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things i like/dislike about PHB2 - a sort of review
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<blockquote data-quote="Hussar" data-source="post: 4732546" data-attributes="member: 22779"><p>You do have a good point here. If you look at the Penny Arcade podcasts, you can see the players making all sorts of mistakes and the DM isn't catching them at all. I can understand with Wil Wheaton's character because it was very new and it's possible that the DM (I want to say Chris Perkins, but, I'm not sure) actually doesn't know how the class works.</p><p></p><p>I think 4e really hands a lot of that sort of oversight to the players. The players have to be responsible for the mechanics of their character to a greater degree than earlier editions. Hang on, that's not quite right.</p><p></p><p>Some classes require more oversight from the player than those classes required in earlier editions. Fighter is a pretty good example. Other than at level up, you could ignore most of the rules for a 3e fighter in the day to day play. They only changed at very specific times. A 4e fighter, by virtue of the powers, has many more knobs and levers to play with than the 3e fighter did. </p><p></p><p>Multiply this by the four other players at the table and the DM simply cannot keep track of the rules for every player. </p><p></p><p>I don't think 4e has made a DM's life easier in this respect. A number of classes are much more complicated than they used to be.</p><p></p><p>Where it has made a DM's life easier is in the standardization. You no longer have weird effects (or spells that come with their own effects table) that come out of left field. No more Whelm spells that do subdual damage (or the Shadowcaster's shadowbolt that does that all the time), or color spray that has its own effects table.</p><p></p><p>I think it's a net wash in the end. The non-casters got a lot more complicated and the casters got less.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4732546, member: 22779"] You do have a good point here. If you look at the Penny Arcade podcasts, you can see the players making all sorts of mistakes and the DM isn't catching them at all. I can understand with Wil Wheaton's character because it was very new and it's possible that the DM (I want to say Chris Perkins, but, I'm not sure) actually doesn't know how the class works. I think 4e really hands a lot of that sort of oversight to the players. The players have to be responsible for the mechanics of their character to a greater degree than earlier editions. Hang on, that's not quite right. Some classes require more oversight from the player than those classes required in earlier editions. Fighter is a pretty good example. Other than at level up, you could ignore most of the rules for a 3e fighter in the day to day play. They only changed at very specific times. A 4e fighter, by virtue of the powers, has many more knobs and levers to play with than the 3e fighter did. Multiply this by the four other players at the table and the DM simply cannot keep track of the rules for every player. I don't think 4e has made a DM's life easier in this respect. A number of classes are much more complicated than they used to be. Where it has made a DM's life easier is in the standardization. You no longer have weird effects (or spells that come with their own effects table) that come out of left field. No more Whelm spells that do subdual damage (or the Shadowcaster's shadowbolt that does that all the time), or color spray that has its own effects table. I think it's a net wash in the end. The non-casters got a lot more complicated and the casters got less. [/QUOTE]
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