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<blockquote data-quote="Li Shenron" data-source="post: 6109647" data-attributes="member: 1465"><p>Nice examples!</p><p></p><p>To add my 2cp, to make a disassociated skill system work IMO it is important to make it clear to the players that it is not <em>them</em> who can choose what ability score to use, but they can always suggest to be allowed a skill bonus if the DM hasn't made that explicit. </p><p></p><p>So it should go like this:</p><p></p><p>- the player says "I want to climb here"</p><p>- the DM says "it's a Dex check because..." or "it's a Str check because..." depending on the scenario</p><p>- it's clear already that Climb skill bonus applies to either</p><p></p><p>or</p><p></p><p>- the player says "I want to tell <em>this </em>to the guard"</p><p>- the DM says "it's a Cha check"</p><p>- the player says "can I apply my Persuade bonus?"</p><p>- the DM says "are you telling truth or lie to the guard?"</p><p>- the player says "it's a lie"</p><p>- the DM says "then no Persuade bonus, but Bluff bonus if you have one"</p><p></p><p>There is always room for plenty of player's initiative, without flat-out allowing the player to always use the same more convenient ability, which can lead to stat-dumping if abused.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6109647, member: 1465"] Nice examples! To add my 2cp, to make a disassociated skill system work IMO it is important to make it clear to the players that it is not [I]them[/I] who can choose what ability score to use, but they can always suggest to be allowed a skill bonus if the DM hasn't made that explicit. So it should go like this: - the player says "I want to climb here" - the DM says "it's a Dex check because..." or "it's a Str check because..." depending on the scenario - it's clear already that Climb skill bonus applies to either or - the player says "I want to tell [I]this [/I]to the guard" - the DM says "it's a Cha check" - the player says "can I apply my Persuade bonus?" - the DM says "are you telling truth or lie to the guard?" - the player says "it's a lie" - the DM says "then no Persuade bonus, but Bluff bonus if you have one" There is always room for plenty of player's initiative, without flat-out allowing the player to always use the same more convenient ability, which can lead to stat-dumping if abused. [/QUOTE]
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