Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
things i like/dislike about dungeon delve - sort of a review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badwe" data-source="post: 4707946" data-attributes="member: 61762"><p>I don’t really get the “marketing constraint” quip. At the time delve came out, I already owned all of the tile sets it uses and was pleased to see unique ways to arrange them all and make use of them. I think this is a logical fallacy that many on these boards have: it’s not a greedy, corporate move to make products people want to buy and make them work with each other. That’s just good business practices (and a good game). Is the DMG a product of marketing constraints because it gives you an XP system to put monsters from the MM into to create encounters? Would the MM be a better product if there was no immediate way to use it alongside the DMG? Of course not.</p><p></p><p>On the topic of introductory pages: I had been wondering what the origin of the delve was and I found the pages to be a great explanation that gave me perspective on the goals of a delve format vs. other types of adventures. The PC vs. DM is admittedly something to be pursued with trepidation, but is not as soul-crushing as the OP posits. As they mention: the delve is a format origination from a con where players have disposable characters that they get to see die in glorious battle instead of carefully defending as in their normal campaigns. I think the real issue here is that using the term PC vs. DM, along with the tiles, conjures images of D&D as a boardgame that many posters are horrified at the prospect of. Just replace the term with “Rat Bastard DM” and you have the same paradigm but with a, somehow, less negative connotation.</p><p></p><p>I saw something similar with the orc encounter and was somewhat surprised by how willing some of the higher level encounters were to exceed. For reference, his defenses are AC 22; Fortitude 22, Reflex 19, Will 21. So if the typical level 3 adventurer will have a +4/5 for their primary stat, a +1 for half level, +2/3 for weapon, and +0/1 depending on if they’ve managed to get a magic weapon (if they’ve made these characters starting at level 3 they most certainly would), then you’re looking at +5 to +10 to hit, potentially (+3 to +7 for implements). Figure in flanking for AC and you have +7 to +12, so anywhere between need a 17 to hit to a 10, ranging between nearly impossible to “as expected”, which for a level n+5 elite is very impressive (the magic of brutes, they’re the most fun to beat on). Another upside is most non-AC attacks are hitting reflex at this level, so they have a 3 point difference, comparable to the weapon prof bonus. Those hitting fort are likely screwed, what would you expect from a tough orc? Overall a tough guy, but I have found brutes to pose the least threat to my PCs that are able to set up a good advantage.</p><p></p><p>I personally am happy with the money I’ve invested in delve. This is one of the few products I’m eager to see a sequel to a year from now (PHB2 and MM2 I accept, not so keen on DMG2 or sequels to splat books).</p></blockquote><p></p>
[QUOTE="Badwe, post: 4707946, member: 61762"] I don’t really get the “marketing constraint” quip. At the time delve came out, I already owned all of the tile sets it uses and was pleased to see unique ways to arrange them all and make use of them. I think this is a logical fallacy that many on these boards have: it’s not a greedy, corporate move to make products people want to buy and make them work with each other. That’s just good business practices (and a good game). Is the DMG a product of marketing constraints because it gives you an XP system to put monsters from the MM into to create encounters? Would the MM be a better product if there was no immediate way to use it alongside the DMG? Of course not. On the topic of introductory pages: I had been wondering what the origin of the delve was and I found the pages to be a great explanation that gave me perspective on the goals of a delve format vs. other types of adventures. The PC vs. DM is admittedly something to be pursued with trepidation, but is not as soul-crushing as the OP posits. As they mention: the delve is a format origination from a con where players have disposable characters that they get to see die in glorious battle instead of carefully defending as in their normal campaigns. I think the real issue here is that using the term PC vs. DM, along with the tiles, conjures images of D&D as a boardgame that many posters are horrified at the prospect of. Just replace the term with “Rat Bastard DM” and you have the same paradigm but with a, somehow, less negative connotation. I saw something similar with the orc encounter and was somewhat surprised by how willing some of the higher level encounters were to exceed. For reference, his defenses are AC 22; Fortitude 22, Reflex 19, Will 21. So if the typical level 3 adventurer will have a +4/5 for their primary stat, a +1 for half level, +2/3 for weapon, and +0/1 depending on if they’ve managed to get a magic weapon (if they’ve made these characters starting at level 3 they most certainly would), then you’re looking at +5 to +10 to hit, potentially (+3 to +7 for implements). Figure in flanking for AC and you have +7 to +12, so anywhere between need a 17 to hit to a 10, ranging between nearly impossible to “as expected”, which for a level n+5 elite is very impressive (the magic of brutes, they’re the most fun to beat on). Another upside is most non-AC attacks are hitting reflex at this level, so they have a 3 point difference, comparable to the weapon prof bonus. Those hitting fort are likely screwed, what would you expect from a tough orc? Overall a tough guy, but I have found brutes to pose the least threat to my PCs that are able to set up a good advantage. I personally am happy with the money I’ve invested in delve. This is one of the few products I’m eager to see a sequel to a year from now (PHB2 and MM2 I accept, not so keen on DMG2 or sequels to splat books). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
things i like/dislike about dungeon delve - sort of a review
Top