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Things I like and dislike about 5e...
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<blockquote data-quote="TwoSix" data-source="post: 6584807" data-attributes="member: 205"><p>I share a lot of your concerns based on my play experience, so let me share some ideas I'm tinkering with for when I start my 5e game.</p><p></p><p>1) Proficiency dice are a great idea. It's a visual indicator of the character's proficency, it's slightly stronger than the normal bonus (a half point higher, on average), and it lets you get results higher than you normally could with just the proficiency bonus.</p><p></p><p>2) Treat backgrounds as having a greater amount of story authority, above and beyond rolling. For example, a Noble background grants the character a lot of privileges that she wouldn't normally get, like getting to talk to the duke without needing to roll, or a Charlatan getting away with certain lies without needing to roll Bluff. </p><p></p><p>3) Change the Ability Score Improvements to either a +2 to a stat, or a +1 AND a feat. Encourages more feat taking. Although in my own play experience, people are still gravitating towards feats, so this may not be needed. I'm still debating it.</p><p></p><p>4) Grant everyone a feat at 1st level, and ban the alt human. I've seen alt human being by far and away the most popular choice, and I'm also debating whether or not I want to encourage more non-humans. If I decide I do want more non-humans, this is the option I'm looking at.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6584807, member: 205"] I share a lot of your concerns based on my play experience, so let me share some ideas I'm tinkering with for when I start my 5e game. 1) Proficiency dice are a great idea. It's a visual indicator of the character's proficency, it's slightly stronger than the normal bonus (a half point higher, on average), and it lets you get results higher than you normally could with just the proficiency bonus. 2) Treat backgrounds as having a greater amount of story authority, above and beyond rolling. For example, a Noble background grants the character a lot of privileges that she wouldn't normally get, like getting to talk to the duke without needing to roll, or a Charlatan getting away with certain lies without needing to roll Bluff. 3) Change the Ability Score Improvements to either a +2 to a stat, or a +1 AND a feat. Encourages more feat taking. Although in my own play experience, people are still gravitating towards feats, so this may not be needed. I'm still debating it. 4) Grant everyone a feat at 1st level, and ban the alt human. I've seen alt human being by far and away the most popular choice, and I'm also debating whether or not I want to encourage more non-humans. If I decide I do want more non-humans, this is the option I'm looking at. [/QUOTE]
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