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things i like/dislike about dungeon delve - sort of a review
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<blockquote data-quote="evilbob" data-source="post: 4709024" data-attributes="member: 9789"><p>Couple thoughts:</p><p></p><p>I agree with banana man (Kamikaze Midget). Badwe and Shroomy, we are cool to agree to disagree, but your points are good ones and certainly valid.</p><p></p><p>MadLordOfMilk: your PCs have angels watching over them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, an n+5 brute is something you need an average of around 14 or 15 to hit, it has the same HP as your whole party put together - plus this one can heal itself - and it should be dropping characters after maybe 4-5 hits. Throw in some flanking buddies that are not minions (and something else that prones to boot), and you have a battle that statistically should TPK much more often than not. All that said: since you (the owner of the book) are the DM, clearly you have control over how it turns out. It just seems a bit harsh. And it's not the only battle that seems quite stacked against the PCs.</p><p></p><p>However, someone else mentioned enemies being constrained and not acting optimally. Actually, that's something else I noticed: there are several situations where enemies do not and cannot act optimally. For example, area 4-3 has a powerful melee enemy that gives great bonuses to other melee types paired with 3 ranged enemies who specifically "never engage in melee." You end up with several powerful abilities unusable. In other places, they give you monsters that work ok, but a few substitutions would be even more tactically challenging for the PCs. I'm guessing this is how they make up for the extreme difficulty of the encounter - nerf monster tactics? It's a weird idea, but something I'm not opposed to.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4709024, member: 9789"] Couple thoughts: I agree with banana man (Kamikaze Midget). Badwe and Shroomy, we are cool to agree to disagree, but your points are good ones and certainly valid. MadLordOfMilk: your PCs have angels watching over them. :) Seriously, an n+5 brute is something you need an average of around 14 or 15 to hit, it has the same HP as your whole party put together - plus this one can heal itself - and it should be dropping characters after maybe 4-5 hits. Throw in some flanking buddies that are not minions (and something else that prones to boot), and you have a battle that statistically should TPK much more often than not. All that said: since you (the owner of the book) are the DM, clearly you have control over how it turns out. It just seems a bit harsh. And it's not the only battle that seems quite stacked against the PCs. However, someone else mentioned enemies being constrained and not acting optimally. Actually, that's something else I noticed: there are several situations where enemies do not and cannot act optimally. For example, area 4-3 has a powerful melee enemy that gives great bonuses to other melee types paired with 3 ranged enemies who specifically "never engage in melee." You end up with several powerful abilities unusable. In other places, they give you monsters that work ok, but a few substitutions would be even more tactically challenging for the PCs. I'm guessing this is how they make up for the extreme difficulty of the encounter - nerf monster tactics? It's a weird idea, but something I'm not opposed to. [/QUOTE]
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