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Things from the Norse myth!
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<blockquote data-quote="Obly99" data-source="post: 8664373" data-attributes="member: 7035194"><p style="text-align: center"><strong>The Valkyrie (CR +4)</strong></p><p></p><p>The Valkyrie are the Norse Choosers of the Slain from the frozen north. They are frosty warrior women who claim the fallen, giving them passage to Valhalla, Hel, or other Norse afterlives.</p><p></p><p><strong>Creating a Valkyrie:</strong></p><p>Valkyrie is an acquired template that can be fulfilled by any female living creature that meets requirements the DM sets, usually a quest for Asgard or its equivalent in your setting to win favor and be issued into the ranks of the Valkyrie.</p><p></p><p>Alternatively, you may be allowed to be one from the start of play.</p><p></p><p><strong>CR:</strong> Same as the base creature +4.</p><p></p><p><strong>Alignment:</strong> Chaotic Neutral.</p><p></p><p><strong>Type:</strong> The creature’s gains the extaplanar subtype. Valkyrie count Asgard (or its equivalent in your setting) as her native plane.</p><p></p><p><strong>Size:</strong> Same as the base creature.</p><p></p><p><strong>Senses:</strong> As the base creature, plus darkvision 60 feet.</p><p></p><p><strong>AC:</strong> The Valkyrie gains her Charisma modifier as a deflection bonus to her Armor Class (see holy zeal).</p><p></p><p><strong>Speed:</strong> Valkyrie increase all speeds they possess by 20 ft. and gain at 150 ft. fly speed with average maneuverability due to developing large white wings.</p><p></p><p><strong>Hit Dice:</strong> Change the base creature’s racial Hit Dice to d10s. All Hit Dice derived from class levels remain unchanged. Valkyrie hit point are maximized.</p><p></p><p><strong>Defensive Abilities: </strong>A Valkyrie retains all of the base creature’s defensive abilities and special qualities. It also gains the following additional defensive abilities.</p><p></p><p><em>Damage Reduction:</em> A Valkyrie gains damage reduction /— equal to her character level.</p><p></p><p><em>Death Resistence (Ex):</em> Valkyrie are immune to any effect that would kill them instantly from full HP to 0 in one blow, or that outright kills them such as Vorpal does. Valkyrie do not age any further and age backwards until they look to be 20 years of age by human terms. A Valkyrie is never considered dying and remains conscious and unhindered until they are slain at -Constitution modifier.</p><p></p><p><em>Enduring Stamina (Ex):</em> Valkyrie take four times as long to suffer from suffocation, dehydration, starvation, and can run indefinitely with no ill effects.</p><p></p><p><em>Fast Healing:</em> A Valkyrie gains fast healing equal to her HD.</p><p></p><p><em>Holy Zeal (Su):</em> A Valkyrie adds her Charisma modifier as a deflection bonus to her Armor Class and as a bonus equal to her Charisma bonus (if any) on all Saving Throws. This does not stack with similar ability that add Charisma as an untyped bonus to saving throws like the Unholy Resilience of the antipaladin or the Towering Ego of the mesmerist.</p><p></p><p><em>Immunities:</em> A Valkyrie is immune to death effects, disease, poison, and sleep effects.</p><p></p><p><em>Resistance:</em> A Valkyrie has resistance 10 to all elements.</p><p></p><p><strong>Special Attacks:</strong> A Valkyrie retains all of the base creature’s special attacks. She also gains the following additional special attacks.</p><p></p><p><em>Slay (Su):</em> Once per day, the Valkyrie can mark a living creature within 30 ft. to die as a standard action. If the creature fail a Fortitude save DC 10 + ½ Valkyrie HD + Valkyrie Charisma modifier, it take 10 damage per HD of the Valkyrie. If the creature succeed its save, it take instead 3d6 + Valkyrie HD as damage. If the damage (even if the creature succeed the save) slay the creature, it suffer the effect of Choosen of the Slain even if it is unwilling. This is a death effect.</p><p></p><p><em>Smite Enemy (Su):</em> Once per day, a Valkyrie can call out to the powers of Odin to aid her in her struggle in the battlefield. As a swift action, the Valkyrie chooses one target within sight to smite. The Valkyrie adds her Cha bonus (if any) to her attack rolls and adds her HD to all damage rolls made against the target of her smite. If the target of smite enemy is an outsider with the extraplanar subtype, a dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per HD the Valkyrie. Regardless of the target, smite enemy attacks automatically bypass any DR the creature might possess. The smite enemy effect remains until the target of the smite is dead or the next time the Valkyrie rests and regains her uses of this ability. At 4 HD, and at every three HD thereafter, the Valkyrie may smite enemy one additional time per day.