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things i like/dislike about PHB2 - a sort of review
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<blockquote data-quote="Mengu" data-source="post: 4719864" data-attributes="member: 65726"><p>I have some similar, and some conflicting opinions with the reviewers and commenters here so far. Nothing new there I guess. For what it's worth:</p><p> </p><p>Races:</p><p>I like Half-orc and Deva. I think both are great additions. The rest I could have lived without. Shifters are the ones that especially rub me the wrong way, I'm not sure why. Maybe it's just the name of the race I have an aversion to.</p><p> </p><p>Classes:</p><p>I think they did a really good job with giving unique feels to the Shaman and Druid. I don't think there are any "uninteresting" or "suboptimal" choices from the class roster. They are all workable in some way. Avengers I haven't quite figured out yet, and probably won't be able to till I see one in action, but the rest are all solid at doing their class roles.</p><p> </p><p>Do they turn any PHB classes to obsolete? I don't think so. The Wizard and Warlock were the step children out of the gate, so I don't think it's fair to include these two classes in the comparison. And MP added a lot of umph to 2 of the 4 martial classes, and provided the other 2 with some funky options. I'm sure Arcane and other Power books will do the same for their respective power sources.</p><p> </p><p>I see a little bit of repetitiveness in some at-wills as new classes are born. If you hit, you gain X temporary hit points, seems to be becoming common place. Nothing wrong with these powers, really, just an observation.</p><p> </p><p>Class features for each class I think do a good job of differentiating the overall feel between classes. A bard who constantly slides people around the battlefield and tosses around false marks feels very different from the shaman with a spirit companion protecting his allies.</p><p> </p><p>Feats:</p><p>Not much in here for the PHB1 characters. But there are already hundreds of feats floating around for them, so naturally this book focuses on the PHB2 options. I don't see any eye sores here, with the exception of Expertise feats (why couldn't they be errata again?)</p><p> </p><p>Anything else?</p><p>No, there really isn't anything else in this book. The items again typically pertain to what's relevant to this book, and that's it with few exceptions.</p><p> </p><p>If you have DDI subscription, there is absolutely no need for this book, unless you're like me, and want to curl up on the couch and flip through its pages for a few hours, but a borrowed book can easily serve the same purpose.</p><p> </p><p>----</p><p>Going back to the Wizard and Warlock debate, I don't think they are as bad as some people make them sound like. Yes some of the other classes have mechanically better options, but Wizards and Warlocks are far from incompetant. You just have to see the right build in action with the right group.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4719864, member: 65726"] I have some similar, and some conflicting opinions with the reviewers and commenters here so far. Nothing new there I guess. For what it's worth: Races: I like Half-orc and Deva. I think both are great additions. The rest I could have lived without. Shifters are the ones that especially rub me the wrong way, I'm not sure why. Maybe it's just the name of the race I have an aversion to. Classes: I think they did a really good job with giving unique feels to the Shaman and Druid. I don't think there are any "uninteresting" or "suboptimal" choices from the class roster. They are all workable in some way. Avengers I haven't quite figured out yet, and probably won't be able to till I see one in action, but the rest are all solid at doing their class roles. Do they turn any PHB classes to obsolete? I don't think so. The Wizard and Warlock were the step children out of the gate, so I don't think it's fair to include these two classes in the comparison. And MP added a lot of umph to 2 of the 4 martial classes, and provided the other 2 with some funky options. I'm sure Arcane and other Power books will do the same for their respective power sources. I see a little bit of repetitiveness in some at-wills as new classes are born. If you hit, you gain X temporary hit points, seems to be becoming common place. Nothing wrong with these powers, really, just an observation. Class features for each class I think do a good job of differentiating the overall feel between classes. A bard who constantly slides people around the battlefield and tosses around false marks feels very different from the shaman with a spirit companion protecting his allies. Feats: Not much in here for the PHB1 characters. But there are already hundreds of feats floating around for them, so naturally this book focuses on the PHB2 options. I don't see any eye sores here, with the exception of Expertise feats (why couldn't they be errata again?) Anything else? No, there really isn't anything else in this book. The items again typically pertain to what's relevant to this book, and that's it with few exceptions. If you have DDI subscription, there is absolutely no need for this book, unless you're like me, and want to curl up on the couch and flip through its pages for a few hours, but a borrowed book can easily serve the same purpose. ---- Going back to the Wizard and Warlock debate, I don't think they are as bad as some people make them sound like. Yes some of the other classes have mechanically better options, but Wizards and Warlocks are far from incompetant. You just have to see the right build in action with the right group. [/QUOTE]
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