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things i like/dislike about PHB2 - a sort of review
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<blockquote data-quote="Mr. Wilson" data-source="post: 4720581" data-attributes="member: 48009"><p>I liked PHB 2 in general; I expected a Races/classes/feats/paragon path book and that's exactly what it was, given that new rules will probably be presented in DMGs. This review is done with only a once over of everything but Races/classes, which I studied more in depth.</p><p> </p><p>Races:</p><p> </p><p>Thumbs up to Gnomes, Half-Orcs, and Shifters. I love the new Gnome and Half Orc flavor wise, and shifters have an interesting backstory as the outcast woodsmen. Meh to Deva. I preferred their old backstory even if I like their new name. Thumbs down to Goliaths, as I wish they would have focused on Hobgoblins or something like that instead of those guys. Flavor wise, Goliaths are fine, just a bias that I don't believe they were needed given Warforged eventual release this summer.</p><p> </p><p>Classes:</p><p> </p><p>Obviously, this is just a preliminary take on them, given I haven't seen them in play yet.</p><p> </p><p>Avenger: Very cool concept. Not sure it does enough damage, but play will point this out. Thumbs up.</p><p> </p><p>Barbarian: Feels like this one does a lot of damage, but is off set by how often you're presenting yourself as the obvious target and how easy you are to hit. Besides, DPR tests on the ChaOp boards still show Rogues/Rangers winning. Thumbs up.</p><p> </p><p>Bard: Very well done, probably the best version of a bard yet. Thumbs up.</p><p> </p><p>Druid: Interesting concept. Like that it's a controller as oppossed to leader. Probably my favorite controller so far. Thumbs up.</p><p> </p><p>Invoker: I just don't grok this concept at all. It's really the only class I have no interest ever in playing. Thumbs down.</p><p> </p><p>Shaman: Took the healy druids schtick from 3.X and added it to the Shaman class. Fine by me. Spirit pets are neat ideas, and I like their class healing ability. Thumbs up.</p><p> </p><p>Sorceror: Wild Magic looks amazingly fun to play. In general I believe it will out DPR Warlocks, but I believe Warlocks, especially if you add in the Dragon article, have better kickers. I don't think they are stritcly better than 'locks. Thumbs up.</p><p> </p><p>Warder: Need more time to digest it. I think I'd still prefer the regular fighter as a defender. Still deciding on thumbs up or down.</p><p> </p><p>Feats:</p><p> </p><p>I still believe Expertise should have been handled in Errata. It will be houseruled in my game to everyone, then banned. I'll have to take a harder look at the rest of the feats before deciding further.</p><p> </p><p>Backgrounds:</p><p> </p><p>Seems like another way of giving characters a free bonus. I could take or leave it mechanically, but I guess as a DM anything that can inspire players to make a better background I'll favor.</p><p> </p><p>Equipment:</p><p> </p><p>Some of it was needed, due to the new implements. Nothing really earthshattering.</p><p> </p><p>Errata:</p><p> </p><p>Nice to have them print it up for us.</p></blockquote><p></p>
[QUOTE="Mr. Wilson, post: 4720581, member: 48009"] I liked PHB 2 in general; I expected a Races/classes/feats/paragon path book and that's exactly what it was, given that new rules will probably be presented in DMGs. This review is done with only a once over of everything but Races/classes, which I studied more in depth. Races: Thumbs up to Gnomes, Half-Orcs, and Shifters. I love the new Gnome and Half Orc flavor wise, and shifters have an interesting backstory as the outcast woodsmen. Meh to Deva. I preferred their old backstory even if I like their new name. Thumbs down to Goliaths, as I wish they would have focused on Hobgoblins or something like that instead of those guys. Flavor wise, Goliaths are fine, just a bias that I don't believe they were needed given Warforged eventual release this summer. Classes: Obviously, this is just a preliminary take on them, given I haven't seen them in play yet. Avenger: Very cool concept. Not sure it does enough damage, but play will point this out. Thumbs up. Barbarian: Feels like this one does a lot of damage, but is off set by how often you're presenting yourself as the obvious target and how easy you are to hit. Besides, DPR tests on the ChaOp boards still show Rogues/Rangers winning. Thumbs up. Bard: Very well done, probably the best version of a bard yet. Thumbs up. Druid: Interesting concept. Like that it's a controller as oppossed to leader. Probably my favorite controller so far. Thumbs up. Invoker: I just don't grok this concept at all. It's really the only class I have no interest ever in playing. Thumbs down. Shaman: Took the healy druids schtick from 3.X and added it to the Shaman class. Fine by me. Spirit pets are neat ideas, and I like their class healing ability. Thumbs up. Sorceror: Wild Magic looks amazingly fun to play. In general I believe it will out DPR Warlocks, but I believe Warlocks, especially if you add in the Dragon article, have better kickers. I don't think they are stritcly better than 'locks. Thumbs up. Warder: Need more time to digest it. I think I'd still prefer the regular fighter as a defender. Still deciding on thumbs up or down. Feats: I still believe Expertise should have been handled in Errata. It will be houseruled in my game to everyone, then banned. I'll have to take a harder look at the rest of the feats before deciding further. Backgrounds: Seems like another way of giving characters a free bonus. I could take or leave it mechanically, but I guess as a DM anything that can inspire players to make a better background I'll favor. Equipment: Some of it was needed, due to the new implements. Nothing really earthshattering. Errata: Nice to have them print it up for us. [/QUOTE]
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