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<blockquote data-quote="pukunui" data-source="post: 5549056" data-attributes="member: 54629"><p>While I'm finding that a lack of randomness is causing me dissatisfaction with "modern" gaming, this is one bit of randomness that I do <em>not</em> miss in the slightest. I have a heightened sense of fairness, and rolled stats are so unfair it's not even funny. I've been at the receiving end of the unfairness of rolled stats, whereby my PC had crappy stats while another PC or two had really awesome stats. It's not fun. At all.</p><p></p><p>While I just use straight point buy these days, back when I was running a D&D 3.5 campaign, I used a rather odd method that was a mix of rolling and point buy. Essentially, you rolled 4d6 and dropped the lowest, but only three times instead of six. You then took what you rolled and figured out how many points it was worth on the point buy chart, then subtracted that amount from 36 (although I later lowered it to 32). You then used any remaining points to choose the values for your remaining three stats.</p><p></p><p>This gave the people who wanted rolled stats some randomness while at the same time keeping everyone's PCs at the same power level so as to keep it fair.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5549056, member: 54629"] While I'm finding that a lack of randomness is causing me dissatisfaction with "modern" gaming, this is one bit of randomness that I do [i]not[/i] miss in the slightest. I have a heightened sense of fairness, and rolled stats are so unfair it's not even funny. I've been at the receiving end of the unfairness of rolled stats, whereby my PC had crappy stats while another PC or two had really awesome stats. It's not fun. At all. While I just use straight point buy these days, back when I was running a D&D 3.5 campaign, I used a rather odd method that was a mix of rolling and point buy. Essentially, you rolled 4d6 and dropped the lowest, but only three times instead of six. You then took what you rolled and figured out how many points it was worth on the point buy chart, then subtracted that amount from 36 (although I later lowered it to 32). You then used any remaining points to choose the values for your remaining three stats. This gave the people who wanted rolled stats some randomness while at the same time keeping everyone's PCs at the same power level so as to keep it fair. [/QUOTE]
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