Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things I really like about 4e (and how they could be better)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5627766" data-attributes="member: 54877"><p>Nice topic, and OP. Too bad I can't give you XP right now. Also some good replies thus far.</p><p> </p><p>From an "editorial" slant, really think there should have been a rule that fully half of all space devoted to magic items should have been artifacts, or at least some lesser version of them as you listed. Same way with powers and rituals. Since rituals and artifacts take up a bit more space to explain well, this would not have been quite a 50/50 split in distinct entries, but it would have forced the game to take full advantage of two under-used options. If they found it hard to fill that space, then something needed to change in the characters to make it easier to do so.</p><p> </p><p>I also think, in the name of balance, that not enough was done with artifacts and rituals, to explore the play space of "things you find make you more powerful, and there is not anything in the system to balance this." That is, their solution to this issue was to go rather weak with the artifacts and rituals. A better solution would have been to say, "Hey, this main part of the game is balanced like you've never seen. This artifact and ritual part over there isn't balanced at all, though we tried not to just run completely wild. So proceed with caution, as much as makes sense to you, and to the extent that you care about balance."</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5627766, member: 54877"] Nice topic, and OP. Too bad I can't give you XP right now. Also some good replies thus far. From an "editorial" slant, really think there should have been a rule that fully half of all space devoted to magic items should have been artifacts, or at least some lesser version of them as you listed. Same way with powers and rituals. Since rituals and artifacts take up a bit more space to explain well, this would not have been quite a 50/50 split in distinct entries, but it would have forced the game to take full advantage of two under-used options. If they found it hard to fill that space, then something needed to change in the characters to make it easier to do so. I also think, in the name of balance, that not enough was done with artifacts and rituals, to explore the play space of "things you find make you more powerful, and there is not anything in the system to balance this." That is, their solution to this issue was to go rather weak with the artifacts and rituals. A better solution would have been to say, "Hey, this main part of the game is balanced like you've never seen. This artifact and ritual part over there isn't balanced at all, though we tried not to just run completely wild. So proceed with caution, as much as makes sense to you, and to the extent that you care about balance." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things I really like about 4e (and how they could be better)
Top