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things i like/dislike about dungeon delve - sort of a review
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<blockquote data-quote="mearls" data-source="post: 4708336" data-attributes="member: 697"><p>We don't usually use dungeon tiles in our adventures because each set gets one print run.</p><p></p><p>If we used a set for Keep on the Shadowfell and you bought the adventure a year or two after it came out, there's a good chance that the tiles it uses are sold out.</p><p></p><p>EDIT: FWIW, I use the tiles all the time in my campaign. I mapped out an entire ghoul warren, and the weird temple at its center, using tiles. I think using the tiles is like working within the structure of a particular type of poem. There are limits, but they also push you to do stuff that you might have otherwise never considered.</p><p></p><p>For instance, Fane of the Forgotten Gods has a few niche tiles. I used them this week as part of a trap where a fountain blasted the wizard and the warlock with jets of water that knocked them back into the niches, triggering a portcullis that dropped and trapped the PCs inside.</p></blockquote><p></p>
[QUOTE="mearls, post: 4708336, member: 697"] We don't usually use dungeon tiles in our adventures because each set gets one print run. If we used a set for Keep on the Shadowfell and you bought the adventure a year or two after it came out, there's a good chance that the tiles it uses are sold out. EDIT: FWIW, I use the tiles all the time in my campaign. I mapped out an entire ghoul warren, and the weird temple at its center, using tiles. I think using the tiles is like working within the structure of a particular type of poem. There are limits, but they also push you to do stuff that you might have otherwise never considered. For instance, Fane of the Forgotten Gods has a few niche tiles. I used them this week as part of a trap where a fountain blasted the wizard and the warlock with jets of water that knocked them back into the niches, triggering a portcullis that dropped and trapped the PCs inside. [/QUOTE]
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