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Things I like and dislike about 5e...
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<blockquote data-quote="Falling Icicle" data-source="post: 6585490" data-attributes="member: 17077"><p>5e is my favorite edition of D&D by far. The biggest things I love about it are bounded accuracy, advantage/disadvantage, backgrounds, subclasses, magic items being both optional and special, and the spellcasting system (at-will cantrips, spells scaling when cast in higher level slots, separating preparation from spell slots, etc). There are also far too many little things I like to even list. Among those are the ability score cap of 20, magic item attunement, no confirming critical hits, no level drain, and so forth. The last two were things 4e also did away with, but I still greatly enjoy their absence in 5e.</p><p></p><p>There are some things I dislike, of course, but most of them are relatively minor. I don't like tool proficiencies, there are some broken spells (polymorph, forcecage, simulacrum, etc.), and I don't like having to wait until level 7 before my wizard can summon monsters. The biggest issue I have with 5e is the feats. I don't like having to take a feat to be able to do things like charge, pin a creature, draw 2 weapons at the same time, etc. IMO, those are things any character should be able to do. I don't like having to spend a feat to learn new skills. Some feats feel useless (i.e. durable), while some others (sharpshooter, great weapon master and polearm master) are overpowered.</p><p></p><p>The only other major issue I have is with multiclassing. I don't like how taking some classes in a certain order yields a more powerful character. For example, taking a level of fighter after level 1 means you don't get heavy armor proficiency, taking rogue after 1st level means you get 1 less skill than if you took rogue at 1st level, etc. Having to plan out your character in advance was one of the things I really hated about 3e multiclassing, and while 5e is nowhere near as bad, there are still some trap options.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6585490, member: 17077"] 5e is my favorite edition of D&D by far. The biggest things I love about it are bounded accuracy, advantage/disadvantage, backgrounds, subclasses, magic items being both optional and special, and the spellcasting system (at-will cantrips, spells scaling when cast in higher level slots, separating preparation from spell slots, etc). There are also far too many little things I like to even list. Among those are the ability score cap of 20, magic item attunement, no confirming critical hits, no level drain, and so forth. The last two were things 4e also did away with, but I still greatly enjoy their absence in 5e. There are some things I dislike, of course, but most of them are relatively minor. I don't like tool proficiencies, there are some broken spells (polymorph, forcecage, simulacrum, etc.), and I don't like having to wait until level 7 before my wizard can summon monsters. The biggest issue I have with 5e is the feats. I don't like having to take a feat to be able to do things like charge, pin a creature, draw 2 weapons at the same time, etc. IMO, those are things any character should be able to do. I don't like having to spend a feat to learn new skills. Some feats feel useless (i.e. durable), while some others (sharpshooter, great weapon master and polearm master) are overpowered. The only other major issue I have is with multiclassing. I don't like how taking some classes in a certain order yields a more powerful character. For example, taking a level of fighter after level 1 means you don't get heavy armor proficiency, taking rogue after 1st level means you get 1 less skill than if you took rogue at 1st level, etc. Having to plan out your character in advance was one of the things I really hated about 3e multiclassing, and while 5e is nowhere near as bad, there are still some trap options. [/QUOTE]
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