</p><p></p><p><strong>Special Qualities:</strong> A Valkyrie retains all of the base creature’s special qualities. She also gains the following additional special qualities.</p><p></p><p><strong>Battle Trained (Ex)</strong></p><p>A Valkyrie is proficient with all armor. Armor never impacts a valkyrie’s speed, nor does a Valkyrie take armor check penalties on checks.</p><p></p><p><strong>Choose the Slain (Su)</strong></p><p>As a standard action, a Valkyrie can draw the soul from a recently deceased body within 100 ft. and safeguard it indefinitely. This functions as the <em>soul bind</em> spell, but can only be used on one deceased creature willing to have its soul carried by the valkyrie, and can only be used within a number of rounds after the creature is slain equal to the Valkyrie’s HD. If the soul is reluctant to trust the Valkyrie, she can attempt to convince it to trust her with a Diplomacy check equivalent to increasing its starting attitude (per the Diplomacy skill) as part of the standard action used to bind the soul. If the creature is unwilling, the ability has no effect. No gem is necessary for storage of the soul. She can release a soul she carries as a full-round action.</p><p></p><p><strong>Valiant Steed (Ex)</strong></p><p>A Valkyrie gains the services of a loyal mount. This mount functions as a druid’s animal companion with Druid level equal to the Valkyrie HD. She must select a horse as her mount with this ability. Her mount is always considered combat trained, has a fly speed of 60 ft. (poor) and begins play with Light Armor Proficiency as a bonus feat.</p><p></p><p>Should a Valkyrie’s mount die, she may find another mount to serve her after 1 week of mourning. Until she is able to obtain a new mount, the Valkyrie is considered to be shaken.</p><p></p><p>A Valkyrie cannot ever have more than one mount or animal companion, if she has already one, her mount or animal companion gains combat trained as a bonus trick, a fly speed of 60 ft. (poor) and Light Armor Proficiency as a bonus feat (can be any creature, not only a horse).</p><p></p><p><strong>Abilities: </strong>+2 Str, +2 Dex, +4 Con, +4 Cha</p><p></p><p><strong>Skills:</strong> A Valkyrie gain a +4 to Knowledge (planes), Knowledge (religion), Perception, and Ride checks. A Valkyrie always count Fly and Ride as class skills.</p><p></p><p><strong>Organization: </strong>Solitary or Troop (12 Valkyrie) unless you barge in where they call home where there could be many more.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8664373, member: 7035194"] [CENTER][B]The Valkyrie (CR +4)[/B][/CENTER] The Valkyrie are the Norse Choosers of the Slain from the frozen north. They are frosty warrior women who claim the fallen, giving them passage to Valhalla, Hel, or other Norse afterlives. [B]Creating a Valkyrie:[/B] Valkyrie is an acquired template that can be fulfilled by any female living creature that meets requirements the DM sets, usually a quest for Asgard or its equivalent in your setting to win favor and be issued into the ranks of the Valkyrie. Alternatively, you may be allowed to be one from the start of play. [B]CR:[/B] Same as the base creature +4. [B]Alignment:[/B] Chaotic Neutral. [B]Type:[/B] The creature’s gains the extaplanar subtype. Valkyrie count Asgard (or its equivalent in your setting) as her native plane. [B]Size:[/B] Same as the base creature. [B]Senses:[/B] As the base creature, plus darkvision 60 feet. [B]AC:[/B] The Valkyrie gains her Charisma modifier as a deflection bonus to her Armor Class (see holy zeal). [B]Speed:[/B] Valkyrie increase all speeds they possess by 20 ft. and gain at 150 ft. fly speed with average maneuverability due to developing large white wings. [B]Hit Dice:[/B] Change the base creature’s racial Hit Dice to d10s. All Hit Dice derived from class levels remain unchanged. Valkyrie hit point are maximized. [B]Defensive Abilities: [/B]A Valkyrie retains all of the base creature’s defensive abilities and special qualities. It also gains the following additional defensive abilities. [I]Damage Reduction:[/I] A Valkyrie gains damage reduction /— equal to her character level. [I]Death Resistence (Ex):[/I] Valkyrie are immune to any effect that would kill them instantly from full HP to 0 in one blow, or that outright kills them such as Vorpal does. Valkyrie do not age any further and age backwards until they look to be 20 years of age by human terms. A Valkyrie is never