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things i like/dislike about PHB2 - a sort of review
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<blockquote data-quote="Hjorimir" data-source="post: 4719603" data-attributes="member: 5745"><p>I guess I’m weird, because I’m really quite happy with the book.</p><p></p><p><strong>Races</strong></p><p>As far as races go, the only one that I didn’t really care for was the gnome (but I’ve never really liked them anyway). I didn’t care for the goliath in 3e, but I find that I like their 4e interpretation much more (though I couldn’t really tell you why). </p><p></p><p>I don’t think that the deva are supposed to “fit” in the world, which is one of the most defining things about them, which is something that can feed great role-playing potential if you embrace it (my personal take is that churches will take a huge interest in any deva wandering around…which god [or gods] does the deva serve?...why is it here?...did we do something wrong?)</p><p></p><p>I’ve already had a player call me to tell me how cool the deva is.</p><p></p><p><strong>Expertise</strong></p><p>Yeah, I think this is errata disguised as a feat. I plan to remove the feats and just add a flat +1 bonus on all attack rolls at 5th, 15th, and 25th for everybody.</p><p></p><p><strong>Strikers</strong></p><p>Breaking down the classes, there are 3 controllers, 4 defenders, 4 leaders, and 6 strikers available. I am of the opinion that the best 5-man group (balance wise) is: 1 controller, 1 defender, 1 leader, and 2 strikers and that fits in perfectly with what we have so far.</p><p></p><p>Are all of the classes perfectly balanced? Of course not, though I am withholding judgment until we have our hands on Arcane Power, Divine Power, and Primal Power. I fully expected some of this early on.</p><p></p><p><strong>Weird Race/Class Combinations</strong></p><p>I can’t agree with your assessment of dwarves; Dwarven Resilience and Stand Your Ground make them (still) one of the very best fighters in game. They also make perfectly fine clerics (especially if you grab some armor proficiency feats).</p><p></p><p><strong>It’s Light</strong></p><p>Considering that PHB1 also includes all of the basic rules, did anybody really expect that PHB2 would come up with a similar page count? There is an assumption, one that I’m willing to accept apparently, that the first three books give us more bang for our buck, but subsequent books will have a higher price point (something that was true with 3e as well).</p><p></p><p><strong>Recommendation</strong></p><p>I’m on the other side of the fence; I’d definitely recommend the book if you’re a DM or a player interested in playing one of the classes therein. While DDI is great (and I’m a subscriber), I don’t think it replaces a book at the table.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 4719603, member: 5745"] I guess I’m weird, because I’m really quite happy with the book. [b]Races[/b] As far as races go, the only one that I didn’t really care for was the gnome (but I’ve never really liked them anyway). I didn’t care for the goliath in 3e, but I find that I like their 4e interpretation much more (though I couldn’t really tell you why). I don’t think that the deva are supposed to “fit” in the world, which is one of the most defining things about them, which is something that can feed great role-playing potential if you embrace it (my personal take is that churches will take a huge interest in any deva wandering around…which god [or gods] does the deva serve?...why is it here?...did we do something wrong?) I’ve already had a player call me to tell me how cool the deva is. [b]Expertise[/b] Yeah, I think this is errata disguised as a feat. I plan to remove the feats and just add a flat +1 bonus on all attack rolls at 5th, 15th, and 25th for everybody. [b]Strikers[/b] Breaking down the classes, there are 3 controllers, 4 defenders, 4 leaders, and 6 strikers available. I am of the opinion that the best 5-man group (balance wise) is: 1 controller, 1 defender, 1 leader, and 2 strikers and that fits in perfectly with what we have so far. Are all of the classes perfectly balanced? Of course not, though I am withholding judgment until we have our hands on Arcane Power, Divine Power, and Primal Power. I fully expected some of this early on. [b]Weird Race/Class Combinations[/b] I can’t agree with your assessment of dwarves; Dwarven Resilience and Stand Your Ground make them (still) one of the very best fighters in game. They also make perfectly fine clerics (especially if you grab some armor proficiency feats). [b]It’s Light[/b] Considering that PHB1 also includes all of the basic rules, did anybody really expect that PHB2 would come up with a similar page count? There is an assumption, one that I’m willing to accept apparently, that the first three books give us more bang for our buck, but subsequent books will have a higher price point (something that was true with 3e as well). [b]Recommendation[/b] I’m on the other side of the fence; I’d definitely recommend the book if you’re a DM or a player interested in playing one of the classes therein. While DDI is great (and I’m a subscriber), I don’t think it replaces a book at the table. [/QUOTE]
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