touch</p><p></p><p>Immolation 180d6; 5.200 ft. radius Free/Standard Ref 84/half</p><p></p><p>Storm 30d6; 5.200 ft. radius Standard/Free – Special Ref 69/half</p><p></p><p>Strike 30d6; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 60d6; all creature within 325 ft. Will 69/negate</p><p></p><p><u><strong>Greater Gift of Gravity</strong></u></p><p>Beam (Ray) 120d4; 5.200 ft.</p><p></p><p>Blast 60d4; 5.200 ft./325 ft. Standard action Ref 69/half</p><p></p><p>Blood 30d4; Melee automatic ability Ref DC 84/negate</p><p></p><p>Breath* 120d4; 325 ft. (cone) 1.300 ft. (line) Standard Ref 84/half</p><p></p><p>Hand 180d4; Melee Touch</p><p></p><p>Immolation 180d4; 5.200 ft. radius Free/Standard Ref 84/half</p><p></p><p>Storm 30d4; 5.200 ft. radius Standard/Free – Special Ref 69/half</p><p></p><p>Strike 30d4; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 60d4; all creature within 325 ft. Will 69/negate</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action Surtur can duplicate any spell of 15th-level or less. This ability can also duplicate any epic spells of DC 192 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>Surtur deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Divine Traits (Elder One) (Ex)</strong></p><p>As an elder one, Surtur gains a +24 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Surtur’s natural attacks or any weapons he wields, are treated as epic, evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. An elder one does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Surtur has Mythic Power (24/day, Surge +8d6) and counts as a 24th-rank Mythic creature. Surtur can use any of his Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p></p><p><strong>SWORD OF REVENGE</strong></p><p>Surtur’s mighty blade, is forged from orichalcum gathered from a thousand dying stars. The sword is a +43 flashing, lawful power, unholy power greatsword which deals a base 40d10 damage. The weapon itself is over 200 feet long and weighs 3,834,792 tons.</p><p></p><p>NEW EPIC WEAPON SPECIAL ABILITY</p><p></p><p>[Aligned] Power</p><p></p><p>This weapon is [alignment]-aligned and thus bypasses the corresponding damage reduction. When a weapon of [Aligned] power strikes a target of opposite alignment, this power erupts forth and deals +3d6 points of bonus [Aligned] damage to the target, and the target gains one negative level (Fortitude DC 23 negate). On a successful critical hit it instead deals +6d6 points of [Aligned] damage and bestows two negative levels (or +9d6 and three negative levels if the critical multiplier is x3, or +12d6 and four negative levels if the critical multiplier is x4). The weapon bestows three negative levels on any opposite [Aligned] creature attempting to wield it. These negative levels remain as long as the weapon is in hand and disappear when the weapon is no longer wielded. These negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings with this special ability bestow the [Aligned] power upon their ammunition. This special ability does not stack with the nonepic [Aligned] special ability.</p><p></p><p>Caster Level: 23rd; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, blasphemy/dictum/holy word/word of chaos; Market Price: +8 bonus.</p><p></p><p><strong>Flashing:</strong> Weapons with this property allow the wielder to make an additional attack (at their highest base attack bonus) at the end of the round for every damaging melee blow landed against them during the round. Any attacks against them must deal at least 1 hit point of actual damage to grant an additional attack. Also the attacks must be melee attacks, not missile attacks.</p><p></p><p>Caster Level: 75th; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, haste, wish; Market Price: +25 bonus</p></blockquote><p></p>
