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<blockquote data-quote="Dausuul" data-source="post: 6839411" data-attributes="member: 58197"><p>I like this. The "+1 all stats" human is kind of sad and feeble, but variant human locks you into using feats. If you want humans in your game but don't want to use feats, this is a good solution.</p><p></p><p></p><p>A climb speed lets you walk on the ceiling. Did you mean to allow this? What's the problem with Second-Story Work as written?</p><p></p><p></p><p>Strongly disagree with these. The assassin's disguise options are meant to be minor perks, and you're replacing them with potent combat abilities. The assassin is already the combat powerhouse subclass for rogues. If you dislike the disguise options that much, they should be replaced with other non-combat abilities.</p><p></p><p></p><p>Seems fine, though it might be simpler to remove the restriction altogether.</p><p></p><p></p><p>Er... okay. What's the reason for this change?</p><p></p><p></p><p>What's the goal here? I haven't noticed that the sword-and-shield fighter is in need of help in 5E.</p><p></p><p></p><p>This seems fine.</p><p></p><p></p><p>Likewise.</p><p></p><p></p><p>Good way to balance an OP feat... but it's starting to get silly. Why bother banning feats if you're going to turn around and add half of them back in via class features? Why not just allow feats and then nerf the "problem children" (Great Weapon Mastery and Sharpshooter)?</p><p></p><p></p><p>Seems excessively complicated, and regaining spells like this is a huge boost to the non-warlock caster classes (and a giant middle finger to the poor warlock, the one class that gets absolutely no benefit from your changes). What's wrong with "short rest = 8 hours, long rest = 1 week?"</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6839411, member: 58197"] I like this. The "+1 all stats" human is kind of sad and feeble, but variant human locks you into using feats. If you want humans in your game but don't want to use feats, this is a good solution. A climb speed lets you walk on the ceiling. Did you mean to allow this? What's the problem with Second-Story Work as written? Strongly disagree with these. The assassin's disguise options are meant to be minor perks, and you're replacing them with potent combat abilities. The assassin is already the combat powerhouse subclass for rogues. If you dislike the disguise options that much, they should be replaced with other non-combat abilities. Seems fine, though it might be simpler to remove the restriction altogether. Er... okay. What's the reason for this change? What's the goal here? I haven't noticed that the sword-and-shield fighter is in need of help in 5E. This seems fine. Likewise. Good way to balance an OP feat... but it's starting to get silly. Why bother banning feats if you're going to turn around and add half of them back in via class features? Why not just allow feats and then nerf the "problem children" (Great Weapon Mastery and Sharpshooter)? Seems excessively complicated, and regaining spells like this is a huge boost to the non-warlock caster classes (and a giant middle finger to the poor warlock, the one class that gets absolutely no benefit from your changes). What's wrong with "short rest = 8 hours, long rest = 1 week?" [/QUOTE]
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