considered dying and remains conscious and unhindered until they are slain at -Constitution modifier. [I]Enduring Stamina (Ex):[/I] Valkyrie take four times as long to suffer from suffocation, dehydration, starvation, and can run indefinitely with no ill effects. [I]Fast Healing:[/I] A Valkyrie gains fast healing equal to her HD. [I]Holy Zeal (Su):[/I] A Valkyrie adds her Charisma modifier as a deflection bonus to her Armor Class and as a bonus equal to her Charisma bonus (if any) on all Saving Throws. This does not stack with similar ability that add Charisma as an untyped bonus to saving throws like the Unholy Resilience of the antipaladin or the Towering Ego of the mesmerist. [I]Immunities:[/I] A Valkyrie is immune to death effects, disease, poison, and sleep effects. [I]Resistance:[/I] A Valkyrie has resistance 10 to all elements. [B]Special Attacks:[/B] A Valkyrie retains all of the base creature’s special attacks. She also gains the following additional special attacks. [I]Slay (Su):[/I] Once per day, the Valkyrie can mark a living creature within 30 ft. to die as a standard action. If the creature fail a Fortitude save DC 10 + ½ Valkyrie HD + Valkyrie Charisma modifier, it take 10 damage per HD of the Valkyrie. If the creature succeed its save, it take instead 3d6 + Valkyrie HD as damage. If the damage (even if the creature succeed the save) slay the creature, it suffer the effect of Choosen of the Slain even if it is unwilling. This is a death effect. [I]Smite Enemy (Su):[/I] Once per day, a Valkyrie can call out to the powers of Odin to aid her in her struggle in the battlefield. As a swift action, the Valkyrie chooses one target within sight to smite. The Valkyrie adds her Cha bonus (if any) to her attack rolls and adds her HD to all damage rolls made against the target of her smite. If the target of smite enemy is an outsider with the extraplanar subtype, a dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per HD the Valkyrie. Regardless of the target, smite enemy attacks automatically bypass any DR the creature might possess. The smite enemy effect remains until the target of the smite is dead or the next time the Valkyrie rests and regains her uses of this ability. At 4 HD, and at every three HD thereafter, the Valkyrie may smite enemy one additional time per day. [B]Special Qualities:[/B] A Valkyrie retains all of the base creature’s special qualities. She also gains the following additional special qualities. [B]Battle Trained (Ex)[/B] A Valkyrie is proficient with all armor. Armor never impacts a valkyrie’s speed, nor does a Valkyrie take armor check penalties on checks. [B]Choose the Slain (Su)[/B] As a standard action, a Valkyrie can draw the soul from a recently deceased body within 100 ft. and safeguard it indefinitely. This functions as the [I]soul bind[/I] spell, but can only be used on one deceased creature willing to have its soul carried by the valkyrie, and can only be used within a number of rounds after the creature is slain equal to the Valkyrie’s HD. If the soul is reluctant to trust the Valkyrie, she can attempt to convince it to trust her with a Diplomacy check equivalent to increasing its starting attitude (per the Diplomacy skill) as part of the standard action used to bind the soul. If the creature is unwilling, the ability has no effect. No gem is necessary for storage of the soul. She can release a soul she carries as a full-round action. [B]Valiant Steed (Ex)[/B] A Valkyrie gains the services of a loyal mount. This mount functions as a druid’s animal companion with Druid level equal to the Valkyrie HD. She must select a horse as her mount with this ability. Her mount is always considered combat trained, has a fly speed of 60 ft. (poor) and begins play with Light Armor Proficiency as a bonus feat. Should a Valkyrie’s mount die, she may find another mount to serve her after 1 week of mourning. Until she is able to obtain a new mount, the Valkyrie is considered to be shaken. A Valkyrie cannot ever have more than one mount or animal companion, if she has already one, her mount or animal companion gains combat trained as a bonus trick, a fly speed of 60 ft. (poor) and Light Armor Proficiency as a bonus feat (can be any creature, not only a horse). [B]Abilities: [/B]+2 Str, +2 Dex, +4 Con, +4 Cha [B]Skills:[/B] A Valkyrie gain a +4 to Knowledge (planes), Knowledge (religion), Perception, and Ride checks. A Valkyrie always count Fly and Ride as class skills. [B]Organization: [/B]Solitary or Troop (12 Valkyrie) unless you barge in where they call home where there could be many more. [/QUOTE]
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