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Things I Have Learned Switching From Player to DM
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1817615" data-attributes="member: 16936"><p>1. As a player, I tend to get very problem- and plot-focused; the parts of the game that I concentrate my attention on are what is happening, what obstacles need to be overcome, and what details need to be kept track of. As a GM, I'm almost exclusively motivation-focused; the parts of the game I focus on are who the NPCs and PCs are, what they want, how they think, and how they act, and the details, plot, and obstacles are almost afterthoughts.</p><p></p><p>2. As a player, I tend to try to preserve NPCs, even if I have no intention of ever interacting with them again. As a GM, I ruthlessly slaughter NPCs, <em>especially</em> ones that are interacted with often.</p><p></p><p>3. As a player, I laser in on the parts of the ruleset that I want to know, get to know them VERY well, and ignore the rest. For example, I deliberately avoided figuring out the magic system in D&D for months, right up until the day I played a spellcaster. As a GM, I skim to get an overview of all the rules, and putting in NPCs who will be using something I'm not so familiar with means that I have to prepare a "cheat sheet" for them, where in addition to the usual NPC info I've scribbled down abbreviated versions of the applicable rules along with page references just in case. And even then, I still tend to push a lot of the looking-up-rules part onto the players.</p><p></p><p>4. As a player, I constantly feel the need to stand up, pace, lie down, and do anything other than sit in one place during the game. As a GM, I never move more than two feet away from my notes, and the most I can do is change the way I perch awkwardly on whatever furniture/pillow I'm using. (I just suck at sitting in chairs like a normal person.)</p><p></p><p>5. As a player, I groan inwardly when I recognize a movie, TV, book, or musical reference that a GM has cribbed for use in a game. As a GM, I start to assess <em>everything</em> I watch, read, or hear in terms of how easily I could file the names off of it and put it into a game.</p><p></p><p>6. As a player, I often feel like a plot is really complicated and am surprised when it turns out in the end to have been pretty simple. As a GM, I make really simple storylines and am surprised when it turns out in the end that the players have felt like it was really complicated.</p><p></p><p>7. As a player, I'm no good at running a genuinely evil character. As a GM...I'm no good at running genuinely evil characters. Though I'm told that my dangerously insane NPCs and selfish, borderline sociopathic NPCs are top-notch.</p><p></p><p>8. As a player, I lose interest in "epic" storylines quickly, but make an effort to make the best of them. As a GM, I don't even <em>consider</em> running "epic" storylines.</p><p></p><p>9. As a player, I often get really bossy and demanding with NPCs, and am frustrated when my character cannot simply browbeat them into doing what I want. As a GM, I am very fond of running NPCs who either cannot browbeat anyone into doing what they want, or NPCs who snap like dry twigs when PCs start applying a little pressure, or both.</p><p></p><p>10. As a player, in most games I like writing up additional material for the game (bluebooked conversations with NPCs or PCs, background stories, in-character documents, etc.). As a GM, I can barely get around to updating my game notes in advance, and almost never feel motivated enough to prepare in-character documents to pass out to players.</p><p></p><p>11. As a player, I sometimes feel the need to look at a map. As a GM, I often resent it when someone asks to look at a map.</p><p></p><p>12. As a player, I keep my dice close at hand, and think about what kinds of things I might be doing and what sort of roll that might require. As a GM, I sometimes forget that there ARE dice until the moment when they're needed, and hardly ever think about what rolls might be needed next.</p><p></p><p>--</p><p>so i'm about as messed-up on average as anyone else, i guess</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1817615, member: 16936"] 1. As a player, I tend to get very problem- and plot-focused; the parts of the game that I concentrate my attention on are what is happening, what obstacles need to be overcome, and what details need to be kept track of. As a GM, I'm almost exclusively motivation-focused; the parts of the game I focus on are who the NPCs and PCs are, what they want, how they think, and how they act, and the details, plot, and obstacles are almost afterthoughts. 2. As a player, I tend to try to preserve NPCs, even if I have no intention of ever interacting with them again. As a GM, I ruthlessly slaughter NPCs, [i]especially[/i] ones that are interacted with often. 3. As a player, I laser in on the parts of the ruleset that I want to know, get to know them VERY well, and ignore the rest. For example, I deliberately avoided figuring out the magic system in D&D for months, right up until the day I played a spellcaster. As a GM, I skim to get an overview of all the rules, and putting in NPCs who will be using something I'm not so familiar with means that I have to prepare a "cheat sheet" for them, where in addition to the usual NPC info I've scribbled down abbreviated versions of the applicable rules along with page references just in case. And even then, I still tend to push a lot of the looking-up-rules part onto the players. 4. As a player, I constantly feel the need to stand up, pace, lie down, and do anything other than sit in one place during the game. As a GM, I never move more than two feet away from my notes, and the most I can do is change the way I perch awkwardly on whatever furniture/pillow I'm using. (I just suck at sitting in chairs like a normal person.) 5. As a player, I groan inwardly when I recognize a movie, TV, book, or musical reference that a GM has cribbed for use in a game. As a GM, I start to assess [i]everything[/i] I watch, read, or hear in terms of how easily I could file the names off of it and put it into a game. 6. As a player, I often feel like a plot is really complicated and am surprised when it turns out in the end to have been pretty simple. As a GM, I make really simple storylines and am surprised when it turns out in the end that the players have felt like it was really complicated. 7. As a player, I'm no good at running a genuinely evil character. As a GM...I'm no good at running genuinely evil characters. Though I'm told that my dangerously insane NPCs and selfish, borderline sociopathic NPCs are top-notch. 8. As a player, I lose interest in "epic" storylines quickly, but make an effort to make the best of them. As a GM, I don't even [i]consider[/i] running "epic" storylines. 9. As a player, I often get really bossy and demanding with NPCs, and am frustrated when my character cannot simply browbeat them into doing what I want. As a GM, I am very fond of running NPCs who either cannot browbeat anyone into doing what they want, or NPCs who snap like dry twigs when PCs start applying a little pressure, or both. 10. As a player, in most games I like writing up additional material for the game (bluebooked conversations with NPCs or PCs, background stories, in-character documents, etc.). As a GM, I can barely get around to updating my game notes in advance, and almost never feel motivated enough to prepare in-character documents to pass out to players. 11. As a player, I sometimes feel the need to look at a map. As a GM, I often resent it when someone asks to look at a map. 12. As a player, I keep my dice close at hand, and think about what kinds of things I might be doing and what sort of roll that might require. As a GM, I sometimes forget that there ARE dice until the moment when they're needed, and hardly ever think about what rolls might be needed next. -- so i'm about as messed-up on average as anyone else, i guess ryan [/QUOTE]
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