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<blockquote data-quote="Cap'n Kobold" data-source="post: 6843004" data-attributes="member: 6802951"><p>To be fair, even though you didn't ask people to help you rebalance your houserules in your OP, some people <em>have </em>been helping you do so. They have pointed out that the assassin changes are big combat bonuses where others get situational and smaller benefits. They know your assassin is out of whack, and have told you so, but you seem to have some form of idea of what an "Assassin" is that is rather unusual, and so we're not sure what to suggest as alternatives that will fit with your image of the class.</p><p></p><p>People have also pointed out how your rest rules severely change the balance of the classes, since all classes other than some Rogues have resources that recover through long or short rests. </p><p>For example a major feature of the Fighter class is its Action Surge and Second Wind. These recover per short rest meaning that they're generally available every couple of fights - compared to spells which are recovered much less often. In your rules, whereas spellcasters recover some spells during the overnight camps, Fighters don't get their short-rest-based resources back unless the party actually stops for an entire day.</p><p>We know that this messes up the balance due to changing the default at which the classes were balanced at. People have mentioned this. Again, we're not entirely sure why you made the change, so we're not sure what would fit with your ideas when we try to suggest changes.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6843004, member: 6802951"] To be fair, even though you didn't ask people to help you rebalance your houserules in your OP, some people [I]have [/I]been helping you do so. They have pointed out that the assassin changes are big combat bonuses where others get situational and smaller benefits. They know your assassin is out of whack, and have told you so, but you seem to have some form of idea of what an "Assassin" is that is rather unusual, and so we're not sure what to suggest as alternatives that will fit with your image of the class. People have also pointed out how your rest rules severely change the balance of the classes, since all classes other than some Rogues have resources that recover through long or short rests. For example a major feature of the Fighter class is its Action Surge and Second Wind. These recover per short rest meaning that they're generally available every couple of fights - compared to spells which are recovered much less often. In your rules, whereas spellcasters recover some spells during the overnight camps, Fighters don't get their short-rest-based resources back unless the party actually stops for an entire day. We know that this messes up the balance due to changing the default at which the classes were balanced at. People have mentioned this. Again, we're not entirely sure why you made the change, so we're not sure what would fit with your ideas when we try to suggest changes. [/QUOTE]
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