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Things I Do To Make Wizards More Fun!
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<blockquote data-quote="bloodtide" data-source="post: 9099006" data-attributes="member: 6684958"><p>I'd say the big thing is <strong>More Spells!</strong></p><p></p><p>This is a big thing. It can be fun having ten spells and sitting around waiting to use them. Often a wizard who picks all combat related spells can't do much else. But then too often the "utility" spells don't do much.</p><p></p><p>I watch lots of players get frustrated....the wizard can do 100 damage...but nothing else. </p><p></p><p>Then they watch my gnome npc wizard come over and cast Animate Dirt. Sure, they laugh at the dumb spell......until they watch the gnome wizard do 101 things with just a simple animated pile of dirt.</p><p></p><p>This is linked with <strong>Verity. </strong> Having enough special spells to make every wizard feel unique. Every wizard in the world does not need to pick from the same ten "cool" spells.</p><p></p><p>You want more then enough spells so you can not only make say a 'pure' fire wizard with only fire spells......but 25 totally different fire wizard sects each with unique spells(though sure there are some cross over spells too). </p><p></p><p>The Gnome Homefire wizards are nothing like the Elven Forest Burners, or the Orc Dark Flames, or the Order of the Blue Light or the Scared Fire Walkers.</p><p></p><p>And again, I love making such NPCs. Making a wizard more unique by spells chosen by region, religion, location, area, history, back ground, race, and more. And not just "drow wizards use acid spells" and not just "southern drow wizards use gas based acid spells" and a lot more "Drow wizards from the southern upperdark around Zotha use light colored gas spells that hug the ground low and have delayed acid effects."</p><p></p><p>This leads to spells as <strong>Treasure </strong>. You can track a spell and find it where it's from. For just the Underdark, I have lots of fungi, mushroom, cave, darkness, and stone based spells with all sorts of effects. Quite often players love them, and will then sneak out the spells as treasure.</p><p></p><p>I've done the "spell runes on some tree barks" or on a shield forever.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9099006, member: 6684958"] I'd say the big thing is [B]More Spells![/B] This is a big thing. It can be fun having ten spells and sitting around waiting to use them. Often a wizard who picks all combat related spells can't do much else. But then too often the "utility" spells don't do much. I watch lots of players get frustrated....the wizard can do 100 damage...but nothing else. Then they watch my gnome npc wizard come over and cast Animate Dirt. Sure, they laugh at the dumb spell......until they watch the gnome wizard do 101 things with just a simple animated pile of dirt. This is linked with [B]Verity. [/B] Having enough special spells to make every wizard feel unique. Every wizard in the world does not need to pick from the same ten "cool" spells. You want more then enough spells so you can not only make say a 'pure' fire wizard with only fire spells......but 25 totally different fire wizard sects each with unique spells(though sure there are some cross over spells too). The Gnome Homefire wizards are nothing like the Elven Forest Burners, or the Orc Dark Flames, or the Order of the Blue Light or the Scared Fire Walkers. And again, I love making such NPCs. Making a wizard more unique by spells chosen by region, religion, location, area, history, back ground, race, and more. And not just "drow wizards use acid spells" and not just "southern drow wizards use gas based acid spells" and a lot more "Drow wizards from the southern upperdark around Zotha use light colored gas spells that hug the ground low and have delayed acid effects." This leads to spells as [B]Treasure [/B]. You can track a spell and find it where it's from. For just the Underdark, I have lots of fungi, mushroom, cave, darkness, and stone based spells with all sorts of effects. Quite often players love them, and will then sneak out the spells as treasure. I've done the "spell runes on some tree barks" or on a shield forever. [/QUOTE]
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