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<blockquote data-quote="tuxedoraptor" data-source="post: 6839651" data-attributes="member: 6814449"><p>A lot of the changes came from my players originally wanting feats but not having them in my game, I added a few of the good ones back in as fighting styles and the combination of protection and dueling was more or less "why would you NOT use a shield with dueling and why would you ever take protection unless you are a champion?" </p><p></p><p>Regarding the warlock, they just get all their spells back, no matter what.</p><p></p><p>Regarding the potent combat abilities of the assassin, I redid them to being able to be used a number of times equal to your wisdom modifier, getting them back on a short rest</p><p></p><p>The reason WHY I removed the out of combat abilities and gave in combat abilities is that the subclass is titled ASSASSIN, not infiltrator, not fisherman, not knife swallower, ASSASSIN. They should be focused on combat.</p><p></p><p>No, the rogue cannot walk on ceilings, I thought that was common sense, however it wasn't. </p><p></p><p>the elements monk gets sixth level evocation only casting because its garbage otherwise. </p><p></p><p>Also I couldn't think of anything better for an assassin, they really don't do much other than kill people.</p></blockquote><p></p>
[QUOTE="tuxedoraptor, post: 6839651, member: 6814449"] A lot of the changes came from my players originally wanting feats but not having them in my game, I added a few of the good ones back in as fighting styles and the combination of protection and dueling was more or less "why would you NOT use a shield with dueling and why would you ever take protection unless you are a champion?" Regarding the warlock, they just get all their spells back, no matter what. Regarding the potent combat abilities of the assassin, I redid them to being able to be used a number of times equal to your wisdom modifier, getting them back on a short rest The reason WHY I removed the out of combat abilities and gave in combat abilities is that the subclass is titled ASSASSIN, not infiltrator, not fisherman, not knife swallower, ASSASSIN. They should be focused on combat. No, the rogue cannot walk on ceilings, I thought that was common sense, however it wasn't. the elements monk gets sixth level evocation only casting because its garbage otherwise. Also I couldn't think of anything better for an assassin, they really don't do much other than kill people. [/QUOTE]
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