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Things I dislike about Dragon Mag.
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<blockquote data-quote="mkarol" data-source="post: 711648" data-attributes="member: 3738"><p><strong>D&D is more than a game.</strong></p><p></p><p></p><p></p><p>The point I was trying to make with my previous post is that "D&D" encompasses more than just a 'game.' Dragon supports "D&D" ("100% Official Dungeons & Dragons" as it says on the cover). While most of us would agree that the RPG is the most important part of the "D&D" world(s), the remaining elements are important (in varying degrees) to fans of the hobby. (to recap, those other elements include, but are not limited to, novels, movies, comics, tv shows…)</p><p></p><p>I think you could enjoy the D&D novels without playing the game (well, at least some of the better ones). I think you could enjoy the movie (if it had been even slightly good imho) without playing the game. You can enjoy the CRPG without ever touching dice. And you can enjoy D&D related fiction without needing to see stat blocks, feat breakdowns, and character classes for the participants.</p><p></p><p>I think it would be appropriate for _Dragon_ to publish articles on sales figures of D&D, new product reviews, interviews with game designers, discussions of how D&D influenced "X" in modern society or whatever... because I do not want to see just fluff and crunch in the magazine (I would buy supplements). I want the entire hobby with its many fingers touched on. Obviously a "State of D&D" issue that held nothing for the RPG would bomb, but devoting 10-20% of the magazine to things other than the actual 4 hours we sit around the gaming table is not a bad thing, to me.</p></blockquote><p></p>
[QUOTE="mkarol, post: 711648, member: 3738"] [b]D&D is more than a game.[/b] The point I was trying to make with my previous post is that "D&D" encompasses more than just a 'game.' Dragon supports "D&D" ("100% Official Dungeons & Dragons" as it says on the cover). While most of us would agree that the RPG is the most important part of the "D&D" world(s), the remaining elements are important (in varying degrees) to fans of the hobby. (to recap, those other elements include, but are not limited to, novels, movies, comics, tv shows…) I think you could enjoy the D&D novels without playing the game (well, at least some of the better ones). I think you could enjoy the movie (if it had been even slightly good imho) without playing the game. You can enjoy the CRPG without ever touching dice. And you can enjoy D&D related fiction without needing to see stat blocks, feat breakdowns, and character classes for the participants. I think it would be appropriate for _Dragon_ to publish articles on sales figures of D&D, new product reviews, interviews with game designers, discussions of how D&D influenced "X" in modern society or whatever... because I do not want to see just fluff and crunch in the magazine (I would buy supplements). I want the entire hobby with its many fingers touched on. Obviously a "State of D&D" issue that held nothing for the RPG would bomb, but devoting 10-20% of the magazine to things other than the actual 4 hours we sit around the gaming table is not a bad thing, to me. [/QUOTE]
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