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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things I really like about 4e (and how they could be better)
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<blockquote data-quote="bganon" data-source="post: 5627695" data-attributes="member: 60886"><p>I think Rituals suffered neglect because they were never really directly integrated into any character class. I think maybe every PC needs a "ritual/skill power" slot that fills up like the utility power slot does (Wizards can get extra flexibility just like they do with dailies). Maybe then players will automatically pay attention to them and use them. As rituals are now they seem to be easily forgotten. I think WOTC was trying something a little like this with the Warpriest, but it could probably be generalized.</p><p></p><p></p><p>As for what I like, one thing I like about 4E is the fairly unified attack/defense/skill/passive skill progression. I think it could've gone further: turn proficiencies into "weapon/implement skills" and have training give the same (+3 or so?) bonus across the board. Then you could really have "powers" that involve things like Bluff vs Will or Implement vs passive Insight without the math getting all wonky.</p></blockquote><p></p>
[QUOTE="bganon, post: 5627695, member: 60886"] I think Rituals suffered neglect because they were never really directly integrated into any character class. I think maybe every PC needs a "ritual/skill power" slot that fills up like the utility power slot does (Wizards can get extra flexibility just like they do with dailies). Maybe then players will automatically pay attention to them and use them. As rituals are now they seem to be easily forgotten. I think WOTC was trying something a little like this with the Warpriest, but it could probably be generalized. As for what I like, one thing I like about 4E is the fairly unified attack/defense/skill/passive skill progression. I think it could've gone further: turn proficiencies into "weapon/implement skills" and have training give the same (+3 or so?) bonus across the board. Then you could really have "powers" that involve things like Bluff vs Will or Implement vs passive Insight without the math getting all wonky. [/QUOTE]
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Things I really like about 4e (and how they could be better)
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