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<blockquote data-quote="Cadfan" data-source="post: 4813990" data-attributes="member: 40961"><p>Brutal Scoundrel or Artful Dodger using Sly Flourish: 1d4+2d8+7, assuming 18 dex and 16 strength or charisma. Averages 18.5 per hit. 17.5 with a little more average 18/14 stats.</p><p> </p><p>Fighter with Fullblade, assuming 18 strength: 1d12+4, plus 4 damage to an adjacent target with Cleave or 4 damage on a miss from Reaping Strike. The Reaping Strike issue makes the math change based on accuracy, but if you assume that's irrelevant (which is fair, but flaky depending on opponent) averages 14.5 per hit/attack/flaky thing. This is ignoring the High Critical feature, which adds 1d12 damage 5% of the time, averaging an additional .325 damage per attack, or about .65 per hit. So these numbers are a little more flaky, but we can call it about a 15.3.</p><p> </p><p>So yeah, the Rogue has an advantage, but its not THAT huge. Fighters dish out a pretty fair amount of pain. </p><p> </p><p>Some of it is less visible though, in the case of extra damage on a miss through Reaping Strike. You SEE the rogue's high damage when he drops 18 damage on a single attack. You don't SEE the fighter's relatively high damage when he drops 11 on one attack and 4 on the next when he misses, even though the rogue's miss that round did zero damage and what really matters is the net total over time.</p><p> </p><p>Some of the extra damage is also less focused, as in Cleave damage. This can be good or bad. Its great when there are minions around and the rogue is stabbing a minion in the face for eleventy billion damage while the fighter is hitting a regular enemy for 10 or so each round, and simultaneously killing an adjacent minion as almost an afterthought with little or no wasted effort.</p><p> </p><p>Additionally, rogue's are a bit frontloaded, benefit less from high [W] powers as time goes by and these attacks become more important, and have mediocre or terrible OAs and charges. Although of course they also qualify for Nimble Blade. Fighters meanwhile qualify for fancy paragon paths that grant damage and accuracy bonuses to all attacks.</p><p> </p><p>The rogue is going to win. I don't want anyone to think that I'm arguing otherwise. Its just not a rout. The fighter puts up a very good show.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4813990, member: 40961"] Brutal Scoundrel or Artful Dodger using Sly Flourish: 1d4+2d8+7, assuming 18 dex and 16 strength or charisma. Averages 18.5 per hit. 17.5 with a little more average 18/14 stats. Fighter with Fullblade, assuming 18 strength: 1d12+4, plus 4 damage to an adjacent target with Cleave or 4 damage on a miss from Reaping Strike. The Reaping Strike issue makes the math change based on accuracy, but if you assume that's irrelevant (which is fair, but flaky depending on opponent) averages 14.5 per hit/attack/flaky thing. This is ignoring the High Critical feature, which adds 1d12 damage 5% of the time, averaging an additional .325 damage per attack, or about .65 per hit. So these numbers are a little more flaky, but we can call it about a 15.3. So yeah, the Rogue has an advantage, but its not THAT huge. Fighters dish out a pretty fair amount of pain. Some of it is less visible though, in the case of extra damage on a miss through Reaping Strike. You SEE the rogue's high damage when he drops 18 damage on a single attack. You don't SEE the fighter's relatively high damage when he drops 11 on one attack and 4 on the next when he misses, even though the rogue's miss that round did zero damage and what really matters is the net total over time. Some of the extra damage is also less focused, as in Cleave damage. This can be good or bad. Its great when there are minions around and the rogue is stabbing a minion in the face for eleventy billion damage while the fighter is hitting a regular enemy for 10 or so each round, and simultaneously killing an adjacent minion as almost an afterthought with little or no wasted effort. Additionally, rogue's are a bit frontloaded, benefit less from high [W] powers as time goes by and these attacks become more important, and have mediocre or terrible OAs and charges. Although of course they also qualify for Nimble Blade. Fighters meanwhile qualify for fancy paragon paths that grant damage and accuracy bonuses to all attacks. The rogue is going to win. I don't want anyone to think that I'm arguing otherwise. Its just not a rout. The fighter puts up a very good show. [/QUOTE]
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