Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
things i like/dislike about PHB2 - a sort of review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 4719472" data-attributes="member: 114"><p>First - dwarfs make great fighters. Their resistance to being moved, second wind as a minor action, high Con (which works well with hammer and axe powers and feats) and high Wis (great for fighter opportunity attacks) make them great fighters with or without the dwarven weapon training feat.</p><p></p><p></p><p>Secondly - I was going to do my own mini-review, but since it is smaller than yours I'll tack it on here.</p><p></p><p>Overall: Disappointing, in that it isn't really a PHB2 as it is a collection of races, classes, a few magic items, a few rituals and not much else.</p><p></p><p><strong>Races:</strong></p><p>unlike Evilbob, I like the Deva (and I'll continue to pronounce it deeva with no worries). While they are like Dr Manhattan clones in appearance and attitude, at least it gives them a clear 'look', and I quite like the idea of their background. I think I would have preferred Wis + Cha as their key abilities though.</p><p></p><p>Gnomes, shifters, half-orcs are OK, goliaths just don't do anything for me though, they seem sorta like a 'power creep' race with no history. If they wanted a +2 Str & Con race, why not just go with one of the bigger tougher monsters? That would have a whole lot more traction. I would have preferred to see Bugbear, Hobgoblin and Goblin as a thematically linked set of races than, say, goliaths, half-orcs and shifters.</p><p></p><p>Anyway, that's just by preferences.</p><p></p><p><strong>Classes</strong></p><p>I didn't expect to like the avenger, but I do - although it pretty much treads on the toes of how I've always imagined paladins to be played. I can't see many paladins ending up around when someone could be an avenger.</p><p></p><p>Barbarian? I hate it. Perhaps if they had called it 'Totem Warrior' or something similar then it would have made a little more sense as the lightning, cold, thunder and fire powers appear around it. I would have greatly preferred a more 'classic' barbarian. You clearly couldn't model Conan on this class!</p><p></p><p>Bard - looks like it might be the best implementation of bard ever.</p><p></p><p>Druid - looks OK, seems to have a lot more flexibility than the arcane controller (wizard) at low level.</p><p></p><p>Invoker - feels like a pointless 'fill in the place on a grid' class. "What shall we call divine + controller, since we haven't got one of those yet". I would have preferred to see its powers divided between the wizard and the cleric.</p><p></p><p>Shaman - haven't got a feel for this one yet.</p><p></p><p>Sorcerer - I like it, it seems (in effectiveness) to be the kind of thing that lots of people wanted the 4e wizard to be. Some possibilities for other 'kinds' of sorcerer too. Does make the baby warlock a bit sad though.</p><p></p><p>Warden - yawn. Seems like another "fill in the grid" class.</p><p></p><p><strong>Character Options</strong></p><p>Backgrounds - I was hoping this would be good and it was feeble. Basically it gives +2 to a skill or an extra language associated with an aspect of a 'background'.</p><p></p><p>I was hoping that this would be at least as good as the "Forgotten Realms" background or the "Scales of war" background; perhaps even something for rolling up a nice detailed background for characters as we used to have fun doing in the 80's. it seems that no design work or crunch went into this at all.</p><p></p><p>Feats - far too many feats are limited by race and/or class, so the number of actual feat options anyone has doesn't increase much at all. At least there are some fun extra things in there, and they are moving away from the huge ability minimums (although not errating old things - why is epic bow criticals available to anyone regardless of ability scores, but all the PHB1 epic critical feats have steep requirements)?</p><p></p><p>Magic Items - blah. Few and flavourless from what I've seen so far.</p><p></p><p>Rituals - missed an opportunity to include lots more rituals. They've done the (IMO stupid) thing of making some rituals tied to only one class (bard). I suppose they did it because they'd killed the perform skill, and so didn't know what skill to tie it to.</p><p></p><p>Overall? C-, possibly a D+</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4719472, member: 114"] First - dwarfs make great fighters. Their resistance to being moved, second wind as a minor action, high Con (which works well with hammer and axe powers and feats) and high Wis (great for fighter opportunity attacks) make them great fighters with or without the dwarven weapon training feat. Secondly - I was going to do my own mini-review, but since it is smaller than yours I'll tack it on here. Overall: Disappointing, in that it isn't really a PHB2 as it is a collection of races, classes, a few magic items, a few rituals and not much else. [B]Races:[/B] unlike Evilbob, I like the Deva (and I'll continue to pronounce it deeva with no worries). While they are like Dr Manhattan clones in appearance and attitude, at least it gives them a clear 'look', and I quite like the idea of their background. I think I would have preferred Wis + Cha as their key abilities though. Gnomes, shifters, half-orcs are OK, goliaths just don't do anything for me though, they seem sorta like a 'power creep' race with no history. If they wanted a +2 Str & Con race, why not just go with one of the bigger tougher monsters? That would have a whole lot more traction. I would have preferred to see Bugbear, Hobgoblin and Goblin as a thematically linked set of races than, say, goliaths, half-orcs and shifters. Anyway, that's just by preferences. [B]Classes[/B] I didn't expect to like the avenger, but I do - although it pretty much treads on the toes of how I've always imagined paladins to be played. I can't see many paladins ending up around when someone could be an avenger. Barbarian? I hate it. Perhaps if they had called it 'Totem Warrior' or something similar then it would have made a little more sense as the lightning, cold, thunder and fire powers appear around it. I would have greatly preferred a more 'classic' barbarian. You clearly couldn't model Conan on this class! Bard - looks like it might be the best implementation of bard ever. Druid - looks OK, seems to have a lot more flexibility than the arcane controller (wizard) at low level. Invoker - feels like a pointless 'fill in the place on a grid' class. "What shall we call divine + controller, since we haven't got one of those yet". I would have preferred to see its powers divided between the wizard and the cleric. Shaman - haven't got a feel for this one yet. Sorcerer - I like it, it seems (in effectiveness) to be the kind of thing that lots of people wanted the 4e wizard to be. Some possibilities for other 'kinds' of sorcerer too. Does make the baby warlock a bit sad though. Warden - yawn. Seems like another "fill in the grid" class. [B]Character Options[/B] Backgrounds - I was hoping this would be good and it was feeble. Basically it gives +2 to a skill or an extra language associated with an aspect of a 'background'. I was hoping that this would be at least as good as the "Forgotten Realms" background or the "Scales of war" background; perhaps even something for rolling up a nice detailed background for characters as we used to have fun doing in the 80's. it seems that no design work or crunch went into this at all. Feats - far too many feats are limited by race and/or class, so the number of actual feat options anyone has doesn't increase much at all. At least there are some fun extra things in there, and they are moving away from the huge ability minimums (although not errating old things - why is epic bow criticals available to anyone regardless of ability scores, but all the PHB1 epic critical feats have steep requirements)? Magic Items - blah. Few and flavourless from what I've seen so far. Rituals - missed an opportunity to include lots more rituals. They've done the (IMO stupid) thing of making some rituals tied to only one class (bard). I suppose they did it because they'd killed the perform skill, and so didn't know what skill to tie it to. Overall? C-, possibly a D+ Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
things i like/dislike about PHB2 - a sort of review
Top