Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Things I Miss....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5549455" data-attributes="member: 92305"><p>I allow multiclassing, if it "makes sense". My game is set in Conan's Hyborian Age, and all the PC's are Cimmerian (Race) Barbarians (Class). They're all members of the same clan. I built a <a href="http://www.enworld.org/forum/general-rpg-discussion/281868-cimmerian-blood.html" target="_blank">sandbox </a> for my players to explore, and it's up to them where we go from the beginning I put together.</p><p> </p><p>Now, I won't allow multi-classing if one of my Cimmerian Barbarians wants to become, say, a Barbarian/Pirate, not unless they get their butts out of Cimmeria and onto the deck of a ship for a while. In order to multi-class, they've got to go "live" the class type for a while. If they spend time with the Hykanian Steppe Nomads, then I'd allow Barbarian/Nomad multiclassing. If they leave Cimmeria and join a mercenary group or a formal army, I'd allow multiclassing into Barbarian/Soldier.</p><p> </p><p>Some multiclassing may require a sponsor or mentor or teacher. For example, my Cimmerians don't read. In fact, they are suspicious of the written word, thinking it some form of sorcery that someone can make marks and communicate detailed ideas. It's like magic to them, and it scares them. But, people grow. Conan did. After he left Cimmeria he picked up all sorts of skills that he shunned as a Cimmerian native--like using a bow (not a "manly" way to fight) and horseback riding (not many horses in rocky/hilly Cimmeria). Let's say, somehow, the PCs get tight with the village Oracle. That could be the start of a road towards a Barbarian/Scholar character.</p><p> </p><p>As long as it "makes sense", as I said above, then I'll allow it. I don't want them multi-classing out of the blue.</p><p> </p><p>There are some multiclass combinations that they can do on their own, too. For example, I might allow a Barbarian/Thief class if the character invests himself into doing "thiefy" things, practing picking locks and stuff like that--living the life of a thief.</p><p> </p><p>But, also remember, in Conan, it's not necessary to have a class in order to be a certain type of character. Conan only ever got to Thief level 1, but he became a master thief. He stole a bunch of stuff and was a type of "2nd story man", capitalizing on his native skill at climbing. In this game, anybody who steals is a thief. They don't need to be classed as a thief in order to be one.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>What is "Sons of Conan"? The name of your campaign?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I've got a pretty detailed backstory for the PCs, so I wanted them all to be Barbarians. </p><p> </p><p>Plus, the Conan game is a new game for us. It makes it easier to learn if all characters start out the same class. That way we're avoiding a lot of issue and shortening the learning curve. It's mostly a story-based decision.</p><p> </p><p>I started every PCs out at Age 11 (the day before their 12th birthday). We played a game session. Then, at the next session, I skipped ahead a year. The boys were Age 13. The session after that, I skipped ahead another year, with the boys at Age 14.</p><p> </p><p>This type of thing has really built up the PC's "character". We know a lot about them.</p><p> </p><p>I plan on keeping this pattern as I want to eventually live through these characters' entire lives. We know about their childhood, then we skip to their teens, play a bit, skip again to their 20's, play some more, and so on.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yeah, glad you like it. I've used it for a long time. It's a good way of doing things.</p><p> </p><p>With this Conan game, I gave the players a choice. They could do 4d6, drop lowest, and arrange stats to taste. Or, they could do 4d6, drop lowest, and use The Slide. If they did the Slide, their characters started with double Fate Points (which are highly valuable in the Conan game)--stuff that can keep their characters' alive.</p><p> </p><p>So, it's a good incentive to use the Slide, but I kept the "arrange to taste" option in there--at a decent opportunity cost.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>This is the first time in a campaign where I've told the players their character's names. I have a reason--the names are part of my plot. The PCs were all named with "special" names, and as the game progresses, the players are starting to learn just how important their names are. </p><p> </p><p>They have a destiny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5549455, member: 92305"] I allow multiclassing, if it "makes sense". My game is set in Conan's Hyborian Age, and all the PC's are Cimmerian (Race) Barbarians (Class). They're all members of the same clan. I built a [URL=http://www.enworld.org/forum/general-rpg-discussion/281868-cimmerian-blood.html]sandbox [/url] for my players to explore, and it's up to them where we go from the beginning I put together. Now, I won't allow multi-classing if one of my Cimmerian Barbarians wants to become, say, a Barbarian/Pirate, not unless they get their butts out of Cimmeria and onto the deck of a ship for a while. In order to multi-class, they've got to go "live" the class type for a while. If they spend time with the Hykanian Steppe Nomads, then I'd allow Barbarian/Nomad multiclassing. If they leave Cimmeria and join a mercenary group or a formal army, I'd allow multiclassing into Barbarian/Soldier. Some multiclassing may require a sponsor or mentor or teacher. For example, my Cimmerians don't read. In fact, they are suspicious of the written word, thinking it some form of sorcery that someone can make marks and communicate detailed ideas. It's like magic to them, and it scares them. But, people grow. Conan did. After he left Cimmeria he picked up all sorts of skills that he shunned as a Cimmerian native--like using a bow (not a "manly" way to fight) and horseback riding (not many horses in rocky/hilly Cimmeria). Let's say, somehow, the PCs get tight with the village Oracle. That could be the start of a road towards a Barbarian/Scholar character. As long as it "makes sense", as I said above, then I'll allow it. I don't want them multi-classing out of the blue. There are some multiclass combinations that they can do on their own, too. For example, I might allow a Barbarian/Thief class if the character invests himself into doing "thiefy" things, practing picking locks and stuff like that--living the life of a thief. But, also remember, in Conan, it's not necessary to have a class in order to be a certain type of character. Conan only ever got to Thief level 1, but he became a master thief. He stole a bunch of stuff and was a type of "2nd story man", capitalizing on his native skill at climbing. In this game, anybody who steals is a thief. They don't need to be classed as a thief in order to be one. What is "Sons of Conan"? The name of your campaign? I've got a pretty detailed backstory for the PCs, so I wanted them all to be Barbarians. Plus, the Conan game is a new game for us. It makes it easier to learn if all characters start out the same class. That way we're avoiding a lot of issue and shortening the learning curve. It's mostly a story-based decision. I started every PCs out at Age 11 (the day before their 12th birthday). We played a game session. Then, at the next session, I skipped ahead a year. The boys were Age 13. The session after that, I skipped ahead another year, with the boys at Age 14. This type of thing has really built up the PC's "character". We know a lot about them. I plan on keeping this pattern as I want to eventually live through these characters' entire lives. We know about their childhood, then we skip to their teens, play a bit, skip again to their 20's, play some more, and so on. Yeah, glad you like it. I've used it for a long time. It's a good way of doing things. With this Conan game, I gave the players a choice. They could do 4d6, drop lowest, and arrange stats to taste. Or, they could do 4d6, drop lowest, and use The Slide. If they did the Slide, their characters started with double Fate Points (which are highly valuable in the Conan game)--stuff that can keep their characters' alive. So, it's a good incentive to use the Slide, but I kept the "arrange to taste" option in there--at a decent opportunity cost. This is the first time in a campaign where I've told the players their character's names. I have a reason--the names are part of my plot. The PCs were all named with "special" names, and as the game progresses, the players are starting to learn just how important their names are. They have a destiny. :confused: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things I Miss....
Top