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<blockquote data-quote="Duncan Haldane" data-source="post: 58123" data-attributes="member: 514"><p>But if you take HPs as an abstract system, then there is just various luck factors meaning that the character didn't get hurt much by it.</p><p>Ie, they fell through a tree, etc.</p><p></p><p>OTOH, check out the Star Wars D20 rules for Wound Points - pg 139 "When your wound points drop to 0, you're unconscious. You can't take any action until you regain 1 or more woiund points. You must immediately make a fortitude saving throw with a DC of 10. If the save fails, the character dies. If the save succeeds, the cahracter remains unconscious and dying.</p><p> " A dying character must make a Fortitude save every hour (DC 10 + 1 per hour of unconsciousness). .....If the check succeeds by 10 or more, or if the roll is a natural 20, the character stabalizes"</p><p></p><p>So, under this system, the planet you are on blows up, and you take 10,000 wound points damage. If you make a Fort save at DC10 you are unconscious and floating in space for an hour, when you must try again. I feel for the large portion of the Alderan population who survived for one or more hours after the destruction of their planet. In a SW game I ran with these rules in place a 2nd level character in the game needed a roll of 2 or higher to make the first for save.</p><p></p><p>Duncan</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 58123, member: 514"] But if you take HPs as an abstract system, then there is just various luck factors meaning that the character didn't get hurt much by it. Ie, they fell through a tree, etc. OTOH, check out the Star Wars D20 rules for Wound Points - pg 139 "When your wound points drop to 0, you're unconscious. You can't take any action until you regain 1 or more woiund points. You must immediately make a fortitude saving throw with a DC of 10. If the save fails, the character dies. If the save succeeds, the cahracter remains unconscious and dying. " A dying character must make a Fortitude save every hour (DC 10 + 1 per hour of unconsciousness). .....If the check succeeds by 10 or more, or if the roll is a natural 20, the character stabalizes" So, under this system, the planet you are on blows up, and you take 10,000 wound points damage. If you make a Fort save at DC10 you are unconscious and floating in space for an hour, when you must try again. I feel for the large portion of the Alderan population who survived for one or more hours after the destruction of their planet. In a SW game I ran with these rules in place a 2nd level character in the game needed a roll of 2 or higher to make the first for save. Duncan [/QUOTE]
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