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Things from the Norse myth!
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<blockquote data-quote="Obly99" data-source="post: 9472281" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Hammer of Storm (Base/Unchained Barbarian Archetype)</span></strong></p><p></p><p><strong>Alters</strong> alignment; <strong>Replaces</strong> rage power of 2nd, 6th, 8th, 12th, 16th, and 20th levels</p><p></p><p><strong>Deity:</strong> The hammer of the storm must worship a deity with the Lightning subdomain.</p><p></p><p><strong>Alignment:</strong> The hammer of the storm must alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis.</p><p>This alters the barbarian alignment restriction.</p><p></p><p><strong>Hammer of the Storm (Su):</strong> At 2nd level, when in rage, if the hammer of the storm is using a manufactured melee weapon or melee natural weapon that deal bludgeoning damage (like a warhammer, unarmed strike or a slam), that weapon gains the <em>shock</em> weapon special ability. At 8th level this instead improve to the <em>shocking burst</em> weapon special ability.</p><p>This replaces the rage power of 2nd level.</p><p></p><p><strong>Returning Hammer (Su):</strong> At 6th level, when in rage, if the hammer of the storm is using a melee manufactured weapon that deal bludgeoning damage (like a warhammer), that weapon gains the <em>returning</em> and<em> throwing </em>weapon special abilities.</p><p>This replaces the rage power of 6th level.</p><p></p><p><strong>Hammer of Might (Su):</strong> At 8th level, when in rage, if the hammer of the storm is using a non-light melee manufactured weapon, unarmed strike or melee natural weapon that deal bludgeoning damage (like a warhammer or a slam), that weapon gains the <em>impact</em> weapon special ability (even if normally an unarmed strike cannot benefit from it).</p><p>This replaces the rage power of 8th level.</p><p></p><p><strong>Presence of the Storm (Su):</strong> At 12th level, when in rage, the hammer of the storm can chose to gains the benefit of a supernatural <em>enlarge person</em> effect that last as long she is in rage and work even if the hammer is not a humanoid. Unlike the normal rules of <em>enlarge person</em>, if the hammer of storm throw a weapon under the benefit of her returning hammer feature, that weapon does not return to its original size unless the barbarian does not catch it when it comes back (and so it deals damage as for the increased size).</p><p>This replaces the rage power of 12th level.</p><p></p><p><strong>Electricity for Life (Su):</strong> At 16th level, once per rage, the hammer of the storm can cast <em>breath of life</em> as a spell-like ability with caster level equal to her barbarian level. This overcome the normal fact the she cannot normally cast while in rage. A creature must have a heart and not immune to electricity for benefit for this particular <em>breath of life</em>. This <em>breath of life</em> can only be used to heal, cannot damage undead creatures.</p><p>This replaces the rage power of 16th level.</p><p></p><p><strong>Lightning Blast (Su):</strong> At 20th level, when in rage, if the hammer of the storm is using a manufactured melee weapon or melee natural weapon that deal bludgeoning damage (like a warhammer, unarmed strike or a slam), that weapon gains the<em> lightning blast</em> weapon special ability instead of the <em>shocking burst</em>. A <em>lightning blast</em> weapon functions as a <em>shock</em> weapon that explodes with electricity upon striking a successful critical hit. On any hit, lightning coruscates around the creature struck, dealing +3d6 points of bonus electricity damage. On a successful critical hit it instead deals +6d6 points of electricity damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4). <em>Lightning blast</em> does not stack with the <em>shock</em> or the <em>shocking burst</em> special qualities, overwriting them.</p><p>This replaces the rage power of 20th level.</p><p></p><p><a href="https://wallpapersden.com/thor-god-of-war-ragnarok-fanart-wallpaper/2048x2048/" target="_blank">Link Image</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9472281, member: 7035194"] [CENTER][B][SIZE=7]Hammer of Storm (Base/Unchained Barbarian Archetype)[/SIZE][/B][/CENTER] [B]Alters[/B] alignment; [B]Replaces[/B] rage power of 2nd, 6th, 8th, 12th, 16th, and 20th levels [B]Deity:[/B] The hammer of the storm must worship a deity with the Lightning subdomain. [B]Alignment:[/B] The hammer of the storm must alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. This alters the barbarian alignment restriction. [B]Hammer of the Storm (Su):[/B] At 2nd level, when in rage, if the hammer of the storm is using a manufactured melee weapon or melee natural weapon that deal bludgeoning damage (like a warhammer, unarmed strike or a slam), that weapon gains the [I]shock[/I] weapon special ability. At 8th level this instead improve to the [I]shocking burst[/I] weapon special ability. This replaces the rage power of 2nd level. [B]Returning Hammer (Su):[/B] At 6th level, when in rage, if the hammer of the storm is using a melee manufactured weapon that deal bludgeoning damage (like a warhammer), that weapon gains the [I]returning[/I] and[I] throwing [/I]weapon special abilities. This replaces the rage power of 6th level. [B]Hammer of Might (Su):[/B] At 8th level, when in rage, if the hammer of the storm is using a non-light melee manufactured weapon, unarmed strike or melee natural weapon that deal bludgeoning damage (like a warhammer or a slam), that weapon gains the [I]impact[/I] weapon special ability (even if normally an unarmed strike cannot benefit from it). This replaces the rage power of 8th level. [B]Presence of the Storm (Su):[/B] At 12th level, when in rage, the hammer of the storm can chose to gains the benefit of a supernatural [I]enlarge person[/I] effect that last as long she is in rage and work even if the hammer is not a humanoid. Unlike the normal rules of [I]enlarge person[/I], if the hammer of storm throw a weapon under the benefit of her returning hammer feature, that weapon does not return to its original size unless the barbarian does not catch it when it comes back (and so it deals damage as for the increased size). This replaces the rage power of 12th level. [B]Electricity for Life (Su):[/B] At 16th level, once per rage, the hammer of the storm can cast [I]breath of life[/I] as a spell-like ability with caster level equal to her barbarian level. This overcome the normal fact the she cannot normally cast while in rage. A creature must have a heart and not immune to electricity for benefit for this particular [I]breath of life[/I]. This [I]breath of life[/I] can only be used to heal, cannot damage undead creatures. This replaces the rage power of 16th level. [B]Lightning Blast (Su):[/B] At 20th level, when in rage, if the hammer of the storm is using a manufactured melee weapon or melee natural weapon that deal bludgeoning damage (like a warhammer, unarmed strike or a slam), that weapon gains the[I] lightning blast[/I] weapon special ability instead of the [I]shocking burst[/I]. A [I]lightning blast[/I] weapon functions as a [I]shock[/I] weapon that explodes with electricity upon striking a successful critical hit. On any hit, lightning coruscates around the creature struck, dealing +3d6 points of bonus electricity damage. On a successful critical hit it instead deals +6d6 points of electricity damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4). [I]Lightning blast[/I] does not stack with the [I]shock[/I] or the [I]shocking burst[/I] special qualities, overwriting them. This replaces the rage power of 20th level. [URL='https://wallpapersden.com/thor-god-of-war-ragnarok-fanart-wallpaper/2048x2048/']Link Image[/URL] [/QUOTE]
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