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General Tabletop Discussion
D&D Older Editions
Things I really like about 4e (and how they could be better)
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<blockquote data-quote="Riastlin" data-source="post: 5627548" data-attributes="member: 94022"><p>I understand the concern about the 15 minute work day but frankly, as long as PCs have any sort of limited resources, including hit points, this will continue to be an issue. Players are just too protective of their characters (and I don't mean that in a bad way, just that its natural). Heck, the game I was in this past weekend the paladin, after the first encounter, said "Guys, our next encounter is going to have to be our last one. I'm down to 6 surges left." I just shook my head. She hadn't used either of her dailies (or her Inspiring Fortitude). Hadn't used any of her Lay on Hands, either. But, she thought she was getting low on resources because she was down to JUST 6 surges.</p><p> </p><p>Obviously this is a bit of an extreme example, but the sentiment is always going to be there as long as there is any sort of limitation on resources. Unless hit points and powers can be regenerated indefinitely, players will always seek to get their rests in. If resources can be refreshed indefinitely, I think you then eliminate some of the excitement and strategy that comes into play. All in my opinion of course.</p><p> </p><p>I do agree though that magic items don't feel as special any more. Partly this is due to their generally reduced power. Part is due to the sheer volume of items characters are expected to get. I think that using the inherent bonus system can go a long way toward making magic items more interesting again.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5627548, member: 94022"] I understand the concern about the 15 minute work day but frankly, as long as PCs have any sort of limited resources, including hit points, this will continue to be an issue. Players are just too protective of their characters (and I don't mean that in a bad way, just that its natural). Heck, the game I was in this past weekend the paladin, after the first encounter, said "Guys, our next encounter is going to have to be our last one. I'm down to 6 surges left." I just shook my head. She hadn't used either of her dailies (or her Inspiring Fortitude). Hadn't used any of her Lay on Hands, either. But, she thought she was getting low on resources because she was down to JUST 6 surges. Obviously this is a bit of an extreme example, but the sentiment is always going to be there as long as there is any sort of limitation on resources. Unless hit points and powers can be regenerated indefinitely, players will always seek to get their rests in. If resources can be refreshed indefinitely, I think you then eliminate some of the excitement and strategy that comes into play. All in my opinion of course. I do agree though that magic items don't feel as special any more. Partly this is due to their generally reduced power. Part is due to the sheer volume of items characters are expected to get. I think that using the inherent bonus system can go a long way toward making magic items more interesting again. [/QUOTE]
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