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Things I dislike about Dragon Mag.
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<blockquote data-quote="mkarol" data-source="post: 708853" data-attributes="member: 3738"><p>D&D is more than rolling d20s, assigning skill points, and choosing armor. There are D&D novels. There are D&D movies (well, there was one...). There are D&D comics, suggestions, computer games, rules lawyer-ing, and last but not least, fiction. </p><p></p><p>Does a piece of fiction set in FR or GH belong in Dragon? Does a piece of fiction set elsewhere (which may become a d20 setting)? Absolutely, because it rounds out the experience. Does an article explaining how to take elements from NeverWinter Nights (the CRPG) and place it in your d20 game belong in the magazine? Absolutely. Dragon isn’t (or shouldn't be imho) just about new uses for old skills, new monsters, and new feats; it should be a tool to draw all the divergent D&D elements from across the creative fold into one useful tool.</p></blockquote><p></p>
[QUOTE="mkarol, post: 708853, member: 3738"] D&D is more than rolling d20s, assigning skill points, and choosing armor. There are D&D novels. There are D&D movies (well, there was one...). There are D&D comics, suggestions, computer games, rules lawyer-ing, and last but not least, fiction. Does a piece of fiction set in FR or GH belong in Dragon? Does a piece of fiction set elsewhere (which may become a d20 setting)? Absolutely, because it rounds out the experience. Does an article explaining how to take elements from NeverWinter Nights (the CRPG) and place it in your d20 game belong in the magazine? Absolutely. Dragon isn’t (or shouldn't be imho) just about new uses for old skills, new monsters, and new feats; it should be a tool to draw all the divergent D&D elements from across the creative fold into one useful tool. [/QUOTE]
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