[QUOTE="Obly99, post: 8663358, member: 7035194"] I will post now Surtur the Fire Giant Lord. Unlike the others this is not my creation: it was created by Upper_Krust and the original version can be found in his incomplete Gods and Monsters manual. I have only converted from 3.5 to PF1 and by putting the revisited system of this forum as the Might system. [CENTER][B]Surtur[/B][/CENTER] [I]The titanic ebon-giant before you seems to tower into the clouds. Its body, black as soot, belches fire and smoke as if some living volcano just about to erupt. Its features are unmistakably demonic, curved horns, fanged visage and writhing tail, as if this was the primordial template for all other demons that would follow. In its mighty hands it grasps an immense fiery runesword that shines with the light of a thousand suns promising destruction and doom for all. Even from a mile away the heat is palpable, worse yet is its gaze which seems to burn into your very soul. As it approaches every instinct tells you to flee...[/I] Surtur’s Manifestation stands 240 feet tall and weighs 65.536 tons. [B]Manifestation of Surtur (CR 160)[/B] Elder One of fire and destruction (Divine Rank 24) LE Titanic Outsider (earth, elemental, extraplanar, fire, giant) [B]Init[/B] +119; [B]Senses[/B] cosmic consciousness (layer), darkvision; [B]Perception[/B] +173; [B]Aura [/B]evil, cowardice (10 ft.), depravity (10 ft.), despair (10 ft.), divine aura (DC 59, 5.200 ft. radius), sin (10 ft.), vengeance (10 ft.) [B]AC[/B] 217, touch 63, flat-footed 197 (+25 deflection, +20 Dex, +24 divine, +154 natural, -16 size) [B]hp[/B] 67.200 (120d100+4800) x4 regeneration 60 (fire, acid) [B]Fort [/B]+152, [B]Ref[/B] +131, [B]Will[/B] +137 [B]Defensive Abilities[/B] cosmic firmament, cosmic string (elder one), earth messiah, fiery messiah, fire absorption, rock catching, plague bringer; [B]DR[/B] 90/-; [B]Immune[/B] An elder one is unaffected by any magical or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by artifacts (epic magic items) and epic spells; acid, elemental trait, fire; [B]SR[/B] 154, any spell which fails to penetrate Surtur spell resistance is reflected back upon the caster [B]Weakness[/B] cold, electricity [B]Speed[/B] 1600 ft. [B]Melee[/B] Sword of Revenge +238/+238/+238/+238 melee (1.440d20+421 plus strike [fire or gravity]/15-20; x4) or 2 slam +195 (15d20+67 plus strike [fire or gravity] and grab) [B]Ranged[/B] rock +149 (30d20+100 plus strike [fire or gravity]) [B]Space[/B] 160 ft.; [B]Reach[/B] 240 ft. [B]Special Attacks[/B] Alter reality, channel negative energy 28/day (DC 89, 30d6), cruelty (DC 89; blinded [60 rounds], cursed, dazed [1 round], deafened [60 rounds], diseased, exhausted, fatigued, frightened [30 rounds], nauseated [20 rounds], paralyzed [1 round], poisoned, shaken [60 rounds], sickened [60 rounds], staggered [30 rounds], stunned [15 rounds]), greater gift of gravity, mythic surge 24/day (+8d6), rock throwing (6.000 ft.), smite good 19/day (+25 to hit, +60 damage), touch of corruption 55/day (30d6), uncanny fire mastery [B]Antipaladin Spell Prepared[/B] (CL 144th, concentration +169) 4th—decollate x3, dimensional blade x5, invoke deity x3, slay living (DC 63) x7 3rd—bestow curse (DC 62) x4, burst of speed x4, sadomasochism (DC 62) x4, screaming flames (DC 62) x6 2nd—hold person (DC 61) x4, invisibility x3, ironskin x6, mindshock x3, touch of bloodletting (DC 61) x3 1st—ironbeard x4, linebreaker x5, murderous command (DC 60) x7, protection from good x5 [B]Spell-Like Abilities[/B] (CL 144th, concentration +169) [B]At will[/B]—burning hands (DC 60), contagion, detect good, disintegrate (DC 65), earthquake, elemental swarm (cast as fire spell), fire seeds, fire shield, fire storm (DC 66), greater teleport, harm, implosion (DC 67), incendiary cloud (DC 67), inflict critical wounds, inflict light wounds, produce flame, resist energy, shatter, wall of fire [B]Str [/B]144, [B]Dex[/B] 50, [B]Con[/B] 90,[B] Int[/B] 60, [B]Wis[/B] 62, [B]Cha[/B] 60 [B]Base Atk[/B] +120; [B]CMB[/B] 203 (+205 overrun or sunder); [B]CMD[/B] 282 (284 vs. overrun or sunder) [B]Skills[/B] Omnicompetent - All skills 147 + ability modifier [B]Feats [/B]Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, Dodge, Furious Focus, Great Fortitude, Greater Vital Strike, Greater Weapon Focus (greatsword), Improved Critical (greatsword), Improved Critical Multiplier* (greatsword), Improved Furious Focus, Improved Initiative, Improved Overrun, Improved Sunder, Improved Vital Strike, Iron Will, Leadership, Mobility, Muscle Reaction, Power Attack, Seize the Opportunity, Spring Attack, Vital Strike, Weapon Focus (greatsword), Whirlwind Attack [B]Epic Feats [/B]Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Wondrous Item, Dire Charge, Epic Fortitude, Epic Leadership, Epic Weapon Focus (greatsword), Epic Will, Greater Critical (greatsword), Greater Critical Multiplier (greatsword), Great Strength (x7), Greater Sunder, Heavy Fortification, Improved Combat Reflex, Improved Power Attack, Legendary Commander, Light Eradication, Light Fortification, Moderate Fortification, Superior Sunder [B]Metamagic Feat [/B]Automatic Metamagic Capacity x6, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell [B]Languages[/B] Abyssal, Ancient Nordic, Aklo, Celestial, Giant, Infernal, Old Tongue, other 139 (GM’s discrection); [B]SQ[/B] cosmic mighty, diabolic boon (summon monster 30th, any creature with lawful and evil subtypes with CR 56 or lower), divine traits (Elder One), earth portfolio traits (Elder One), fire portfolio traits (Elder One), integrated class feature (antipaladin[tyrant]), mythic, tip of the spear, virtual size category +5, unholy resilience; [B]Environment: [/B]Muspelheim (Para-Elemental Plane of Lava) [B]Organization:[/B] Unique [B]Treasure:[/B] The Sword of Revenge [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have more than 80 hit die) • Carapace (Ex): Natural Armor bonus equal to your hit die • Elemental Ancestry (Ex): Surtur has the elemental traits • Greater Aura: Can use sleep, pain or greater heroism effects with its aura • Moderate Eradication (Ex): 50% chance of dealing a critical hit to an opponent immune to critical hits • Perfect Sunder (Ex): Successful attacks also count as sunder attempts • Perfect Weapon Focus (Greatsword) (Ex): Always uses the highest attack bonus for iterative attacks • Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire) • Squamous (Ex): Natural Armor bonus equal to ¾ your hit die • Superior Aura: Can use stunning, weakness or superior heroism effects with its aura. • Superior Power Attack (Ex): For every -1, add 4 points of damage • Weaponbreaking (Su): Weapons that don’t penetrate your damage reduction take sunder damage equal to the difference [U][B]Cosmic Abilities[/B][/U] • Unearthly Power Attack (Ex): For every -1, add 6 points of damage (already calculated in the sword of revenge) • Heavy Eradication (Ex): 100% chance of dealing a critical hit to an opponent immune to critical hits [U][B]Earth Portfolio Traits (Elder One)[/B][/U] • Earth Born: Surtur gains a +24 competence bonus on once dice roll each round (of his choice) provided he is touching the ground. • Stone Shell (Ex): Natural Armor bonus equal to ½ your hit die. • Heart of Stone: Surtur’s damage reduction increases 50%. • Earthen Conjuration: Any earth-based creatures summoned by Surtur have 50% more Hit Dice than usual. • Earthen Messiah (Su): Surtur cannot be harmed, either willingly or unwillingly by creatures with the earth subtype. • Heart of Stone (Su): Surtur gains regeneration 60 while standing on a solid body of earth. • Greater Gift of Gravity (Su): As uncanny cosmic mastery but d4 divine force instead of d20 divine damage. [U][B]Fire Portfolio Traits (Elder One)[/B][/U] • Divine Fire (Su): Any fire-based effects, spells or spell-like abilities are half divine in origin. • Fiery Conjuration (Su): Any fire creatures summoned by Surtur have 50% more Hit Dice than usual. • Fiery Messiah (Su): Surtur cannot be harmed, either willingly or unwillingly by creatures with the fire subtype. • Fire Absorption (Su): Surtur is healed by fire/heat damage. • Firestarter (Ex): Surtur casts all fire spells as if he were 24 levels higher. • Uncanny Fire Mastery (Su): As uncanny cosmic mastery but d6 divine fire instead of d20 divine damage [U][B]Uncanny Fire Mastery[/B][/U] Beam (Ray) 120d6; 5.200 ft. Blast 60d6; 5.200 ft./325 ft. Standard action Ref 69/half Blood 30d6; Melee automatic ability Ref DC 84/negate Breath* 120d6; 325 ft. (cone) 1.300 ft. (line) Standard Ref 84/half Hand 180d6; Melee Touch Immolation 180d6; 5.200 ft. radius Free/Standard Ref 84/half Storm 30d6; 5.200 ft. radius Standard/Free – Special Ref 69/half Strike 30d6; Melee (bonus) Free - Wrath (Gaze) 60d6; all creature within 325 ft. Will 69/negate [U][B]Greater Gift of Gravity[/B][/U] Beam (Ray) 120d4; 5.200 ft. Blast 60d4; 5.200 ft./325 ft. Standard action Ref 69/half Blood 30d4; Melee automatic ability Ref DC 84/negate Breath* 120d4; 325 ft. (cone) 1.300 ft. (line) Standard Ref 84/half Hand 180d4; Melee Touch Immolation 180d4; 5.200 ft. radius Free/Standard Ref 84/half Storm 30d4; 5.200 ft. radius Standard/Free – Special Ref 69/half Strike 30d4; Melee (bonus) Free - Wrath (Gaze) 60d4; all creature within 325 ft. Will 69/negate [B]Alter Reality (Su)[/B] Once per round as a free action Surtur can duplicate any spell of 15th-level or less. This ability can also duplicate any epic spells of DC 192 or less. Other use of this ability are GM’s discretion. [B]Cosmic Might (Ex)[/B] Surtur deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Divine Traits (Elder One) (Ex)[/B] As an elder one, Surtur gains a +24 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Surtur’s natural attacks or any weapons he wields, are treated as epic, evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. An elder one does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Mythic (Ex)[/B] Surtur has Mythic Power (24/day, Surge +8d6) and counts as a 24th-rank Mythic creature. Surtur can use any of his Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells. [B]SWORD OF REVENGE[/B] Surtur’s mighty blade, is forged from orichalcum gathered from a thousand dying stars. The sword is a +43 flashing, lawful power, unholy power greatsword which deals a base 40d10 damage. The weapon itself is over 200 feet long and weighs 3,834,792 tons. NEW EPIC WEAPON SPECIAL ABILITY [Aligned] Power This weapon is [alignment]-aligned and thus bypasses the corresponding damage reduction. When a weapon of [Aligned] power strikes a target of opposite alignment, this power erupts forth and deals +3d6 points of bonus [Aligned] damage to the target, and the target gains one negative level (Fortitude DC 23 negate). On a successful critical hit it instead deals +6d6 points of [Aligned] damage and bestows two negative levels (or +9d6 and three negative levels if the critical multiplier is x3, or +12d6 and four negative levels if the critical multiplier is x4). The weapon bestows three negative levels on any opposite [Aligned] creature attempting to wield it. These negative levels remain as long as the weapon is in hand and disappear when the weapon is no longer wielded. These negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings with this special ability bestow the [Aligned] power upon their ammunition. This special ability does not stack with the nonepic [Aligned] special ability. Caster Level: 23rd; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, blasphemy/dictum/holy word/word of chaos; Market Price: +8 bonus. [B]Flashing:[/B] Weapons with this property allow the wielder to make an additional attack (at their highest base attack bonus) at the end of the round for every damaging melee blow landed against them during the round. Any attacks against them must deal at least 1 hit point of actual damage to grant an additional attack. Also the attacks must be melee attacks, not missile attacks. Caster Level: 75th; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, haste, wish; Market Price: +25 bonus [/QUOTE]
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