Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Things I Miss....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5544787" data-attributes="member: 92305"><p>This is a multi-edition post.</p><p> </p><p>I've played AD&D 1E, AD&D 2E, and a d20 D&D 3.5 based game extensively. I'll say that I really enjoy all three of those editions of the game. My favorite is the Conan RPG (based on 3.5), but I could easily play standard D&D 3.5 or either of the AD&D games and have a blast.</p><p> </p><p>I'd probably like 4E, too, if I ever gave it a shot (Why? I've got tons of rule systems. I don't see any reason to pick up another.)</p><p> </p><p>There is one thing I miss, though, that began in AD&D and became stronger in AD&D 2E, but was then dropped by the time 3rd edition rolled around.</p><p> </p><p>What am I talking about?</p><p> </p><p>Those little rules that they took out to streamline the game (?), or, for whatever reason, became missing after 2E.</p><p> </p><p>What rules.</p><p> </p><p>Remember in 2E there was this nifty chart that gave weapons certain modifiers vs. certain types armor? AD&D 1E had a chart like this in the PHB, too, but it was implemented a bit differently.</p><p> </p><p>I miss those!</p><p> </p><p>That rule gave you a reason to use a mace over a longsword. The long sword might do more damage, but blunt weapons tended to hit more often due to that chart's modifiers!</p><p> </p><p>So, you might have a +2 to hit chainmail with your mace and do 1d6 damage. Your buddy with the longsword would do 1d8 damage, but he's -2 to hit vs. chain.</p><p> </p><p>That was a neat little rule.</p><p> </p><p>It also gave some credence between scale, splint, bronze plate, and such, since each had different modifiers for pointed, edged, and blunt weapons.</p><p> </p><p>I do, in deed, miss that rule.</p><p> </p><p> </p><p> </p><p>Another rule I miss from 2E? Rate Of Fire. Man, in the right hands, someone with darts could do some real damage. They only did 1d3, but you got 3 attacks every round! If you had a STR bonus, that applied. Darts became viable weapons.</p><p> </p><p>Reduce 'em to 1 attack per round, and...yeah...why would anyone ever go with a dart?</p><p> </p><p> </p><p> </p><p>OK, a third rule I miss: Speed Factors. SF's were handled differently in 1E, but in 2E, your weapon's SF adjusted your nish. Bigger, heavier weapons had big SF's, making the guy with the dagger tend to go much earlier than the guy with the two handed sword.</p><p> </p><p>There were a couple of problems with the 2E implementation of SF's. That's probably why they too them out.</p><p> </p><p>But, man, it sure made sense that some dude with a big, honkin' weapon would most likely go late in the round, swinging that big bad boy around.</p><p> </p><p> </p><p> </p><p>And then in 1E AD&D, there was a neat little rule, too. You rolled 1d6 for initiative. No modifiers were allowed (except for bows). When you had a tie (which came up fairly often when rolling 1d6 for each side), you compared the speed factor number of each combatant's weapon. This was how 1E implemented "speed factors". If one weapon had a SF of half that of the other (or 5 less as well...my memory is a bit hazy on the details), teh smaller weapon got an extra attack that round. </p><p> </p><p>Thus, taking a dagger to a 1E fight wasn't that bad of an idea. The guy with the two handed sword, going late in the round, still had a huge edge on you (as it should be, dagger vs. two-hander), but if the dagger boy got lucky, he'd roll a tie on initiative and then get in one, maybe two, extra attacks for free.</p><p> </p><p> </p><p>I'm kinda sorry they took some of this stuff out.</p><p> </p><p> </p><p> </p><p>What about you guys? Are there things you miss that have been discarded from D&D as the editions change?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5544787, member: 92305"] This is a multi-edition post. I've played AD&D 1E, AD&D 2E, and a d20 D&D 3.5 based game extensively. I'll say that I really enjoy all three of those editions of the game. My favorite is the Conan RPG (based on 3.5), but I could easily play standard D&D 3.5 or either of the AD&D games and have a blast. I'd probably like 4E, too, if I ever gave it a shot (Why? I've got tons of rule systems. I don't see any reason to pick up another.) There is one thing I miss, though, that began in AD&D and became stronger in AD&D 2E, but was then dropped by the time 3rd edition rolled around. What am I talking about? Those little rules that they took out to streamline the game (?), or, for whatever reason, became missing after 2E. What rules. Remember in 2E there was this nifty chart that gave weapons certain modifiers vs. certain types armor? AD&D 1E had a chart like this in the PHB, too, but it was implemented a bit differently. I miss those! That rule gave you a reason to use a mace over a longsword. The long sword might do more damage, but blunt weapons tended to hit more often due to that chart's modifiers! So, you might have a +2 to hit chainmail with your mace and do 1d6 damage. Your buddy with the longsword would do 1d8 damage, but he's -2 to hit vs. chain. That was a neat little rule. It also gave some credence between scale, splint, bronze plate, and such, since each had different modifiers for pointed, edged, and blunt weapons. I do, in deed, miss that rule. Another rule I miss from 2E? Rate Of Fire. Man, in the right hands, someone with darts could do some real damage. They only did 1d3, but you got 3 attacks every round! If you had a STR bonus, that applied. Darts became viable weapons. Reduce 'em to 1 attack per round, and...yeah...why would anyone ever go with a dart? OK, a third rule I miss: Speed Factors. SF's were handled differently in 1E, but in 2E, your weapon's SF adjusted your nish. Bigger, heavier weapons had big SF's, making the guy with the dagger tend to go much earlier than the guy with the two handed sword. There were a couple of problems with the 2E implementation of SF's. That's probably why they too them out. But, man, it sure made sense that some dude with a big, honkin' weapon would most likely go late in the round, swinging that big bad boy around. And then in 1E AD&D, there was a neat little rule, too. You rolled 1d6 for initiative. No modifiers were allowed (except for bows). When you had a tie (which came up fairly often when rolling 1d6 for each side), you compared the speed factor number of each combatant's weapon. This was how 1E implemented "speed factors". If one weapon had a SF of half that of the other (or 5 less as well...my memory is a bit hazy on the details), teh smaller weapon got an extra attack that round. Thus, taking a dagger to a 1E fight wasn't that bad of an idea. The guy with the two handed sword, going late in the round, still had a huge edge on you (as it should be, dagger vs. two-hander), but if the dagger boy got lucky, he'd roll a tie on initiative and then get in one, maybe two, extra attacks for free. I'm kinda sorry they took some of this stuff out. What about you guys? Are there things you miss that have been discarded from D&D as the editions change? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things I Miss....
Top