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<blockquote data-quote="Flamestrike" data-source="post: 6843378" data-attributes="member: 6788736"><p>No, thats not what your rule says at all. It states that it allows the recovery of spell slots and nothing more. So no action surge, wild shape, divine channel, superiority dice etc.</p><p></p><p>My advice is to have short rests be 8 hours and long rests be 1 week. Allow HD healing on an overnight rest, but restrict the recovery of HD and HP to a full weeks rest.</p><p></p><p>In other words use the longer rest variant (but allow exhaustion to come back on a short rest instead of a long rest).</p><p></p><p></p><p></p><p>As others have pointed out, its hideously OP and youve exchanged non-combat abilities (useful in the social and exploration pillars of the game) with brokenly powerful combat abilities.</p><p></p><p>Leave the class alone.</p><p></p><p> </p><p></p><p>Considering low level hunter rangers are already ridiculously potent in dealing damage, this is an undeeded boost.</p><p></p><p>If you wanted to do anything give them a slight boost at levels 6, 11 and 17 (a boost to combat ability at level 11, and exploration pillars at the other levels)</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6843378, member: 6788736"] No, thats not what your rule says at all. It states that it allows the recovery of spell slots and nothing more. So no action surge, wild shape, divine channel, superiority dice etc. My advice is to have short rests be 8 hours and long rests be 1 week. Allow HD healing on an overnight rest, but restrict the recovery of HD and HP to a full weeks rest. In other words use the longer rest variant (but allow exhaustion to come back on a short rest instead of a long rest). As others have pointed out, its hideously OP and youve exchanged non-combat abilities (useful in the social and exploration pillars of the game) with brokenly powerful combat abilities. Leave the class alone. Considering low level hunter rangers are already ridiculously potent in dealing damage, this is an undeeded boost. If you wanted to do anything give them a slight boost at levels 6, 11 and 17 (a boost to combat ability at level 11, and exploration pillars at the other levels) [/QUOTE]
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