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<blockquote data-quote="pukunui" data-source="post: 5545567" data-attributes="member: 54629"><p>True. I actually think the whole "proficiency bonus" thing they applied to weapons in D&D 4e only exacerbates that problem, because now you don't just get people going for the weapon that does the most damage, but also the one that gives you the biggest + to hit. So yes, some weapons end up falling by the wayside by virtue of being mechanically inferior.</p><p></p><p>Still, I don't know that that's <em>that</em> big of a deal for me. As I said, what I'm more feeling the lack of is cinematic stuff. Why do I have to take a feat in order to make my grenades have a concussive blast? Why do I have to take a feat just to be able to do this or that? And let's face it, in the early d20 games, you <em>could</em> try stuff like grappling or bull rushing without a feat, but they made it so fiddly and stupid that it really was pointless to even try. They might as well have just made it so you need a feat to even try them, which is exactly what they ended up doing with the Star Wars Saga rules.</p><p></p><p>I realize that there are a number of things that have been classified as Not Fun (tm) by WotC and other gamer makers as the industry has evolved. I'd say probably making a PC lose their weapon is probably one of those, which is why you never see that sort of thing in mainstream RPG rules anymore.</p><p></p><p>But my complaint is that a ruleset like SWSE is specifically meant to emulate the cinematic feel of a specific set of movies, and yet without rules for dropping weapons and getting blown back by explosions and all that, it really doesn't do all that good a job emulating its source material, does it?</p></blockquote><p></p>
[QUOTE="pukunui, post: 5545567, member: 54629"] True. I actually think the whole "proficiency bonus" thing they applied to weapons in D&D 4e only exacerbates that problem, because now you don't just get people going for the weapon that does the most damage, but also the one that gives you the biggest + to hit. So yes, some weapons end up falling by the wayside by virtue of being mechanically inferior. Still, I don't know that that's [I]that[/I] big of a deal for me. As I said, what I'm more feeling the lack of is cinematic stuff. Why do I have to take a feat in order to make my grenades have a concussive blast? Why do I have to take a feat just to be able to do this or that? And let's face it, in the early d20 games, you [i]could[/i] try stuff like grappling or bull rushing without a feat, but they made it so fiddly and stupid that it really was pointless to even try. They might as well have just made it so you need a feat to even try them, which is exactly what they ended up doing with the Star Wars Saga rules. I realize that there are a number of things that have been classified as Not Fun (tm) by WotC and other gamer makers as the industry has evolved. I'd say probably making a PC lose their weapon is probably one of those, which is why you never see that sort of thing in mainstream RPG rules anymore. But my complaint is that a ruleset like SWSE is specifically meant to emulate the cinematic feel of a specific set of movies, and yet without rules for dropping weapons and getting blown back by explosions and all that, it really doesn't do all that good a job emulating its source material, does it? [/QUOTE]
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