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Things I like and dislike about 5e...
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<blockquote data-quote="Capn Charlie" data-source="post: 6585193" data-attributes="member: 16046"><p>So far I have been blown away by 5e. I just really can't praise the system enough. The biggest pushback I have had from my players is that they want more and more meaningful and more often gear upgrades and magical treasure. I am trying to divorce their concept of character from gear to skills and level, but it is an uphill challenge, and they feel like there should be some incrementally better piece of combat gear every level. </p><p></p><p>As for skill proficiency, my players in general have found it liberating as anyone in the party can theoretically do something. In the days where a skilled mid level party member might have +12 or +15 to a skill, and an untrained person might have +2, there was no point in trying. Now, occasionally the bard mangles a check with a low roll, and a party member can step in and try to fix it.</p></blockquote><p></p>
[QUOTE="Capn Charlie, post: 6585193, member: 16046"] So far I have been blown away by 5e. I just really can't praise the system enough. The biggest pushback I have had from my players is that they want more and more meaningful and more often gear upgrades and magical treasure. I am trying to divorce their concept of character from gear to skills and level, but it is an uphill challenge, and they feel like there should be some incrementally better piece of combat gear every level. As for skill proficiency, my players in general have found it liberating as anyone in the party can theoretically do something. In the days where a skilled mid level party member might have +12 or +15 to a skill, and an untrained person might have +2, there was no point in trying. Now, occasionally the bard mangles a check with a low roll, and a party member can step in and try to fix it. [/QUOTE]
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