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<blockquote data-quote="pukunui" data-source="post: 5549245" data-attributes="member: 54629"><p>Because I don't enjoy it. It's not necessarily the idea of needing to have good stats, it's more the idea that someone else might have better stats than me. And it's not even necessarily the stats themselves, it's more the effect that having good or bad stats can have. When the lucky PC continually succeeds at his tasks more often than the unlucky PC, that's just not fun. I'd prefer all PCs to be created equal. Randomness can be factored in in other ways.</p><p> </p><p>So do I. But I like to be in control of how that character is created. I can see the appeal of creating a "completely random" character, rather than trying to build a character according to a predetermined concept, but I don't like the idea that certain aspects of a character may be chosen (race, class, gender, etc) while others are random.</p><p></p><p>That's fine. Different people have different tastes. I'm not knocking yours.</p><p> </p><p>For you, maybe, but not for me. Again, though, it's not necessarily the low stats themselves. It's the unfairness that some PCs are "better" than others because of the random generation.</p><p></p><p>Definitely.</p><p></p><p>I would love to try Traveller sometime. A friend of mine gave me his old rulebook. I don't know which edition it is, but it's pre-d20. I don't know anyone else who'd want to play it though.</p><p></p><p>I miss a lot of the old 2e-era art too. Not the hideous stuff from the Monster Manual, but the more evocative stuff by Larry Elmore and his contemporaries. They really knew how to set a scene and give it context. They knew how to paint a picture that made you feel like you could step inside and be <em>in</em> that fantasy world. These days, we mostly just get character sketches that are devoid of any context or half-baked digital art that just doesn't look "real" enough that you could "step inside".</p><p></p><p>EDIT: I think most of the art I'm thinking of started out as FR or DL novel covers but later found their way into the actual AD&D 2e game supplements as full-page art. I'm talking about stuff like <a href="http://larryelmore.com/wp-content/uploads/2010/11/DEADLOCK.jpg" target="_blank">this</a> and <a href="http://larryelmore.com/wp-content/uploads/2010/11/DWARVEN_.jpg" target="_blank">this</a>.</p><p></p><p>This.</p><p></p><p>The thing is, I'd be all for playing a game wherein your character is competely random, but only so long as that's the premise going forward. If the premise is that I get to play a character of my own creation, then I want to be able to determine every aspect of that character myself. If I have my heart set on a particular concept, then I'm going to underestandably be disappointed if a random character generation method doesn't give me what I want. But If I'm wanting to just go for a random character to begin with, then it's not a problem.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5549245, member: 54629"] Because I don't enjoy it. It's not necessarily the idea of needing to have good stats, it's more the idea that someone else might have better stats than me. And it's not even necessarily the stats themselves, it's more the effect that having good or bad stats can have. When the lucky PC continually succeeds at his tasks more often than the unlucky PC, that's just not fun. I'd prefer all PCs to be created equal. Randomness can be factored in in other ways. So do I. But I like to be in control of how that character is created. I can see the appeal of creating a "completely random" character, rather than trying to build a character according to a predetermined concept, but I don't like the idea that certain aspects of a character may be chosen (race, class, gender, etc) while others are random. That's fine. Different people have different tastes. I'm not knocking yours. For you, maybe, but not for me. Again, though, it's not necessarily the low stats themselves. It's the unfairness that some PCs are "better" than others because of the random generation. Definitely. I would love to try Traveller sometime. A friend of mine gave me his old rulebook. I don't know which edition it is, but it's pre-d20. I don't know anyone else who'd want to play it though. I miss a lot of the old 2e-era art too. Not the hideous stuff from the Monster Manual, but the more evocative stuff by Larry Elmore and his contemporaries. They really knew how to set a scene and give it context. They knew how to paint a picture that made you feel like you could step inside and be [i]in[/i] that fantasy world. These days, we mostly just get character sketches that are devoid of any context or half-baked digital art that just doesn't look "real" enough that you could "step inside". EDIT: I think most of the art I'm thinking of started out as FR or DL novel covers but later found their way into the actual AD&D 2e game supplements as full-page art. I'm talking about stuff like [url="http://larryelmore.com/wp-content/uploads/2010/11/DEADLOCK.jpg"]this[/url] and [url="http://larryelmore.com/wp-content/uploads/2010/11/DWARVEN_.jpg"]this[/url]. This. The thing is, I'd be all for playing a game wherein your character is competely random, but only so long as that's the premise going forward. If the premise is that I get to play a character of my own creation, then I want to be able to determine every aspect of that character myself. If I have my heart set on a particular concept, then I'm going to underestandably be disappointed if a random character generation method doesn't give me what I want. But If I'm wanting to just go for a random character to begin with, then it's not a problem. [/QUOTE]
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